Archive for the ‘Game Animation & Film’ Category

WoW machinima featuring several OC ReMixes looks to win at WarcraftMovies.com

Tuesday, July 29th, 2008

Baron Soosdon and Pinkhair have created a World of Warcraft machinima from a script entitled “Busted” for the “Synergy” contest at WarcraftMovies.com. The challenge was to make the best machinima from either one of two pre-existing manuscripts. The movie, one of six entries and one of three tackling the “Busted” script is available in a pretty impressive 720p, so feel free to check it out.

WarcraftMovies.com - Synergy banner

I don’t know the first thing about World of Warcraft, but the movie features the excellent integration of several OC ReMixes and OCR album tracks, including Voices of the Lifestream and Chrono Symphonic from Pot Hocket, Sephfire, tefnek and Xaleph. Baron’s looking for support for the contest on his personal blog. There’s $300 in scrilla on the line, and the field is full of solid entries, so feel free to swing by WarcraftMovies.com and give Baron Soosdon and Pinkhair your support (since they clearly chose the best music, am I right)!

OC ReMix fans! Want to come to the ultimate meetup?

Sunday, June 1st, 2008

We think you need to. For the past two years, we’ve been attending this event called MAGFest (that is, the Music and Gaming Festival). Short of knocking on djpretzel’s, zircon’s or my (Liontamer’s) door, this will be one of the best chances to not only meet us, the crew behind OC ReMix, but also to meet a whole ton of OC ReMixers. Not only that, but you’ll get to spend New Year’s weekend with us and party it up. This will be the seventh time they’ve thrown this shindig!

If you’re at all into video games and music, this will be the place to be this upcoming year. There’s so many fun things to do, you’ll wonder where your weekend went! Video game composers like Howard Drossin (with several Sonic titles to his credit) and Jake “virt” Kaufman (Contra 4 and TMNT on the DS) will be around. And Friday and Saturday nights are filled with concerts from video game bands! The Advantage, Minibosses, and NESkimos have all performed there in the past. This year’s lineup of bands will be out soon, including some familiar names from OCR.

The best part is that even after all of that, you haven’t even experienced half of the event! You can hit the video room and watch game movies and cartoons, buy stuff from the people in the marketplace, go to video game panels and discussions (including our own OC ReMix bash), or just play games the whole time. There’s over 10,000 square feet of just console, PC, and even arcade games, and it doesn’t close AT ALL during the entire duration of the event. If you want to play Rock Band on a stage for hours on end with José the Bronx Rican, you can! Or if you wanna challenge James Rolfe, the Angry Video Game Nerd, go ahead and call him OUT!

Here’s what me and some other folks had to say about last year’s MAGFest:
* http://www.vgfrequency.com/magfest-6-from-alexandria-va-13-day-1-report/
* http://www.destructoid.com/magfest-vi-highlights-65679.phtml
* http://revver.com/video/625357/magfest-vi/
* http://www.megatonik.com/2007/12/18/we-rock-hard-we-play-hard-magfest-cometh/
* http://gamemusic4all.blogspot.com/2008/01/magfest-vi-wrapup.html

Now that you want to go, lemme mention the important stuff:
- It’s in Alexandria, VA, in a 5-star Hilton, which is a quick ride from DC (Reagan National Airport).
- It’s Thursday-Sunday, Jan 1-4, 2009. If you’re not free on New Year’s Day, you can come Friday and not miss too much.
- Like many good things, it costs money. But $40 isn’t too bad for all weekend!

And here are a few links for you:
* Their site: http://magfest.org/
* The info on the hotel and directions: http://magfest.org/info/
* The preregistration page: http://courtwright.org/magfest/preregistration

Preregister for MAGFest soon to make sure you’re there! Their hotel is already accepting room reservations, and they even got the rates down for us that aren’t so lucky in the money department. It’s only $99 a night to stay at the hotel MAGFest is in, and come on, it looks like the Citadel! Split it with a few friends and that price goes down VERY fast. If you’re already sold on it, call them up and reserve a room at 703-845-1010 any time of day (they’re a hotel, ya know).

Let them know MAGFest and OC ReMix sent you (and make sure to be at the OC ReMix panel), and we’ll see you there!

Larry “Liontamer” Oji
Head Submissions Evaluator, OverClocked ReMix
Creator, VG Frequency
http://www.ocremix.org
http://www.vgfrequency.com

Trailer for C64 music documentary, The 8Bit Philosophy, released

Monday, December 24th, 2007

I’ve heard of plans for documentaries on the video game music scene in America, sure. But Europe, well…it’s a bit far away. Whatever educational fare may have already come out regarding the Commodore 64 music scene, only a real guru would know if stacks up any better than what German independent filmmakers Shining Movie Vision hope to achieve with their soon to be released doco, The 8Bit Philosophy: A Commodore64 Symphony.

John “Ziphoid” Carehag posted about the unveiling of the documentary’s trailer at C64 arrangement hub Remix64:

[T]he trailer for the upcoming documentary ‘The 8Bit Philosophy: A Commodore64 Symphony’ was released as a Christmas gift to you all.

Konstantin Stuerz and the others at Shining Movie Vision has been driving around Europe, interviewing a lot of known faces in the Commodore 64 community, past and present. Amongst the interviewees you will find Romeo Knight, Markus Holler, Chris Huelsbeck, Thomas Detert and many more…

Do have a look at the website and download the trailer.

The 8Bit Philosophy

The trailer [high-quality version] goes a little artsy-fartsy trying to convey the nostalgia, but it’s the SID, I can forgive that. The 8Bit Philosophy’s lineup of interviews potentially could be pretty comprehensive looking at the names mentioned above, as well as the other artists and personalities in the trailer. The Shining Movie Vision team looks to have a good cross-section of game composers, remixers and scene enthusiasts (including Ziphoid himself).

A good documentary about the Commodore 64 music scene is something that I’ve looked forward to for a long time. For those of you out there who aim to obtain the knowledge, your ship may be sailing in. If you have 2 minutes free, there’s no excuse for not getting taste of what’s in store.

Jared Hudson & Protricity team up for Half-Life 2: Portal video

Sunday, December 23rd, 2007

Add the Portal gun to Half-Life 2 and you’re literally in for a trip. Jared Hudson and Ari “Protricity” Asulin recently joined forces to fuck around with The Orange Box. Prot explains:

Jared Hudson and I just finished our Half Life 2 Portal video. This video demonstrates what is possible when the portal gun is thrown into the Half Life universe. There were a few other similar videos out there, but nothing quite like this one.

Enjoy,

Youtube:
http://www.youtube.com/watch?v=6-P4RxBA-Io

Higher Quality:
http://jaredhudson.com/temp/HL2/Half…ed%20Life).avi

Mirror:
http://prot.arnoldascher.com/misc/Ha…ed%20Life).avi

Consequentially I’ll be starting a website http://halflifemovie.org. More to come on that later.

Clearly the next Spielbergs here. If and when things develop with HalfLifeMovie.org, we’ll definitely let you know. Keep an eye out for more from this universe gone slightly wrong.

MAGFest announces events, performances and special guests

Monday, December 17th, 2007

More than 1,000 videogamers and videogame music enthusiasts will converge at the Hilton Mark Center at 5000 Seminary Road in Alexandria, Va., on January 3-6, 2008 for the sixth annual Music and Gaming Festival, a nonstop weekend of tournaments, concerts and workshops.

Three large rooms packed with videogames will be available free for all registrants at the festival, also known as MAGFest. In addition, video game tribute bands will perform rock, electronic, power-metal, and orchestral versions of popular game themes on Friday and Saturday evenings.

Unlike larger, more commercialized conventions, MAGFest aims for a laid-back atmosphere of fun.

“Our goal is to fuel the community of gaming and connect people with each other, whether they are industry leaders or casual gamers,” said Brendan Becker, 28, who runs the festival.

For starters, MAGFest will offer 24-hour access to virtually every kind of gaming – console, arcade, PC/LAN, or handheld. From the ancient Atari 2600 and the original Nintendo Entertainment System to the latest Wii, Xbox and Playstation consoles, all video game platforms will be available. Competitive types will be able to participate in dozens of tournaments for games such as Gears of War, Halo, Rock Band, Smash Brothers, and Wii Sports. Even tabletop gamers will have their space.

On the music side, Friday and Saturday night concerts will feature at least eight bands — with names such as The Advantage, Armcannon, and Powerglove — that specialize in videogame cover songs.

“We’ve become a videogame music mecca, of sorts,” Becker said. “It’s nothing short of awesome to watch all of these guys play on stage at MAGFest and see hundreds of gamers chant, rock, headbang, or sing along.”

Visual effects at the concert will be provided by No Carrier and noteNdo, who use modified Nintendo game consoles along with custom software and a technique known as “circuit bending” to project mind-twisting images on the wall behind the performers.

Two of this year’s musical acts defy the electro-rock stereotype and present classical treatments of videogame tunes. Select Start, a six-piece chamber ensemble which has been featured on National Public Radio, draws from a repertoire of more than 50 videogame theme arrangements. Daniel Brown, a solo pianist, will perform his arrangements of the soundtrack to Battletoads while the game is played on a large screen.

In addition to games and music, MAGFest will offer workshops by videogame artists, musicians and programmers, discussions on videogame culture, trivia and costume contests, dealer tables, an auction of videogame equipment, and a 24-hour video room featuring videogame-related movies and cartoons.

Other special guests include:

* “Stuttering Craig” Skistimas and “Handsome Tom” Hanley of ScrewAttack, which provides videogame content for MTV’s GameTrailers.com website
* James Rolfe, also known as the Angry Video Game Nerd, another regular on GameTrailers.com
* Brian Colin, CEO of Game Refuge, which has developed several humorous titles for Bally/Midway, others, and themselves
* Videogame-themed webcomic artists Applegeeks and Paradox Lost
* Jake “Virt” Kaufman, videogame music composer
* OverClocked ReMix, a site dedicated to fan-made arrangements of game tunes
* X-Strike Studios and Dark Maze Studios, two film groups that produce full-length feature films based on videogames
* Fargate Productions and Main Moon Productions, two more film groups who produce videogame-inspired projects and shorts
* Flavor Grenade Studios, a videogame design outfit headed by DJ Potatoe
* Robert Aldrich, who writes anime- and videogame-inspired stories
* Virtual Fools, a cadre of self-designated “videogame scholars” who offer academic critiques of videogames and surrounding culture

Registration for MAGFest is $35 in advance, and $40 at the door. Visit http://magfest.org/ for full registration information or http://magfest.org/section.php?8 for a complete, up-to-date list of guests.

Press Start, featuring movie score by virt, is unleashed on an unsuspecting public

Wednesday, September 26th, 2007

After a lot of blood, sweat and tears, virt’s been pimping this film hard. Let’s help him out.

Dark Maze StudiosPress Start was released on DVD yesterday, starring Joshua Stafford (Zack Nimbus), Al Morrison (Lin-Ku) and Lauren Chambers (Sam). With the sheer amount of content AND fanservice laid out for this film release, it very well may be a hardcore gamer’s dream. Jake gives you his take on the film and his musical contributions. He also says you buy:

Press Start - 8-bit

Press Start is my first feature-length film score. It’s a comedy about a trio of adventurers who are the video game world’s ray of hope against a hilariously twisted evil sorcerer. Along the way they meet shopkeepers, fight orcs, and stop to chat with a talking CG-animated tree.

If that doesn’t tell you enough, I’ll spell it out: It’s a light-hearted, moderately cheesy no-budget film done by a bunch of friends and volunteer actors and voice actors and makeup artists and choreographers and writers and yours truly — not Hollywood, nor Bollywood.

But make no mistake: it’s not just some stupid thing they threw together because they were bored, it’s a huge massive labor of love. The kind of labor familiar to mothers of triplets - including the knives and painkillers and potential circumcisions. Just the score alone took me 6 months, countless sleepless nights, tons of technical/stylistic studying and pushing my abilities to their absolute limits. I leveled-up like 15 times during the course of this, and can say for sure now: I LOVE SCORING FILMS.

Seeing how much devotion they’ve put into it has really endeared me to it, and will probably win you over, too, even if you’re a super jaded post-ironic anti-anti-hipster, which describes many of my friends. Wankers.

So: Here’s the trailer. (The only music that is mine is the “Not Final Fantasy” battle theme, and the ending jingle - I was slammed with work while the trailer was cut)

Here’s an interview clip (You can hear part of the score in the first two minutes)

It really was a fun project, but don’t just take my word for it - come September 25th, go order a copy - vote with your dollars for independent comedy films!

Plus, you get to hear an HOUR AND A HALF of brand new virtkwak, including some chiptunes. ?????

Oh come on, let’s embed that trailer:

That’s better.

With 8- and 16-bit sendups to games like Super Mario Bros., Final Fantasy, Metroid, Street Fighter, Mortal Kombat, Paperboy and many more, hit that trailer, check out the various clips, “vote with your dollars,” Digg it and spread the word. Help Jake Kaufman sleep at night.

2005: A Year-in-Review

Sunday, January 1st, 2006

2005 has been another eventful year in the video game music arrangement community. Now that we’ve reached 2006, join us for an informal retrospective at some of the important goings-on in the scene last year.
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