Archive for the ‘Interviews’ Category

Nitro Game Injection #121 - Hot Seat: Andrew “OA” Luers

Friday, July 17th, 2009

In an exclusive NGI interview, Andrew “OA” Luers sits down to discuss the upcoming OverClocked ReMix album Final Fantasy IV: Echoes of Betrayal, Light of Redemption, his initial feelings on being a part of the OverClocked ReMix judges panel, his experiences with SnappleMan’s mom, and tons more! Don’t miss FOUR exclusive tracks: Two from the upcoming Final Fantasy IV album, Andrew’s new cut from SaGa Frontier 2, and remake of a remix originally featured on the ‘Radical Dreamers: Thieves of Fate’ album. Check it over at NGI!

Nitro Game Injection #119 - Hot Seat: Another Soundscape

Thursday, June 18th, 2009

(NOTE: For those not aware, Larry Oji is now co-hosting the Nitro Game Injection podcast. Updates will be cross-posted on the VG Frequency blog as new episodes are released.)

Artoon

Mattias “Another Soundscape” Häggström Gerdt has finally come to Nitro Game Injection! OverClocked ReMix judge, contributor to Final Fantasy VII Voices of the Lifestream and Street Fighter II HD ReMix, and composer for XBox Live Arcade games Artoon, The Perfect Match, and the upcoming Kaleidoscope joins NGI on this episode for an in-depth interview regarding his works, game music composition, gaming experiences, and more great stuff. Also includes TWO exclusive tracks from the man himself! Check it out over at Nitro Game Injection!

Wish djpretzel a happy birthday today by helping OC ReMix!

Friday, July 25th, 2008

Hey, I know we just recently sent out a mail on OC ReMix doing the soundtrack for Capcom’s Super Street Fighter II Turbo HD Remix. Thanks for checking out our E3 week feature about it on Ars Technica: http://digg.com/gaming_news/Fans_go_pro_how_OC_ReMix_put_its_stamp_on_Street_Fighter_II

I’m actually mailing because today, July 25th, is the birthday of OC ReMix founder David Lloyd, better known around these parts as djpretzel!!! He also recently got engaged to the lovely Anna, which was revealed on OCR just a couple of days ago!

To help celebrate, I’m asking you to take a few moments out of your day to wish djp a happy birthday! You can make his B-day a good one by doing any or all of the following things:

***Well, djp started it all, so throw some birthday greetings to djp right here: http://www.ocremix.org/forums/showthread.php?t=17434

***Buy a copy of this month’s issue of Game Informer magazine (with Wolfenstein on the cover), which features an interview with djp about OC ReMix and spotlights the video game arrangement community: http://www.gameinformer.com/Magazine/

***Buy a T-shirt, hoodie or stickers from the OCR store and fly the colors: http://www.ocremix.org/store/
***Purchase ANYTHING at Amazon through OCR and have (a much-appreciated) 6% of the sale donated to help pay for our sizeable bandwidth at no extra cost: http://www.ocremix.org/amazon/

***Leave a Review for any OC ReMix on the site. Comments don’t have to be essays, but let djp, or any OC ReMixer, know how you felt about a ReMix you enjoyed. Any ReMix is fair game, and it’ll make their day: http://www.ocremix.org/forums/forumdisplay.php?f=14

***Complete your OCR collection by downloading the ReMixes you don’t have. The only mistake I ever made when I first found OCR in 2002 was to only download about 30 mixes just from games I knew. If that’s like you, you’re missing out on free GOLD: http://www.ocremix.org/torrents/

***Join OCR on Facebook: http://www.facebook.com/group.php?gid=2210239078
***Become a fan on Facebook: http://www.facebook.com/pages/OverClocked-ReMix/7350358374
***Join OCR on MySpace: http://groups.myspace.com/ocremix

***Last, but not least, just encourage 10 friends to check out OC ReMix. OCR is what it is today, because people like you have been kind enough to spread the word on the site, the 100% free music we offer (1500+ tracks and counting), and the amazing creativity of the ReMixers who take time out to honor video game music. Anyone who likes games, game music or just awesome free music should swing by and see what we’re about, so tell everyone you can!

THANK YOU as always for supporting OverClocked ReMix, downloading the music, and being a part of the OCR community. We appreciate it! And happy birthday, Pretz!

Larry “Liontamer” Oji
Head Submissions Evaluator, OverClocked ReMix
Creator, VG Frequency
Staff, VGMdb
www.ocremix.org
www.vgfrequency.com
www.vgmdb.net

Digg it! - Fans go pro: How OC ReMix put its stamp on Street Fighter II

Friday, July 18th, 2008
Digg it! - Fans go pro: How OC ReMix put its stamp on Street Fighter II

http://digg.com/gaming_news/Fans_go_pro_how_OC_ReMix_put_its_stamp_on_Street_Fighter_II

*** We need your help spreading the word by digging the above article/interview!! ***

For those of you who haven’t heard, OC ReMix is providing the remixed soundtrack to Capcom’s Super Street Fighter II Turbo HD Remix, a high definition remake of the classic fighter! The Digg above links to an article/interview over at Ars Technica - we need your help in getting the word out about this game and our involvement in it, since the game (currently in beta) is about to release in a few months on Xbox Live Arcade (XBLA) and and PlayStation Network (PSN).

We’ve actually done three interviews:

We’ve got more interviews coming up, but we need your help! Digg them, Slashdot them, blog them, LiveJournal them, Facebook them, MySpace them! Whatever you can do to spread the word on OC ReMix doing the Street Fighter HD Remix soundtrack, we’d be grateful for!

You can also stop by Capcom’s official forums and let them know YOU LOVE OC REMIX doing this soundtrack:

http://www.capcom-unity.com/super_street_fighter_ii_turbo_hd_remix_beta_feedback/go/thread/view/7521/893041/HD_Remix_soundtrack_by_ocremixorg_How_do_you_like_it

And if you know of any web, print, television or radio media that would be willing to talk with OC ReMix about Street Fighter HD Remix or our free video game music ReMixes, please let us know with an email. We’ll send you free OCR bumper stickers! We believe this soundtrack is going to open the OC ReMix community’s music up to a much broader audience, in a good way, and we’re looking forward to sharing it with everyone when the game is released!

Thanks,

David Lloyd (djpretzel) & Larry Oji (Liontamer)
www.ocremix.org

Square Enix Music Online interviews Symphonic Shades concert producer Thomas Böcker

Tuesday, July 8th, 2008

Great stuff from Chris of Square Enix Music Online, lining up the first English-language interview on the upcoming Chris Hülsbeck concert series tribute, Symphonic Shades. Producer Thomas Böcker spoke at length about what led to the concert’s creation, working with a host of top industry talent like Arnie Roth and Yuzo Koshiro, as well as what to expect, including nearly all-new orchestral arrangements from Jonne Valtonen and the upcoming CD complementing the concert.

Symphonic Shades: Hülsbeck in Concert logo

Böcker also went into detail on why there won’t be a sixth Symphonic Game Music Concert at Leipzig’s Games Convention, certainly of interest to fans of what was seemingly an institution at GC until recently. A great job and a very thorough read courtesy of Chris and SEMO, check it out.

OC ReMixer & DDR Musician Dain ‘Beatdrop’ Olsen Interview & New MMX3 ReMix!

Saturday, June 21st, 2008

By: David Lloyd, dlloyd@ocremix.org

“Whether I’m writing an original or remixing something from a video game, my inspirations never change. My music listening history is one big collage, and I try to pull on all of that.

- Dain Olsen, OC ReMix Interview

June 21, 2008

Fairfax, VA — OverClocked ReMix today published an interview with OC ReMixer & Dance Dance Revolution musician Dain “Beatdrop” Olsen, in addition to posting a brand new ReMix of his from the soundtrack to Capcom’s Mega Man X3 for the SNES. Dain talks about the creation of his latest mix, his approach to mixing game music, and his involvement with Konami’s DDR competition, which landed him a spot on the soundtrack to Dance Dance Revolution SuperNOVA 2.

The interview is available online at:

http://www.ocremix.org/info/ReMixer_Interview:_Beatdrop_%28Dain_Olsen%29

Mega Man X3 ‘Revolutions’ is available for streaming and free download at:

http://www.ocremix.org/remix/OCR01727/

About OverClocked ReMix

Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.

OC ReMix Interviews Wipeout composer Tim Wright (CoLD SToRAGE)

Thursday, June 5th, 2008

By: Larry Oji, larryoji@ocremix.org

“A good tune is a good tune. That’s basically it! If a melody can stand the test of time when it’s being played with a one channel sine wave, then it can stand being a fully orchestrated piece of music. I guess really it’s substance over style.”

- Tim Wright, OC ReMix Interview

June 5, 2008

Fairfax, VA — OverClocked ReMix today published its first video game composer interview, with pioneering British VGM composer Tim “CoLD SToRAGE” Wright. Wright helped usher electronica into professional game scores with his work on the landmark racing title Wipeout, released in 1995 by Psygnosis for the then-emerging Sony PlayStation. The interview touches on other career highlights such as Wright’s days composing for the Commodore Amiga, his development of popular music creation programs eJay and MUSIC (a.k.a. MTV Music Generator), and his upcoming original album, CoLD SToRAGE HD, which functions as an unofficial soundtrack to Sony’s latest title in the Wipeout franchise, Wipeout HD for the PlayStation 3.

The interview is available online at http://www.ocremix.org/info/Composer_Interview:_CoLD_SToRAGE_%28Tim_Wright%29.

Conducted by site staff, OC ReMix interviews cover major aspects of a composer’s career, featuring targeted questions unique to each subject, as well a standard list of questions that specifically delve into a musician’s formative years, creative inspirations, and views on the current state of the game music industry. This unique format presents both a contemporary look at a composer’s recent activities as well as more comprehensive questions about the nature of video game music composition.

About OverClocked ReMix

Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.

Links

Music 4 Games sits down with the soundtrack team for Ubisoft’s Haze

Monday, May 19th, 2008

Just a quick plug today for M4G’s interview with the composer team of the very-soon-to-be-released PlayStation 3 exclusive Haze, Ubisoft’s answer to the Halo franchise in the latest round of the console wars.

Composers Christian Marcussen, Cris Velasco and Sascha Dikiciyan were joined by audio lead Graeme Norgate for an all-encompassing look at the creative process behind the game’s soundtrack. Norgate mentioned that if you’d like to see a soundtrack release, you can help by beating down Ubisoft’s door, so be sure to let the company know if you like what you hear!

Haze screenshot

Larry ‘Liontamer’ Oji interviewed by Nostalgiaholic on VGM

Thursday, April 17th, 2008

Shawn Galway, the Nostalgiaholic (and I’ll guess Martin Galway’s lost lost cousin), conducted an interview with me at Nostalgiaholic.com! I really enjoyed it, so of course I’m gonna share it with you guys.

Nostalgiaholic banner

We discussed what game soundtracks roped me into video game music, my responsibilities at OverClocked ReMix, and how game music connects with its fans. There’s also a mention of how OC ReMixers are now bringing it to video games as professional musicians, including a pimp of the upcoming Super Street Fighter II Turbo HD Remix. All that, AND I poop on Captain N!

Do me a favor a rate the article at the bottom of the page and/or throw Shawn a comment just to let him know you stopped by! Let’s get nostalgic, y’all.

McVaffe. Return. Interview. Okami ReMix.

Friday, April 11th, 2008

‘Nuff said.

Music 4 Games discusses God of War: Chains of Olympus with Gerard Marino

Sunday, March 9th, 2008

Music 4 GamesJayson Napolitano conducted a lengthy interview with God of War: Chains of Olympus composer Gerard Marino at GDC08. Marino had plenty of enthusiastic comments for Chains of Olympus, revealing that he didn’t have to sacrifice anything substantive in creating the soundtrack for the PSP.

God of War Chains of Olympus

Marino also shed light on the tools used to create the soundtrack, as well as the unorthodox (yet somewhat refreshing) scenario of composing the music before the game was significantly completed, analogous to the creative process to some spaghetti western film scores. Certainly an interesting comparison, one I can safely say I’ve not seen mentioned anywhere else before. Did Marino feel any benefit from the situation he was placed in? You’ve gotta visit M4G to find out. (Side note: I’d actually love to find out which VGM composers have directly been influenced by spaghetti western scores.)

Jayson and Gerard also got into the very interesting debate on whether it’s more effective for the the games and game music industries to digitally release soundtracks for free rather than physical releases. Based on all of that, along with Marino’s thoughts on his musical growth, and a quick mention of OC ReMix, you’ve definitely got another great read from Music 4 Games.

Music 4 Games catches up with Frank Klepacki

Wednesday, March 5th, 2008

Music 4 Games’ Tony Porter recently conducted an interview with veteran game composer Frank Klepacki on a myriad of topics. Most interesting was that Klepacki revealed his recent work on the Universe at War soundtrack as currently the most challenging soundtrack of his career.

Frank Klepacki

Check out the interview in full for basics like Frank’s musical influences, insight into his gear for the music techies among you, and what games he’s playing, as well as deeper topics like how the job of scoring for games could be made easier, and his outlook on video game scores of the future. Per M4G’s usual, you’re gonna get a great read.

OC ReMix Interviews Michael Gluck (Piano Squall)

Monday, February 25th, 2008

Michael Gluck, more commonly known as Piano Squall (www.pianosquall.com), spoke with Andrew Aversa (zircon) recently about his album GAME and some of the logistics involved in licensing and royalties when it comes to selling game music arrangement albums:

“If you decide to release your own album, remember that royalties are only one of the many expenses involved. You also need to consider retailer margins, production costs, advertising costs, website development, photography, packing, shipping, inventory space, PayPal/merchant fees, and manufacturing costs. And of course, an album can take months to create, so you need to prepare for a substantial time investment.”

The full interview is available at:

http://www.ocremix.org/info/Interview:_Michael_Gluck_%28Piano_Squall%29

We at OverClocked ReMix thank Michael for taking the time to provide some very valuable information on the commercial side of game music arrangement!

- djp

1UP.com spends a day in the life of Nobuo Uematsu

Friday, February 15th, 2008

Following up on previous big name VGM composer interviews with Hitoshi Sakimoto and Yasunori Mitsuda, 1UP.com hit the motherlode with a full day of time with Final Fantasy series’ composer Nobuo Uematsu.

Now that Uematsu works freelance, unencumbered by interviewing through Square Enix, the discussion features Uematsu at his Yamanakako, Yamanashi home speaking his mind at length on a host of topics with 1UP.com’s James Mielke and crew. Standard questions such as musical influences, the humble origins of his career, dealing with technological advances in music programming, the creation of his band The Black Mages, and the worldwide acclaim his music has achieved are all in full force with all the candid details you need.

But getting to even meatier topics were Uematsu’s thoughts on attending the American debut of the Dear Friends concert series in Los Angeles, criticism of Square Enix and the direction of the Final Fantasy franchise after the departure of series creator and Square co-founder Hironobu Sakaguchi, how he wishes he had control over the music he wrote for Square, and the real deal on why he chose to leave Square Enix. All fascinating stuff as far as I was concerned.

A couple of issues I would have loved to have heard addressed are his thoughts on the amateur VGM arrangement community and their own musical tributes to his work (Peter Griffin: “C’MON!”), as well as his point of view on the gradual phasing out of his role in scoring the FF series with Final Fantasy X and XI. Nonetheless, a groundbreaking interview, at the very least for the English-speaking side of VGM fandom, it’s a must-read affair.

Nobuo Uematsu & Pao

Yasunori Mitsuda interviewed by 1UP.com

Saturday, February 2nd, 2008

1UP.com recently conducted an extensive interview with legendary game composer Yasunori Mitsuda, covering his career, his creative process, who he’d like to work with in the future, and even his surprising thoughts on how Japanese companies compare to American ones in their respect for video game music. (Here’s a hint: not favorably.) You’ll even learn which of Mitsuda’s trademark compositions came to him in his dreams.

I keep waiting for someone at 1UP to ask questions about the fan arrangement community; I’m biased, but then again OC ReMix did just release the Radical Dreamers arrangement album Thieves of Fate. Otherwise, this was a solid and informative read, so be sure to check it out.

1UP.com - Yasunori Mitsuda

Sample music from Super Smash Bros. Brawl on YouTube

Thursday, January 31st, 2008

Super Smash Bros. Brawl was released today in Japan, although final copies made it out before the release date. Advance screenshots have been making their way like wildfire across the internet, as have gameplay videos on YouTube.

One enterprising fellow by the name of ShadowHero1991 is one of those chaps who has been supplying YouTube with videos of the game in action, but he has also uploaded eight videos solely featuring music from the game. As stated in a recent interview between Nintendo Co., Ltd. president Satoru Iwata and SSBB director Masahiro Sakurai, Brawl has “thirty games worth of music.” On the 29th, Sakurai revealed a list of every single song available from the beginning, a list that contains a staggering 101 tracks. And who knows how many more tracks remain to be unlocked.

So, ShadowHero1991’s measly eight videos don’t even begin to scratch the surface of the music contained in SSBB, but they’re our first glimpse at whole tracks from the game, as opposed to the samples Sakurai has posted. In addition, only three of the videos contain full versions of samples from the site; the other five are completely new. Here’s my personal favorite and links to the other seven:


“Meta Knight’s Revenge”
Original pieces: “Revenge of Meta-Knight: Stage” and “Taking Over the Halberd” from Kirby Super Star (SNES)
Composed by Jun Ishikawa and Dan Miyakawa
Arranged by Noriyuki Iwadare

  • Boss Theme Medley” (from Kirby’s Adventure [NES], Kirby’s Dream Land 2 [GB], and Kirby Super Star [SNES], composed by Jun Ishikawa, Hirokazu Ando, and Dan Miyakawa and arranged by Kentaro Ishizaka)
  • Butter Building” (from Kirby’s Adventure [NES], composed by Jun Ishikawa and Hirokazu Ando and arranged by Jun Fukuda)
  • The Dark World” (from The Legend of Zelda: A Link to the Past [SNES], composed by Koji Kondo and arranged by Arata Iiyoshi)
  • Gourmet Race” (from Kirby Super Star [SNES], composed by Jun Ishikawa and Dan Miyakawa and arranged by Motoi Sakuraba)
  • Hyrule Field Theme” (from The Legend of Zelda: Ocarina of Time [N64], composed by Koji Kondo and arranged by Yutaka Iraha)
  • Ocarina of Time Medley” (from The Legend of Zelda: Ocarina of Time [N64], composed by Koji Kondo and arranged by Michiko Naruke)
  • Fire Emblem Theme” (from Fire Emblem: Shadow Dragons and the Blade of Light [NES], composed by Hirokazu Tanaka and Yuka Tsujioko, arranged by Shogo Sakai, and performed by Oriko Takahashi and Ken Nishikiori)

Tommy Tallarico stresses importance of networking in Electronic Musician

Wednesday, January 23rd, 2008

Industry mover-and-shaker Tommy Tallarico follows up last month’s Electronic Musician spotlight on entering the video game audio production with his own appearance in the magazine describing the evolution and challenges of scoring games, as well as his own advice on the importance of networking in order to help the other important aspect of an artist, talent, shine through.

Tommy Tallarico - Electronic Musician

If you’re a composer interested in a very informative Reader’s Digest version of how to break into the business, as well as fun stuff about the premiere video game concert series Video Games Live, then check out the January edition of Electronic Musician this month!

Uematsu interviewed at Distant Worlds; The Black Mages 3 promised for March 2008

Saturday, December 29th, 2007

Distant Worlds: music from FINAL FANTASY is a new concert tour celebrating the twentieth anniversary of Final Fantasy. The game was first released in Japan on December 18, 1987, and the concert premiered in Stockholm, Sweden on December 4, 2007. The inaugural event was attended by Nobuo Uematsu himself, who was interviewed before the concert started by Johan Köhn of Spelmusik.net.

Nobuo Uematsu - Johan Köhn

How did you approach the challenge of composing an opera piece?

- It was very interesting, because I had never listened to opera music when I was asked. I didn’t have any knowledge on composing such a piece, so I did it in my own style. When Dragon Quest composer Koichi Sugiyama found out about the opera part in Final Fantasy VI he called and asked me why he hadn’t been told about this great idea earlier, so that we could have worked together on it (laughs)!

Ah, but who cares about that. Let’s get to the good stuff:

I know you’re always getting this question, but how is it going with the third Black Mages album?

- Yes, I get that question very often, but I would now like to promise to people that the album will be released in March 2008.

THE BLACK MAGES II The Skies Above, the last Final Fantasy series rock arrangement album by TBM, was released three years ago, so their third album has been a long time in the making. Hopefully it will be released on time.

djpretzel interviewed by Australian mag 3D World

Thursday, December 6th, 2007

3D World logo (Australia)Sometimes there’s so much going on that I neglect to give my own homebase, OverClocked ReMix, its due. A couple of weeks ago, the online arm of Australian mag 3D World interviewed site creator/CEO/CFO/CIO/president/grand poobah David “djpretzel” Lloyd.

Online Editor Darryn King conducted the interview for the site’s Lifestyle section, featuring several questions djp typically (and surprisingly) isn’t asked including what makes a good video game soundtrack, when he realized OC ReMix was becoming big, and why he feels the site has been so successful.

OCR remains the premiere destination for video game arrangements in the world; swing by 3D World if you want the latest points-of-view on the scene from the orchestrator of the movement. OC ReMix has its own forum thread regarding the interview, where you can also comment. You can always check out OverClocked ReMix’s media coverage at the site’s Press page.

Music 4 Games interviews Distant Worlds conductor Arnie Roth

Tuesday, December 4th, 2007

Last week, Jayson Napolitano of Music 4 Games interviewed Arnie Roth, the conductor and co-creator of the Distant Worlds: music from FINAL FANTASY concert tour. With the premiere concert in Stockholm set to begin any minute now tonight, it’s a great time to highlight Roth’s latest interview.

Arnie Roth in concertIn it, Roth went over the reasons for creating Distant Worlds, the possibility of other Final Fantasy series composers besides Nobuo Uematsu having their work arranged for the tour, concerns about saturating the marketplace for VGM concerts, fan reaction during the performances, the substantial amount of brand new material developed for the concerts, the official CD and possible DVD releases, and why (if allowed only one choice) concert-goers should choose to attend Distant Worlds.

Solid questions, with some good insight from Roth, particularly in highlight the breadth of new material Distant Worlds will be showcasing. Audun “AkumuHau” Sørlie of Nitro Game Injection is in attendance tonight and is a friend of Roth’s, so hopefully he’ll share some thoughts on tonight’s performance in the coming days.

Nitro Game Injection interviews Sonic the Hedgehog comics writer Ian Flynn

Friday, November 23rd, 2007

Kyle “KyleJCrb” Crouse knows friends in high places, in this case through his co-director of the Tales of Phantasia/Tales of Symphonia arrangement album Summoning of Sprits, Aleah “Kureejii Lea” Baker, also the wife of Archie Comics scribe Ian “Potto” Flynn. Flynn, who has handled writing duties for Sonic the Hedgehog and Sonic X, was interviewed on the most recent installment of Nitro Game Injection.

Sonic X #30

Besides discussing his career so far and future aspirations, Flynn selected three tracks for the podcast, two of which were from OC ReMix. After selecting Sonic R’s “Can You Feel the Sunshine?” (shamelessly close to “Super Sonic Racing”), Flynn also selected SnappleMan’s “Malicious Fingers” from the Sonic 3 & Knuckles arrangement album Project Chaos, as well as the five-way Sonic & Knuckles effort from zircon, Geoffrey Taucer, pixietricks, Shonen Samurai & D-Lux, “Lover Reef”.

Actually gaining his spot with Archie via unsolicited story submissions (typically discouraged in the creative industry), Flynn is currently living out his dream. If you’re a fan of video game-themed comics or are interested in hearing how Flynn views the games and music from the various titles in the Sonic franchise, you’ll pick up a great deal of info from the NGI interview.

Music 4 Games interviews composers of Super Mario Galaxy

Monday, November 12th, 2007

I mentioned last month that Super Mario Galaxy’s soundtrack was going to feature some live orchestrated tracks. On November 8, Jayson Napolitano of Music 4 Games scored an interview with the two composers of SMG, Koji Kondo and Mahito Yokota.

M4G: Video footage has been released showing an orchestra recording session for Super Mario Galaxy. How much of the score is being orchestrated? The music itself sounds like it’s from a Zelda game given its epic approach. Was this your aim with the score for Super Mario Galaxy?

Mahito Yokota: 28 tunes have been orchestrated, including the ones performed by smaller sized orchestras. We were not especially conscious of Zelda, but we were making music in order to make them match well with game tempo of Mario Galaxy and image that people explore the magnificent universe. I think you will notice when you play the game that tempo is very much constant, although rhythm of the music may be epic, because we prepared orchestrated tunes that will well suit tempo of the game play. On the other hand, when we create synthesizer music, we were looking toward melodious music for the orchestrated score, while we were putting emphasis on the atmosphere.

Koji Kondo: We created an orchestra score this time, because we wanted to express magnificence of the universe and cool ambiance. We created game music that matches with the game universe, which brought about totally different taste compared with the tropical image of previous Mario music.

Early reports on the music are that it’s quite good. Read the full interview.

Super Mario Galaxy boxart

Music 4 Games interviews Kenji Yamamoto and Retro Studios’ sound team

Saturday, October 6th, 2007

Jayson Napolitano of Music 4 Games posted an interview yesterday with Nintendo composer Kenji Yamamoto and the Retro Studios sound team regarding the sound of Retro’s latest game and Yamamoto’s latest work, Metroid Prime 3: Corruption (co-composed with Minako Hamano and Masaru Tajima). It’s a rather nice read, detailing the technical, creative, and organizational processes that went into making the sound and music of Samus’s latest adventure:

Metroid Prime 3 password

As for the music for Metroid Prime 3, we knew we wanted to move in a more orchestral direction, but one that still maintained the game-y and synthetic nature of the previous Prime soundtracks. I sat down and identified some reference game and movie soundtracks and progressive electronic music to present to Yamamoto-san as possible style guides and references. Soon after I compiled my references, we found out that Yamamoto-san was coming to the states and was interested in visiting Retro Studios himself. This allowed me to present to him my musical references and style guide in person and for us to have a face to face dialog. He was very easy to work with and really understood our desired aesthetic. The cool thing was that after we got our musical direction discussion out of the way, we were able to geek out and exchange ideas about audio tools, music in general and even have a quick jam session. It was truly an honor that I got to play drums behind Yamamoto-san’s excellent guitar playing and our CEO Michael Kelbaugh’s kick ass bass playing.

Yamamoto also talks a little bit about his past work as well. Check out the full interview at http://www.music4games.net/Features_Display.aspx?id=174.

CocoeBiz releases new interview with Hiroki Kikuta, Music 4 Games reviews Alphabet Planet

Tuesday, October 2nd, 2007

Been meaning to mention this a ways back (and was jogged by Music 4 GamesJayson Napolitano recently reviewing Alphabet Planet), but a couple of weeks ago popular VGM storefront (and VGM preservation society, as far as I’m concerned) cocoeBiz released an interview between site founder Kahori Ezaki and legendary VGM composer Hiroki Kikuta.

Hiroki Kikuta - Alphabet Planet

In it, Kikuta discusses his musical influences [editor’s note: Prince!], his recent first (Lost Files), second (Alphabet Planet) and (potentially) third original albums, as well as desired future plans. The interview, also available in its native Japanese, is a quick read that’ll put you in the know of some of Kikuta’s latest developments. If you’re a fan of the Secret of Mana soundtrack or any of Kikuta’s other works, the general buzz on Alphabet Planet (thank you, Babelfish!) is that the hooks and energy evoke the same feelings as listening Kikuta’s game work. And check out those glazed doughnuts.

Hitoshi Sakimoto reveals samples used in Final Fantasy XII

Monday, September 24th, 2007

DTM Magazine - May 2006 coverIn the May 2006 issue of the Japanese DTM Magazine, three people were interviewed about the sound of Final Fantasy XII: Hitoshi Sakimoto, the composer, Tomohiro Yajima, the sound effects director, and Keiji Kawamori, the synthesizer programmer. In the interview, Sakimoto revealed the samples he used to compose the game’s orchestral soundtrack:

Thanks to Cedille at the Soundtrack Central Forums for the scoop.