Archive for the ‘Visual Artists’ Category

WoW machinima featuring several OC ReMixes looks to win at WarcraftMovies.com

Tuesday, July 29th, 2008

Baron Soosdon and Pinkhair have created a World of Warcraft machinima from a script entitled “Busted” for the “Synergy” contest at WarcraftMovies.com. The challenge was to make the best machinima from either one of two pre-existing manuscripts. The movie, one of six entries and one of three tackling the “Busted” script is available in a pretty impressive 720p, so feel free to check it out.

WarcraftMovies.com - Synergy banner

I don’t know the first thing about World of Warcraft, but the movie features the excellent integration of several OC ReMixes and OCR album tracks, including Voices of the Lifestream and Chrono Symphonic from Pot Hocket, Sephfire, tefnek and Xaleph. Baron’s looking for support for the contest on his personal blog. There’s $300 in scrilla on the line, and the field is full of solid entries, so feel free to swing by WarcraftMovies.com and give Baron Soosdon and Pinkhair your support (since they clearly chose the best music, am I right)!

Audix & Tweek release Mario Kart 64 “Day’s End” music video

Tuesday, July 15th, 2008

Cool stuff from Greg “Audix” Michalec and Brian “Tweek” Arnold, as they just released a music video of their OC ReMix collaboration, Mario Kart 64 “Day’s End”. Audix kept it brief on the OC ReMix forums:

Just finished up a “music video” of sorts of this track, featuring clips of me and Tweek playing parts on guitar and keyboard, Mario Kart shortcuts, and FL Studio playthrough footage.

Check out the sweet powerslide up the ramp at 2:02. Did that on the first take. ;)

Nice work compiling the footage, with a great combinations of features. You get your nostalgia fix via the Mario Kart 64 footage, along with a nice look at the guts of the mix in the sequencer (arranging the work of Kenta Nagata), and performance shots of both ReMixers. Fun stuff, and nice to see these two go the extra mile.

chthonic’s music takes “What Super Mario Galaxy Would Look Like on the SNES” to the next level

Wednesday, February 27th, 2008

Making the rounds on Digg this past week was “What Super Mario Galaxy Would Look Like on the SNES,” featuring 16-bit sprites gathered from Super Mario World and several other sources to recreate the instant classic in the image of old school. Integral to the Digg’ed video was Ben “chthonic” Briggs Super Mario 64 OC ReMix “Fleeting Ecstacy.”

Originally created with music and sound effects from Super Mario Galaxy, someone took the video and inserted chthonic’s arrangement, doing a good job of upping the energy level and overall appeal. Remind me to kill whoever didn’t follow the OCR Content Policy in not crediting the ReMix as part of the video.

Meanwhile, do it the Mario Galaxy way and give this a spin:

OC ReMix Announces Voices of the Lifestream Music Video Contest Results

Sunday, February 24th, 2008

OC ReMix Announces Voices of the Lifestream Music Video Contest Results

For Immediate Release
February 24, 2008
Contact: David W. Lloyd, dlloyd@ocremix.org

FAIRFAX, VA–OverClocked ReMix announced results from its music video competition for Final Fantasy VII: Voices of the Lifestream (ff7.ocremix.org) today. This was the first official competition held by OC ReMix, with 17 entries in three categories: “FF7″, “Anime”, and “Original.” OC ReMix partnered with Piano Squall (www.pianosquall.com), and eStarland (www.estarland.com), to offer prizes including signed limited edition promotional copies of Voices of the Lifestream, signed copies of Piano Squall’s album GAME: Game & Anime Music Emotions, Final Fantasy VII merchandise, and OverClocked ReMix shirts & hoodies.

A complete, streamable listing of all music video entries is available at:

http://ff7.ocremix.org/videos/

Voices of the Lifestream Director Andrew Aversa expressed his enthusiasm at the fan-made music videos this fan-made album has elicited: “The average level of quality and creativity among the videos was really outstanding. I’m glad that the entrants were so inspired by the music of VotL! Congratulations to all entrants on amazing work!”

Winners in each category are as follows:

- Final Fantasy VII Category -

- Anime Category -

- Original Category -

Videos are available online at http://ff7.ocremix.org/videos/ and will later be distributed via bittorrent in higher quality. Entrants will be contacted shortly with details regarding prize distribution.

Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.

Aetherius employs dorm backdrop for latest photoshoot with Mel

Thursday, February 21st, 2008

Rab Townsend’s latest set of photos is out on DeviantArt, this time with Mel in the casual setting of a dorm room (one with a nice view). My personal favorite of the shoot was “heart mel” featuring the understated, but make-or-break element of Mel’s signature on the window she posed in front of. Très bien. So instead of showing her, let’s take a nice long look at Rab himself, entitled “Sick and tired.” (In other words, you’ve got to click for Mel.)

HateBunny - Sick and tired

For more background on Rab’s recent photography, check out earlier news on shoots with katitijani and Zoelene.

Sephfire presents “Narrative Evolved: Video Games and Storytelling”

Sunday, February 17th, 2008

Daniel “Sephfire” Floyd has given the OC ReMix community a sneak peek at a great presentation he’s put together for a class at Savannah College of Art and Design entitled “Narrative Evolved: Video Games and Storytelling.”

Done in the always excellent style of Zero Punctuation’s Ben “Yahtzee” Croshaw, I was already laughing at the visuals a mere 30 seconds in. Once we got into the meat of things, Floyd then went into his observations on why well-done storytelling in games is so rare compared to the motion picture industry, hitting on some pretty salient points. It’s excellent fodder for debate.

While Dan has seen some great criticisms on what could be improved thanks to the OCR community, the video presentation is nonetheless very solid and entertaining.

Got 10 minutes? Commit!

Aetherius displays newest series of artistic photos with katitijani

Tuesday, February 12th, 2008

Following up on several months ago on his photo shoot with new regular model Zoelene, Rab “Aetherius” Townsend (who has held several other shoots since then) recently added another series to his photography portfolio at DeviantArt with another new model, katitijani.

The shoot, conducted this past weekend, includes several figure studies, alongside other portrait and artistic nude snapshots (no perverts, please). Deviants are encouraged to leave critical-level commentary at Rab’s HateBunny gallery.

Firmly entrenched in my journalistic duties, The Lady will be glad to know that I didn’t rubberneck at the images. (I like my head remaining on my shoulders.) So instead of providing any of the photos you thought you were going to see, let’s hook you up with a pic of Rab laying down, looking bohemian:

snooze button by HateBunny

cacomistle releases 2008 EarthBound calendar

Wednesday, January 30th, 2008

Game Music 4 All had the scoop earlier this month on a great idea from Brian “cacomistle” Vanek. So before January is officially over, I also wanted to plug cacomistle’s 2008 EarthBound calendar. When Brian’s not been making music, he’s clearly kept busy with a very thorough calendar composed of sprites from the game. Brian’s thrown in a bonus game of sorts of each month:

There is a Where’s Waldo thing going on in it. Where’s Magic Butterfly? It’s in each month.

Cool stuff for any EarthBound fan! While January’s purposefully not difficult, if you think you’re hot shit, see if you can find the Magic Butterfly every subsequent month. Damn, my eyes…

cacomistle - January 2008 EarthBound calendar

MAGFest 6 from Alexandria, VA (1/5) Day 3 Report

Sunday, January 6th, 2008

After missing Day 2, I was definitely ready to get back on the horse for MAGFest. OC ReMix had its panel that day, so of course I represented my homebase. Along with djpretzel and myself, fellow judges zircon, pixietricks, Big Giant Circles and CHz were on board the panel presentation that day for an impressive show of staff power.

Rather than going through our traditional presentation for the uninitiated, we were in front of a crowd where the major majority of people were already familiar with OverClocked ReMix. This year, we highlighted all the important developments at OCR for 2007, including Voices of the Lifestream, attending Video Games Live, the debut of the Content Policy, revising the Submission Standards and Instructions and developing translations of our most important information for several languages. OCR’s latest album project, Radical Dreamers: Thieves of Fate, released during MAGFest itself, was given a preview to the audience by director Brad “the prophet of mephisto” Burr, to an excellent reception.

Highlighting upcoming developments for 2008, we’ve got some great stuff on the way. Our first live full orchestra arrangement from Wild ARMs is on the way, we’ve got our first mother-son ReMix collaboration as well from Kingdom Hearts: Chain of Memories. djp showed off his plans for swanky new composer pages that’ll show off a lot more information about the men and women who inspire the contributors to OCR, using Tim Follin to give the people a look at how composers are laid out with more information than ever; look for that to go live in the next few days. We also pimped some AMVs including clips of some of the Voices of the Lifestream AMV contest (soon to be judged so that we can get those swanky prizes out there) as well as the Spittin’ Narcissism fanvid by Psycosis91. Plenty of good stuff to promote, not even taking into account our bread and butter of posting creative, free ReMixes.

After a huge dinner with the OCR meetup group, it was time for the second and final night of concerts. Let’s go short and sweet: The moshing this year was definitely toned down a great deal compared to last year. Not that anyone was cracking down on it, there just wasn’t nearly as much this year as last. Let’s not also forget props to NO CARRIER and noteNdo for the NES-created visuals that adorned both nights of performances. You’ve got to see it to believe it, they were a nostalgic acid trip.

Powerglove was excellent. They always have an unbelievable amount of energy to their performances, including some badass costumes. I personally hate the Power Rangers theme, but when they played it for some brief non-VGM material, they definitely got the crowd going. I would have loved to have seen Chris Marchiel’s Guitar Hero synth in play, but was perfectly glad “settling” for some awesome material from Metal Kombat for the Mortal Man, including Sonic the Hedgehog 2’s “So Sexy Robotnik“!

I was legitimately worried that Select Start, in their first MAGFest performance, wouldn’t be as much of a draw with the crowd, who are used to rock and metal VG cover bands acts, but the masses turned out in a big way. We probably could have used some chairs during their set, since there was no reason to stand up for the whole thing. They put on a really classy performance. Frontman Austin Harley started off a little shaky with the opening solo on one track, but regrouped with a joke and was off to the races. The best part of the set had to be when the crowd exploded with whooping and applause to the end of the first track, which visibly took the entire sextet by surprise.

Elaine Li & Larry Oji @ MAGFest 6

When I talked to violinist Elaine Li after the set along with Big Giant Circles, she confirmed that the group had never received that kind of reaction ever before in their history of live performances, and that it was great to be in an atmosphere where everyone already knows and respects game music, making it so much easier to get immersed in the performance. Indeed, hearing Metroid “Kraid’s Hideout”, Chrono Trigger “Theme of Frog’s” and Final Fantasy III “Eternal Wind” live was a big highlight. Along with Mustin and ktriton joining in for one song, the crew did a great job with their first MAGFest appearance, so hopefully they walked away already thinking about how to return next year.

This Place is Haunted played their final show with guitarist Michael Motorcycle, who’s leaving the band to begin medical school. Who would have pegged him for it? (We at VGF wish him the best of luck, to be sure.) The band’s set was a lot more of a balance between VGM and other retro material (The theme to Sanford and Son??? Let’s throw it on there!); I’ll admit I’m partial to VGM and would have appreciated more…exclusivity on that level. I mentioned to Shael Riley, who’s a big fan of the band, that This Place just has some impeccable chops. Both Michael Motorcycle and Epileptic Peat were playing some really involved runs and solos with just pro precision; it was quite a sight to behold being so close to the stage. Here’s hoping these bros regroup somehow so that they can keep putting out quality material, especially because they spotlight tons of otherwise obscure VGM to arrange.

Last but not least, the final band of the night was The Smash Bros. Running strong from their performance at the 2007 Final Fantasy XI Fan Festival, MAGFest’s house band took on a new flavor with ktriton replacing Shawn Phase on drums and doing an amazing job; there was definitely a great amout of synergy between him and the rest of the band. Before the set started, we were all instructed to listen to the noise playing over the speakers. A few of us thought it was rain SFX until a wonderful smell wafted across the concert hall. In between tracks, Pappy and Joe Cam were cooking bacon outside the hotel and feeding it to the crowd! Enhancing the experience was a microphone brought over to the pig meat so that the entire crowd could hear it sizzling. I was able to snag a full-sized strip of bacon in the first wave of free pork before the bros had to start cutting it up to offer it to everyone. Definitely a hilarious bonus, the crowd chanted “Bacon! Bacon!” with ferocity with every break. The eclectic VGM set of the Bros. (Ailsean, ktriton, Midee, norg, Prozax, Roy McClanahan & virt) included U.N. Squadron, Phoenix Wright, EarthBound and Contra 4 in easily the most diverse set of the festival. They need to record their shows via the mixing boards at MAG and sell, sell, sell.

Anyone who doubts whether or not they should attend MAGFest would become a believer if only to experience the greatness of even one night of the concerts, and that’s only one night out of four days. I’ll be back tomorrow to wrap up the rundown of my time at MAG.

Jared Hudson & Protricity team up for Half-Life 2: Portal video

Sunday, December 23rd, 2007

Add the Portal gun to Half-Life 2 and you’re literally in for a trip. Jared Hudson and Ari “Protricity” Asulin recently joined forces to fuck around with The Orange Box. Prot explains:

Jared Hudson and I just finished our Half Life 2 Portal video. This video demonstrates what is possible when the portal gun is thrown into the Half Life universe. There were a few other similar videos out there, but nothing quite like this one.

Enjoy,

Youtube:
http://www.youtube.com/watch?v=6-P4RxBA-Io

Higher Quality:
http://jaredhudson.com/temp/HL2/Half…ed%20Life).avi

Mirror:
http://prot.arnoldascher.com/misc/Ha…ed%20Life).avi

Consequentially I’ll be starting a website http://halflifemovie.org. More to come on that later.

Clearly the next Spielbergs here. If and when things develop with HalfLifeMovie.org, we’ll definitely let you know. Keep an eye out for more from this universe gone slightly wrong.

MAGFest announces events, performances and special guests

Monday, December 17th, 2007

More than 1,000 videogamers and videogame music enthusiasts will converge at the Hilton Mark Center at 5000 Seminary Road in Alexandria, Va., on January 3-6, 2008 for the sixth annual Music and Gaming Festival, a nonstop weekend of tournaments, concerts and workshops.

Three large rooms packed with videogames will be available free for all registrants at the festival, also known as MAGFest. In addition, video game tribute bands will perform rock, electronic, power-metal, and orchestral versions of popular game themes on Friday and Saturday evenings.

Unlike larger, more commercialized conventions, MAGFest aims for a laid-back atmosphere of fun.

“Our goal is to fuel the community of gaming and connect people with each other, whether they are industry leaders or casual gamers,” said Brendan Becker, 28, who runs the festival.

For starters, MAGFest will offer 24-hour access to virtually every kind of gaming – console, arcade, PC/LAN, or handheld. From the ancient Atari 2600 and the original Nintendo Entertainment System to the latest Wii, Xbox and Playstation consoles, all video game platforms will be available. Competitive types will be able to participate in dozens of tournaments for games such as Gears of War, Halo, Rock Band, Smash Brothers, and Wii Sports. Even tabletop gamers will have their space.

On the music side, Friday and Saturday night concerts will feature at least eight bands — with names such as The Advantage, Armcannon, and Powerglove — that specialize in videogame cover songs.

“We’ve become a videogame music mecca, of sorts,” Becker said. “It’s nothing short of awesome to watch all of these guys play on stage at MAGFest and see hundreds of gamers chant, rock, headbang, or sing along.”

Visual effects at the concert will be provided by No Carrier and noteNdo, who use modified Nintendo game consoles along with custom software and a technique known as “circuit bending” to project mind-twisting images on the wall behind the performers.

Two of this year’s musical acts defy the electro-rock stereotype and present classical treatments of videogame tunes. Select Start, a six-piece chamber ensemble which has been featured on National Public Radio, draws from a repertoire of more than 50 videogame theme arrangements. Daniel Brown, a solo pianist, will perform his arrangements of the soundtrack to Battletoads while the game is played on a large screen.

In addition to games and music, MAGFest will offer workshops by videogame artists, musicians and programmers, discussions on videogame culture, trivia and costume contests, dealer tables, an auction of videogame equipment, and a 24-hour video room featuring videogame-related movies and cartoons.

Other special guests include:

* “Stuttering Craig” Skistimas and “Handsome Tom” Hanley of ScrewAttack, which provides videogame content for MTV’s GameTrailers.com website
* James Rolfe, also known as the Angry Video Game Nerd, another regular on GameTrailers.com
* Brian Colin, CEO of Game Refuge, which has developed several humorous titles for Bally/Midway, others, and themselves
* Videogame-themed webcomic artists Applegeeks and Paradox Lost
* Jake “Virt” Kaufman, videogame music composer
* OverClocked ReMix, a site dedicated to fan-made arrangements of game tunes
* X-Strike Studios and Dark Maze Studios, two film groups that produce full-length feature films based on videogames
* Fargate Productions and Main Moon Productions, two more film groups who produce videogame-inspired projects and shorts
* Flavor Grenade Studios, a videogame design outfit headed by DJ Potatoe
* Robert Aldrich, who writes anime- and videogame-inspired stories
* Virtual Fools, a cadre of self-designated “videogame scholars” who offer academic critiques of videogames and surrounding culture

Registration for MAGFest is $35 in advance, and $40 at the door. Visit http://magfest.org/ for full registration information or http://magfest.org/section.php?8 for a complete, up-to-date list of guests.

Nitro Game Injection interviews Sonic the Hedgehog comics writer Ian Flynn

Friday, November 23rd, 2007

Kyle “KyleJCrb” Crouse knows friends in high places, in this case through his co-director of the Tales of Phantasia/Tales of Symphonia arrangement album Summoning of Sprits, Aleah “Kureejii Lea” Baker, also the wife of Archie Comics scribe Ian “Potto” Flynn. Flynn, who has handled writing duties for Sonic the Hedgehog and Sonic X, was interviewed on the most recent installment of Nitro Game Injection.

Sonic X #30

Besides discussing his career so far and future aspirations, Flynn selected three tracks for the podcast, two of which were from OC ReMix. After selecting Sonic R’s “Can You Feel the Sunshine?” (shamelessly close to “Super Sonic Racing”), Flynn also selected SnappleMan’s “Malicious Fingers” from the Sonic 3 & Knuckles arrangement album Project Chaos, as well as the five-way Sonic & Knuckles effort from zircon, Geoffrey Taucer, pixietricks, Shonen Samurai & D-Lux, “Lover Reef”.

Actually gaining his spot with Archie via unsolicited story submissions (typically discouraged in the creative industry), Flynn is currently living out his dream. If you’re a fan of video game-themed comics or are interested in hearing how Flynn views the games and music from the various titles in the Sonic franchise, you’ll pick up a great deal of info from the NGI interview.

Video Game Music Remix MIDI Art

Thursday, November 22nd, 2007

One way to both visualize and sequence music is to use a piano roll. A piano roll is essentially a graph of the music; the notes are represented by blocks on the roll, where the height indicates the pitch and length the duration. So, the higher a block is, the higher the note is, and the longer it is, the longer it lasts. The blocks can be color coded to indicate different instruments, so that you can have multiple instruments playing at the same time.

an example piano roll

Now, what would happen if, instead of composing a song, you instead decided to use a piano roll to make a picture? Well, you could use different color blocks and draw different shapes, or letters, and so on. But it would probably sound like a jumbled mess of notes unless you take extra effort to make sure that the pictures you make don’t sound discordant.

Well, some fellow in Japan did just that. He’s remixed video game tunes as MIDI files, but also embedded pictures of the games he’s remixed inside the files. Now, if you were to listen to these files normally in an audio player, you wouldn’t be able to see the pictures. That’s where Music Animation Machine comes in. MAM generates a piano roll visualization of a MIDI file and plays it at the same time as a music file, either the same MIDI or perhaps a live performance of the piece the MIDI represents. The result is amazing:

  1. 0:00-0:14 - Tetris (Game Boy): Tetris blocks, set to “Korobeiniki”
  2. 0:14-0:43 - Dr. Mario: pills and “Dr. Mario,” set to “Fever”
  3. 0:43-0:55 - Space Invaders: slowly descending alien craft, set to the minimal BGM
  4. 0:55-1:03 - Gradius: the opening of the first level, set to “Beginning of the History (Stage Start - Dog Fight BGM)”
  5. 1:03-1:16 - Gradius: the second, mountainous part of the first level, set to “Challenger 1985 (Stage 1 - Volcano BGM)”
  6. 1:16-1:30 - Gradius: entering of the Konami Code (and subsequent gain of options and missiles) and fighting of the first boss, set to “Aircraft Carrier (Boss BGM)”
  7. 1:30-1:31 - Gradius: the player dying, set to the dying sound effect
  8. 1:31-1:39 - Donkey Kong: the first level, set to “25M (Level 1) BGM”
  9. 1:39-1:43 - Pac-Man: Pac-Man eating some dots, set to the same tune as above

See more of these at Kotaku, including one featuring the previously blogged about Cheetahmen II.

OneUp Studios’ Bad Dudes release 2nd EP, “Zombies Rocked My Neighbors”

Friday, October 26th, 2007

Mustin has reassembled the Bad Dudes for OneUp Studios‘ new Halloween-themed EP, entitled Zombies Rocked My Neighbors. Let’s find out what’s up from the head Dude:

The Bad Dudes are back with another EP of some freaky business for you all. It’s Halloween and time to scare some kids. So we deliver unto you some scary tracks (and well, some not so scary tracks, but they rock anyway). Put them on your Haunted House playlists for the neighborhood kids or just freak out your friends by locking them in the closet for a few weeks, not feeding them, and making them listen to zyko. ouch. Enjoy this freaky business and we’ll deliver more sooner than later.

~m

Bad Dudes - Zombies Rocked My Neighbors

Along with some scary uh…pumpkin-esque album art from Maximo Lorenzo, the tracklist from yesterday’s seven track release includes arrangements of several scary and otherwise trippy games that go bump in the night including Castlevania, Psychonauts & Silent Hill, as well as other soundtrack given the spooky treatment such as Chrono Trigger, Secret of Mana and The Legend of Zelda: Twilight Princess courtesy of Diggi Dis, JigginJonT, Kaijin, ktriton, Mazedude, Mustin & zyko.

If your wallet is so inclined, the Dudes have a PayPal donate button on the album page you can hit in order to give them something they need a lot more than Halloween candy…or even worse, fruit. They don’t need no stinkin’ apples.

The Wingless defends Electronic Arts’ acquisition of Pandemic Studios

Friday, October 12th, 2007

After last week’s revelation of Bungie buying itself back out from Microsoft and going independent, gamers high on the news of studios “loosening themselves from the handcuffs of monolithic corporations” were summarily deflated to hear yesterday’s announcement of Electronic Arts being poised to acquire both Pandemic Studios and BioWare in a deal potentially totalling US$825-860 million.

EA button logo

The hate some gamers have for EA is all too real. It’s so real, we at OverClocked ReMix were able to center our 2005 April Fool’s Day joke on it with EA ReMix, not only pretending we were bought out that day, but later claiming that EA’s legal representation had sent up a cease-and-desist letter, successfully fooling many of the people who were wise to the original joke. People were cursing EA up and down for being that evil, accepting EA’s killjoy threat of litigation as genuine without a second thought. For whatever reasons, that large logo above (we love pushing buttons) makes some people assume the worst.

As a gamer haven, it’s no surprise that OC ReMix has its own forum-goers lamenting the Pandemic/BioWare buyout. But recent Pandemic hire and senior user interface designer John “The Wingless” Burnett had his own words on the matter from the inside, defending the positives of the deal and putting much of the gamer hatred for EA into perspective:

As part of the EA deal, I’ll give you my two cents.

You know what bothers me MOST about the deal? That nobody fucking CARES that we’re (Pandemic) are even involved in the deal. Nothing crushes morale when you’re part of a $800+ million dollar deal (the biggest in industry history) and you are less than a footnote in the great shitstorm of internet reprisal.

Regardless, all of you going, oooh woe betide my beloved Mass Effect that isn’t even out. What are you upset about? Seriously, what is terrorizing you so much? That EA will somehow befoul it? How? They bought the company(s) because they are doing well by themselves. EA is in it to make money, and this particular regime of EA rule knows that you leave well enough alone, especially when it’s generating revenue. The only time they’ll step in is when we, the game developer, fail to deliver.

In essence, we get more money, more backing, probably the biggest marketing powerhouse in the industry and a lot more press.

And for those of you horrified by sequelitis… seriously, why the fuck do you care?

Three years in the industry have no made me loathe everyone who ISN’T in the industry. It’s a hell of a thing.

Saboteur

Will EA sabotage Saboteur? (Note, we at VG Frequency are clearly an exception to The Wingless’s loathing.)

Obviously, it remains to be seen what effects and/or potential reshufflings will ultimately result from the buyout. Yet it’s important to note that what some gamers conclude to be a tragedy, some employees on the creation side believe to be…an opportunity.

Of course, even employees have mixed feelings. As The Wingless said later in the day…

Now… if you ask me whether or not the EA acquisition is good in the short or the long term… you will get some wildly different answers from me…

…ellipses

A look at Upthorn’s Rocket Knight Adventures speedrun and its soundtrack

Thursday, October 11th, 2007

So Jayson Napolitano recently finished a stream of consciousness-like audio journal of Metroid Prime 3. As a non-gamer, I thought it would be a cool idea to work a similar idea but letting someone else do the work of gameplay for me. I was in luck, as last month speedrunner Jody “Upthorn” Northup (Happy 23rd birthday!) released a much-improved speedrun of Konami’s Rocket Knight Adventures for the Sega Genesis. The music team had a heavy hitter in Michiru Yamane, and the game always looked exotic back in the day. With Jody unleashing this new run, I figured why not take 27 minutes and 18.13 seconds to check it out.

Rocket Knight Adventures - Upthorn speedrun 1

The lead character’s name was Sparkster?! Yeesh. No wonder this didn’t take off as a franchise. But since this isn’t an editorial on the naming of Sparkster…

(Thanks to Project2612 for the VGMs, which are used for song title references.)

00:13 ~ The stage 1-1/1-3 theme had some pretty anthemic-sounding moments (including the Stage Clear jingle heard at the end of each level), before trailing off into some forgettable stuff. As least in my experience, you want Stage 1 music to stick in someone’s head no matter what the game. Even if the rest of the soundtrack were forgettable, Stage 1 is supposed to come through. Didn’t feel like it here, unfortunately.

01:13 ~ Stage 1-2’s airbound theme was definitely a high point of the game and a very underrated piece of writing that would lend itself well to orchestration. A very fitting composition for the level.

02:47 ~ The boss theme, with some good intensity, was encountered for the second time fighting some giant enemy…mechbug. The more industrial sounding aspects of the track fit in well with the techno-medieval theme of the game. (Yeesh, two sentences, two made-up words.)

03:31 ~ Fairly catchy stuff with Stage 2-1 with an almost faux-surfing vibe that matched well with the stage, for the first few seconds anyway before the terrain changed.

04:26 ~ Stage 2-2 had good tension for the precarious scenario of riding on a cart through an extended track with scores of bomb-throwing swine (think Donkey Kong Country but much faster), before transitioning into an almost irreverent comical routine and subsequently looping.

Rocket Knight Adventures - Upthorn speedrun 3

07:10 ~ Though it seems like he’s flirting with disaster above (complete with great facial expression on Sparkster), Upthorn made the fluctuating lava and water levels of Stage 3 look like a cakewalk. The great thing about auto-scrolling levels is watching the speedrunner entertaining himself and the viewer by toying with the potential of death. Meanwhile, the stage theme had some good music for the first 30 seconds before the other 30 felt a bit scattershot in terms of fitting well with the militant vibe the opening gave off. I’m a bastard that’s always looking for a hook, so sue me.

09:46 ~ Stage 4 sounded like a WWKD (What Would Konami Do?) of Sonic the Hedgehog 2’s Casino Night Zone, but what do I know. An airship level? Nah, not the mental imagery I got. Don’t miss the boss music again at 11:02 as Jody smack’s down the largest pig-inspired vibrator in God’s creation.

I also feel like it’s important to note that this was the last point in the speedrun where this game looked beatable by a human being. The sheer insanity of the game afterward leads me to believe that no one’s ever actually gotten much farther than Area 5 without the wonders of emulation. Why?

This…

Rocket Knight Adventures - Upthorn speedrun 2

12:02 ~ Look at Sparkster scandalously rubbing his pixels all over that rocket, a scathing insult to Konami’s sense of collision detection. Jody shamelessly navigated the maze of rockets, bullets and swines in this level to the point of absurdity. It might look reasonable at first, but I think you’ll end up agreeing with me pretty quickly if you keep your eyes fixed. Stage 5-1 here had a really upbeat, adventurous theme that I’d love to see someone at OC ReMix arrange.

13:39 ~ Stage 5-2 featured teleportation antics that really spiced up the gameplay, alongside the jazzy overtones of the stage music (offered in two variations), which sounded like one of Shnabubula’s compositions, only turning the dial down on Sam from 11 down to 4. Due to Upthorn quickness and the teleportations stopping the music, this ended up being one of the tracks you didn’t get to catch for an extended period of time.

17:08 ~ After the intro, the Stage 6 theme definitely coughed up some good spacesynth style composition (17:26) mixed in with the occasional warbly SFX breakdown. Just slow the tempo down, and you’d have some perfect material. Someone bug Mark Vera about it. In any case, a good fit for the fast-paced outer space level setting, but unfortunately not one you get to hear much of as well in-game.

Rocket Knight Adventures - Upthorn speedrun

21:37 ~ Yes, there are so goofy sounds mingled into the composition, but overall I was feeling the creepy vibe from the Stage 7 music, along with a criminally understated bassline. Felt to me like more of a run-and-jump platform level than what the area turned out to be, but whatchagonnado?

23:42 ~ The Final Boss music for the first leg of the ultimate showdown felt like a letdown in terms of being sinister and nerve-wracking. Too much to expect? I dunno, the final boss did look like the swine step-cousin of something out of Contra III.

28:29 ~ The cloud effect with Sparkster flying during the Credits was pretty cool stuff for back in the day, even if it is monotonous. But hey, if you wanted triumphant themed music, and you’ve actually beat this game, you earned it as it’s pulled off nicely for the game’s conclusion.

While feeling the soundtrack was a hit-and-miss affair, props to the Rocket Knight Adventures sound team for, in my opinion, getting the some of absolute best out of the Mega Drive’s YM synths. Clearly classics like Golden Axe and Altered Beast had their own memorable tunes, but Rocket Knight Adventures pushed the YM2612 near its creative limits.

The major majority of tool-assisted speedrun fans don’t look to videos like Upthorn’s to scope out the music, but I’m just that kind of guy. Perhaps we’ll do this again sometime. Happy 23rd to Jody and thanks for this nice run!

OC ReMix Announces Final Fantasy VII: Voices of the Lifestream Music Video Competition

Thursday, October 4th, 2007

OC ReMix Announces Final Fantasy VII: Voices of the Lifestream Music Video Competition

For Immediate Release
October 4, 2007
Contact: David W. Lloyd, dlloyd@ocremix.org

FAIRFAX, VA–OverClocked ReMix today announced a music video competition related to the recently released Final Fantasy VII: Voices of the Lifestream project (http://ff7.ocremix.org). This is the first official competition held by OC ReMix. Partnering with Piano Squall (www.pianosquall.com), and eStarland (www.estarland.com), prizes include signed limited edition promotional copies of Voices of the Lifestream, signed copies of Piano Squall’s album GAME: Game & Anime Music Emotions, Final Fantasy VII merchandise, and OverClocked ReMix shirts & hoodies. Additional prizes may be announced during the course of the competition.

There are three different categories for music video submissions, and each category will have prizes for the winner and runner-up. Submissions will be evaluated by the OverClocked ReMix Judges Panel and djpretzel. Winners will be credited on the VotL website and have their submissions shown at Otakon and other anime and gaming conventions that OC ReMix attends. The deadline for all entries is December 14th, 2007; details and rules for each competition are below.

Prizes (as of 2007-10-03):

  • Winners
    • Limited edition promotional copy of Final Fantasy VII: Voices of the Lifestream
    • Signed copy of Piano Squall’s album GAME: Game & Anime Music Emotions
    • Choice of OverClocked ReMix shirt or hoodie
    • Final Fantasy VII: Advent Children action figure
    • Credit on http://ff7.ocremix.org and presentation of video on OC ReMix convention panels
  • Runners-up
    • Limited edition promotional copy of Final Fantasy VII: Voices of the Lifestream
    • OverClocked ReMix shirt
    • Credit on http://ff7.ocremix.org and presentation of video on OC ReMix convention panels

Final Fantasy VII Category

This contest involves creating a music video for any track from Final Fantasy VII: Voices of the Lifestream using footage from Advent Children (http://www.imdb.com/title/tt0385700/), Last Order (http://www.imdb.com/title/tt0489134/), and/or the Final Fantasy VII, Dirge of Cerberus: Final Fantasy VII, and Crisis Core: Final Fantasy VII video games.

Anime Category

This contest involves creating a music video for any track from Final Fantasy VII: Voices of the Lifestream using footage from any anime. However, to distinguish from the FF7 category, please do not utilize footage from Advent Children or Last Order.

Original Category

This contest involves creating a music video for any track from Final Fantasy VII: Voices of the Lifestream using only footage that you yourself create. It can be live-action, 2D or 3D animation, rendered from Flash, etc., but it needs to be your own creation, and cannot incorporate substantial outside sources.

Rules

  1. The deadline for all entries is December 14th, 2007.
  2. All submissions are made under the terms of the OverClocked ReMix Content Policy, available at http://www.ocremix.org/info/Content_Policy. Please read it before submitting.
  3. You may only enter one submission for each category.
  4. In the case of submissions that involved collaboration, you must designate a single point of contact for the prizes and coordinate amongst yourselves who receives what.
  5. Only one song from Voices of the Lifestream should be used per video, no other music should be present, and the video should not exceed the length of the song selected.
  6. Content should generally be “PG-13″, avoiding nudity, profanity, or extreme violence.
  7. Video should be in HQ AVI DivX, XvID, H264, or MPEG2 formats, at a resolution of 720×480, with a 23.97 or 24 fps (progressive) or 29.97 fps (interlaced) framerate, with uncompressed 44.1khz stereo audio. Please utilize the WAV versions of VotL tracks (available via bittorent at http://bt.ocremix.org), not the MP3s, when creating your music video(s).
  8. For the FFVII and anime categories, please try to follow common Anime Music Video contest guidelines, available on the websites of most major anime conventions. We want submissions in these categories to be submitted to as many different AMV contests as possible.
  9. Do not utilize low-quality footage or footage with subtitles burned-in.
  10. Do not include credits, bumpers, trailers, or other material in your video, only the actual submission content.
  11. You may choose to post your video(s) on YouTube, etc., before/after submission, so long as the OverClocked ReMix Content Policy is followed.

Submitting

Include the name you want the video(s) credited to, your contact information (website, email), the name of your video(s), all sources (anime, games, movies, etc.) utilized in your video(s), and any additional information you feel is relevant with your submission, whether via email or physical mail.

Email (preferred):

Send an email titled “FF7 Music Video Competition Entry” with a link to your video(s) to submissions@ocremix.org. Do NOT attempt to attach the video itself, or any form of preview. Make sure that the link still functions on Dec. 14th and for as many days after as possible if you submit before the deadline.

Physical Mail

Send a CD-R or DVD-R only (no tapes!) to:

OverClocked ReMix
PO Box 223104
Chantilly, VA 20153

Postmarked on or before the Dec. 14th deadline. All physical materials submitted to OverClocked ReMix become the property of OverClocked ReMix and will not be returned.

Updates

Updated information and answers to questions regarding this competition will be available on an announcement thread at OverClocked ReMix (http://www.ocremix.org) - please check it often as prizes may be added or rules clarified. Winners will be announced before the end of the year, with the specific date dependent on the number of submissions received.

Good luck!

Aetherius unveils latest series of artistic photos with Zoelene at DeviantArt

Wednesday, October 3rd, 2007

(So I’ve thought about how to broach the topic tastefully, and I’m pretty sure that won’t be a problem. I’m also happily taken. I’m just hoping I haven’t unleashed a bunch of lonely nerds on Aetherius. He can handle it.)

Within the VGM fan arrangement community, we have a number of amateur photographers as well, many of which one can keep tabs on via DeviantArt. Children of the Monkey Machine, Kevin Stephens, Flik, and Ryu7x all come to mind as artists who work in both the aural and visual mediums. Included in that number as well is North York, Ontario’s Rab “Aetherius” Townsend.

Aetherius - stone lives and stares

Aetherius debuted photos from his most recent photoshoot with his latest model Zoelene early last week, including several artistic nudes. The Zoelene photoshoot covers several styles including figure studies, close-ups on inanimate objects, portraits, and glamour photography.

This latest set of photos comes months after two other sets of photos with a different model were added to DeviantArt, only for each to be pulled days later due to objections the model’s parents. Given Rab’s prior experiences, this will likely not be the case with Zoelene as his latest subject.

Year 200X puts out the call for “We are Error.” CD artwork

Friday, September 28th, 2007

Year 200X is getting close to wrapping up their latest album, We are Error. But none of them are artistically inclined in the visual sense. It means these bros needs help obtaining some suitable (read: incredible) artwork for the actual CD manufacturing. Guitarist Tim Lydon (pictured sporting This Place is Haunted gear for the cross-pimp) put out the call Wednesday afternoon via MySpace:

Video Armageddon 3 - Tim Lydon

We’re in the CD artwork planning phase, and we’ve pretty much decided…none of us are very graphically enclined. Plus we’re lazy. SO, here’s the deal. We’re looking for someone/some people to either design the CD artwork, or give us some ideas for the artwork. Here’s the specifics:

The album is going to be called “We are Error.”

We need artwork for a 1-fold (4 panel) insert, printing under the CD, the CD itself, and back of the CD case.

We’re looking for something cool looking, maybe tongue-in-cheek (seemingly serious at first glance, but silly under the surface). Nothing too cartooney. There will probably be 1 band photo in there somewhere.

It will also include a thank you list inside the booklet, and a track list on the back (13 tracks).

Pretty much anything besides what’s listed above is up to you. We don’t have a lot of money to pay, as we’re pretty much spending everything on recording/pressing the album, but we can offer free merch, credits in the CD booklet, and whatever loot we can come up with.

For any more specific questions, or if you have any artwork ideas, just message us. We really appreciate everyone’s support…with your help, our debut album will be as rocking as possible!

Look at that. You’ve got more information than you need to get it going. You may not become a millionaire, but getting rewarded with Year 200X shirts, CDs and/or other ancillary swag should be right up your alley. Like Tim said, they need help. Are you a bad enough dude to rescue Year 200X?

José the Bronx Rican’s Vega arrangement given the Newgrounds treatment

Monday, September 10th, 2007

Speaking of Blood on the Asphalt yesterday, one of the album’s highlights involves the rap tracks of José the Bronx Rican, who laid down some cuts on both Dee Jay’s and Vega’s themes. Those looking for a harder edge to the lyrics definitely have their winner in the Vega Stage arrangement “Spittin’ Narcissism”.

José the Bronx Rican (José E. Felix) in action at his studio

Recently, Scotsman Ian “Psycosis91″ Kelly unveiled a Flash animation video on Newgrounds providing a tongue-in-cheek, but fitting video tribute to the track, complete with subtitles and Vega jumping around kicking every World Warrior’s ass while boasting of his looks, his skills and his claw.

Ian was kind enough to mention OC ReMix as well as a prominent link to José’s official homepage, ensuring that people interested in the track would be able to follow up. Always appreciated when people give the extra effort to link back. Meanwhile, the sprite-based video itself has gained some buzz in the few days since its release. Give it a playthrough, check out how “Spittin’ Narcissism’s” lyrics are adapted, and weigh in with your votes and comments over at Newgrounds.

It’s Tetris and it’s music…

Thursday, August 30th, 2007

…so by some stretch of the imagination it belongs here.

Since I tend to know a lot of game music from judging at OCR, speedrun enthusiast Jody “Upthorn” Northup hit me and others with an inquiry in #ocremix.

<Upthorn> oh, larry
<Upthorn> if anybody can identify whether the music in [this movie] is from a game, or is an original chiptune
<Liontamer> ha
<Liontamer> sounds pretty original
<Liontamer> hahahaha

You’re My Tetris

Foreshadowing the movie, it’s analogous to the “You’re My Tetris” artwork above by 4 Color Rebellion’s Mitch. Clearly, that’s what you’re in store for when you click it.

As far as the movie’s music goes, perhaps it’s composed by someone from the chiptune scene? We obviously could go for some more information. Enjoy the movie (well, not for too long) and help a brother out with some song ID!

The Wingless makes the move to Pandemic Studios

Thursday, August 23rd, 2007

We don’t have enough eccentrics in the game arrangement community, but truth be told John “The Wingless” Burnett could fill in for 10 of them. He’s his own improv troupe, although why he isn’t in The Second City is beyond me (he’s auditioned with them before).

Continuing in the vein of yesterday’s blog regarding Mazedude, it’s good to see individuals take their hobbies and successfully run with them into the professional world. Having already made his way into the gaming industry, The Wingless recently posted of an employment change via Facebook and MySpace, announcing a move from Chicago’s Midway Games as a user interface artist to Los Angeles’s Pandemic Studios as a senior user interface artist this past Monday.

So those of you in the know already caught wind of this, so if this is shocking news to you, please do not think ill of me for not telling you. Either there was no good way to tell (which happens) or I just flat-out don’t like you (which, while implausible, most certainly is possible).I accepted a job with Pandemic Studios in L.A.

So I’ll be moving out to Cali (Westwood, to be specific) by probably the 10th of September to start my new life between Santa Monica Beach and Hollywood. My last day at Midway Games will be August 31st, the very last trembling drop of Summer.

But in the meantime, I’ll be around for at least 3 weeks and I would *love* to spend as much of my time with all of you as possible. Send me a line if you’d like to do something, and I will try my best to be with you. Also, if you’ve had a crush on me, but were bereft of a charming way to ask me out, now’s as good a time as any :)

In any event, I will miss you all very much. Believe it or not, the hesitation to move was based largely on all the resplendent personalities I have met. I adore everything about you.

All my love and all my luck. I have more than enough to spare.

With the move, John’s now in the hub of American video game development. If you’ve followed his website over the years, through its many core design changes and plethora of side projects, his design skills are already mutil-faceted. Will he eventually make the transition to sound design or music composition? Well, he’s already got some mutual acquaintances with VGM professionals based in the area through friendships with members of OneUp Studios, so the future looks bright no matter what the angle is. We definitely wish The Wingless the best of luck as he valiantly attempts to trim the wings off of the City of Angels.

Maximo’s Bombos vs. Everything published by Tokyopop

Monday, August 13th, 2007

I first met Maximo V. Lorenzo at MAGFest 5 this past January. I was hoping to sell OC ReMix t-shirts in the game room, and Mustin was nice enough to give me some room next to him as he sold CDs from OneUp Studios and others. The most cringe-worthy moment we had was when a fan of OneUp Studios came by to talk, and praised Mustin, but subsequently mentioned that he had obtained all of OneUp Studios’ albums illegally. When the guy left, Mustin said under his breath something to the effect of “Yeah, thanks a lot buddy.” Then we laughed at how the guy had the sheer nerve to actually tell him he stole the albums. Oy!

Sitting on my right though was this artist with a killer portfolio. Tons of original artwork as well as excellent stuff from the worlds of manga, anime, comics and video games. We got to talking, and he showed me some cool art of his, including his take on the characters of Mother 3. He also had a REALLY badass black & white Hellboy print that just caught my eye and I knew I had to part with my money. I promised him I’d hit the ATM and be sure to make the purchase. None of this “Yeah, I’ll buy something maybe” BS. A couple of bucks later and I was the proud owner of a fine piece of art.

As you’ve figured, the guy’s name was Maximo, and I knew he had the talent to make it in the art game. And it’s not just hollow sentiment like “Yeah, I knew he’d make it.” I didn’t know he’d “make it” make it. I just said I knew he had the talent to make it. For a pessimist like me, I know that many talented artists (visual and musical) will unfortunately never get their due, even for someone like Max who’s an alumnus of The Joe Kubert School of Cartoon and Graphic Art.

But in the time since I met Maximo at MAGFest, he’s since helped Mustin by providing some cool art for OneUp Studios’ free web releases, with one piece done for Mustin’s tracks, as well as a pair done for the OUS EP’s Club Game Music and the swanky Bad Dudes.

But now, he’s got a much bigger milestone realized with the release of his first full professional work via Tokyopop entitled Bombos vs. Everything. It’s been in the works for a long time, and you can pick it up at fine bookstores everywhere. (I’m partial to Borders, as I used to work there and their customer service policies are better.) If you’re a fan of manga and anime (hey, who knows; enough support could eventually get the property picked up by an animation studio), definitely get a hold of Bombos vs. Everything, pimp it to friends and get the word out. Max’ll be glad you did.

8-Bit Artist, 16-Bit Genocide

Tuesday, August 7th, 2007

Chris “8-Bit Artist” Olan is out of steam for now. As he announced this past June, he’s gonna be going on an indeterminate hiatus once the upcoming video game music and art showcase 16-Bit Genocide goes down. That’s Saturday, August 25th in Baltimore, MD. If I wasn’t headed to Too Many Games with Mad-Gear the following day in Reading, PA, I’d be there.

Garish looking promotional poster, but it gets the job done. :-D On top of the great bands there (The Protomen, Entertainment System, Powerglove, Anamanaguchi, This Place is Haunted and Temp Sound Solutions), there are gonna be some artists there also bringing the nostalgia, including Chris.

Now every time Chris posts something on his DeviantArt page, I check it out, but his recently posted piece from Super Mario All-StarsSuper Mario Bros. 3 blew me away:

Pretty swanky, eh? And many of those are configurable pieces. Read up on it.

Wait. 3 fireballs at once??? Blasphemy!

I kid, enjoy.

Powerglove needs your help to name a track

Friday, August 3rd, 2007

Powerglove announced via MySpace bulletin today that they need title suggestions for their cover of Final Fantasy VII’s “Still More Fighting”.

Help a brother out (with the best suggestion of course), and you receive the band’s upcoming CD, Metal Kombat for the Mortal Man, free!

Get crackin’.

(By the way, the tangentially related image, “Powerglove”, is by the versatile artist Kari Fry. Check out her portfolio.)