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	<title>VG Frequency</title>
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	<link>http://www.vgfrequency.com</link>
	<description>Video Game Music Community News updated daily (Presented by Larry Oji &#038; OverClocked ReMix)</description>
	<pubDate>Sat, 21 Jun 2008 21:35:46 +0000</pubDate>
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			<item>
		<title>OC ReMixer &#038; DDR Musician Dain &#8216;Beatdrop&#8217; Olsen Interview &#038; New MMX3 ReMix!</title>
		<link>http://www.vgfrequency.com/oc-remixer-ddr-musician-dain-beatdrop-olsen-interview-new-mmx3-remix/</link>
		<comments>http://www.vgfrequency.com/oc-remixer-ddr-musician-dain-beatdrop-olsen-interview-new-mmx3-remix/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 21:35:46 +0000</pubDate>
		<dc:creator>djpretzel</dc:creator>
		
		<category><![CDATA[Arrangers]]></category>

		<category><![CDATA[Composers]]></category>

		<category><![CDATA[Game Soundtracks]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Interviews]]></category>

		<category><![CDATA[Larry Oji (Liontamer)]]></category>

		<category><![CDATA[OC ReMix Judges Panel]]></category>

		<category><![CDATA[OverClocked ReMix]]></category>

		<category><![CDATA[Beatdrop]]></category>

		<category><![CDATA[Capcom]]></category>

		<category><![CDATA[Dain Olsen]]></category>

		<category><![CDATA[Dance Dance Revolution]]></category>

		<category><![CDATA[Dance Dance Revolution SuperNOVA 2]]></category>

		<category><![CDATA[Dance Dance Revolution Universe 2]]></category>

		<category><![CDATA[DDR]]></category>

		<category><![CDATA[Konami]]></category>

		<category><![CDATA[Mega Man X3]]></category>

		<category><![CDATA[PlayStation 2]]></category>

		<category><![CDATA[SNES]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/?p=679</guid>
		<description><![CDATA[By: David Lloyd, dlloyd@ocremix.org
&#8220;Whether I&#8217;m writing an original or remixing something from a video game, my inspirations never change. My music listening history is one big collage, and I try to pull on all of that.&#8221; 
- Dain Olsen, OC ReMix Interview
June 21, 2008
Fairfax, VA &#8212; OverClocked ReMix today published an interview with OC ReMixer [...]]]></description>
			<content:encoded><![CDATA[<p>By: David Lloyd, <a href="mailto:larryoji@ocremix.org">dlloyd@ocremix.org</a></p>
<blockquote><p><em><strong>&#8220;Whether I&#8217;m writing an original or remixing something from a video game, my inspirations never change. My music listening history is one big collage, and I try to pull on all of that.</strong><strong>&#8221; </strong></p>
<p>- Dain Olsen, OC ReMix Interview</em></p></blockquote>
<p>June 21, 2008</p>
<p>Fairfax, VA &#8212; OverClocked ReMix today published an interview with OC ReMixer &amp; Dance Dance Revolution musician Dain &#8220;Beatdrop&#8221; Olsen, in addition to posting a brand new ReMix of his from the soundtrack to Capcom&#8217;s Mega Man X3 for the SNES. Dain talks about the creation of his latest mix, his approach to mixing game music, and his involvement with Konami&#8217;s DDR competition, which landed him a spot on the soundtrack to <strong><em>Dance Dance Revolution SuperNOVA 2</em></strong>.</p>
<p><strong> The interview is available online at:</strong></p>
<p><a href="http://www.ocremix.org/info/ReMixer_Interview:_Beatdrop_%28Dain_Olsen%29" target="_blank">http://www.ocremix.org/info/ReMixer_Interview:_Beatdrop_%28Dain_Olsen%29</a></p>
<p><strong> Mega Man X3 &#8216;Revolutions&#8217; is available for streaming and free download at:</strong></p>
<p><a href="http://www.ocremix.org/remix/OCR01727/" target="_blank">http://www.ocremix.org/remix/OCR01727/</a></p>
<p><strong>About OverClocked ReMix</strong></p>
<p>Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is <a href="http://www.ocremix.org/" target="_blank">www.ocremix.org</a>, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>OC ReMix Interviews Wipeout composer Tim Wright (CoLD SToRAGE)</title>
		<link>http://www.vgfrequency.com/oc-remix-interviews-wipeout-composer-tim-wright-cold-storage/</link>
		<comments>http://www.vgfrequency.com/oc-remix-interviews-wipeout-composer-tim-wright-cold-storage/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 01:14:05 +0000</pubDate>
		<dc:creator>djpretzel</dc:creator>
		
		<category><![CDATA[Composers]]></category>

		<category><![CDATA[Game Soundtracks]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Interviews]]></category>

		<category><![CDATA[Larry Oji (Liontamer)]]></category>

		<category><![CDATA[Original Albums]]></category>

		<category><![CDATA[OverClocked ReMix]]></category>

		<category><![CDATA[Publishers &amp; Developers]]></category>

		<category><![CDATA[Record Labels]]></category>

		<category><![CDATA[Agony]]></category>

		<category><![CDATA[Amiga]]></category>

		<category><![CDATA[ANDROID CHILD]]></category>

		<category><![CDATA[Aquaventura]]></category>

		<category><![CDATA[Awesome]]></category>

		<category><![CDATA[CoLD SToRAGE]]></category>

		<category><![CDATA[CoLD SToRAGE HD]]></category>

		<category><![CDATA[Commodore]]></category>

		<category><![CDATA[eJay]]></category>

		<category><![CDATA[Erik S]]></category>

		<category><![CDATA[Jester Interactive]]></category>

		<category><![CDATA[MELT]]></category>

		<category><![CDATA[MTV Music Generator]]></category>

		<category><![CDATA[MUSIC]]></category>

		<category><![CDATA[mutagene]]></category>

		<category><![CDATA[MySpace]]></category>

		<category><![CDATA[PlayStation]]></category>

		<category><![CDATA[PlayStation 3]]></category>

		<category><![CDATA[Psygnosis]]></category>

		<category><![CDATA[Puggsy]]></category>

		<category><![CDATA[Puggsy in Space]]></category>

		<category><![CDATA[Shadow of the Beast]]></category>

		<category><![CDATA[Sony]]></category>

		<category><![CDATA[Tantrumedia Multimedia Solutions]]></category>

		<category><![CDATA[Tim Wright]]></category>

		<category><![CDATA[Wipeout]]></category>

		<category><![CDATA[Wipeout 2097]]></category>

		<category><![CDATA[Wipeout HD]]></category>

		<category><![CDATA[Wipeout XL]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/?p=678</guid>
		<description><![CDATA[By: Larry Oji, larryoji@ocremix.org
&#8220;A good tune is a good tune. That’s basically it! If a melody can stand the test of time when it’s being played with a one channel sine wave, then it can stand being a fully orchestrated piece of music. I guess really it’s substance over style.&#8221; 
- Tim Wright, OC ReMix [...]]]></description>
			<content:encoded><![CDATA[<p>By: Larry Oji, <a href="mailto:larryoji@ocremix.org">larryoji@ocremix.org</a></p>
<blockquote><p><strong><em>&#8220;A good tune is a good tune. That’s basically it! If a melody can stand the test of time when it’s being played with a one channel sine wave, then it can stand being a fully orchestrated piece of music. I guess really it’s substance over style.&#8221; </em></strong></p>
<p>- Tim Wright, OC ReMix Interview</p></blockquote>
<p>June 5, 2008</p>
<p>Fairfax, VA &#8212; OverClocked ReMix today published its first video game composer interview, with pioneering British VGM composer Tim &#8220;CoLD SToRAGE&#8221; Wright. Wright helped usher electronica into professional game scores with his work on the landmark racing title <em>Wipeout</em>, released in 1995 by Psygnosis for the then-emerging Sony PlayStation. The interview touches on other career highlights such as Wright&#8217;s days composing for the Commodore Amiga, his development of popular music creation programs <em>eJay</em> and <em>MUSIC</em> (a.k.a. <em>MTV Music Generator</em>), and his upcoming original album, <em>CoLD SToRAGE HD</em>, which functions as an unofficial soundtrack to Sony&#8217;s latest title in the <em>Wipeout</em> franchise, <em>Wipeout HD</em> for the PlayStation 3.</p>
<p>The interview is available online at <a href="http://www.ocremix.org/info/Composer_Interview:_CoLD_SToRAGE_%28Tim_Wright%29" target="_blank">http://www.ocremix.org/info/Composer_Interview:_CoLD_SToRAGE_%28Tim_Wright%29</a>.</p>
<p>Conducted by site staff, OC ReMix interviews cover major aspects of a composer&#8217;s career, featuring targeted questions unique to each subject, as well a standard list of questions that specifically delve into a musician&#8217;s formative years, creative inspirations, and views on the current state of the game music industry. This unique format presents both a contemporary look at a composer&#8217;s recent activities as well as more comprehensive questions about the nature of video game music composition.</p>
<p><strong>About OverClocked ReMix</strong></p>
<p>Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is <a href="http://www.ocremix.org/" target="_blank">www.ocremix.org</a>, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.</p>
<p><strong>Links</strong></p>
<ul>
<li><a href="http://www.ocremix.org/info/Composer_Interview:_CoLD_SToRAGE_%28Tim_Wright%29" target="_blank">Composer Interview: CoLD SToRAGE (Tim Wright)</a></li>
<li><a href="http://www.ocremix.org/info/Category:Interviews" target="_blank">OC ReMix interviews</a></li>
<li><a href="http://www.ocremix.org/composer/id/288/tim-wright/" target="_blank">Tim Wright Composer Profile at OC ReMix</a></li>
<li><a href="http://www.coldstorage.org.uk/" target="_blank">The Official CoLD SToRAGE Website</a></li>
<li><a href="http://www.coldstorage.org.uk/store.html" target="_blank">Purchase the albums of CoLD SToRAGE</a></li>
<li><a href="http://www.tantrumedia.com/" target="_blank">Wright&#8217;s company, Tantrumedia Multimedia Solutions</a></li>
<li><a href="http://www.myspace.com/c0ldst0rage" target="_blank">CoLD SToRAGE @ MySpace</a></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Composer Spotlight #5: Akihiko Mori</title>
		<link>http://www.vgfrequency.com/composer-spotlight-5-akihiko-mori/</link>
		<comments>http://www.vgfrequency.com/composer-spotlight-5-akihiko-mori/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 15:33:39 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
		
		<category><![CDATA[Composer Spotlight]]></category>

		<category><![CDATA[Composers]]></category>

		<category><![CDATA[Game Soundtracks]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Publishers &amp; Developers]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/?p=677</guid>
		<description><![CDATA[Eleven years ago, Akihiko Mori passed away from cancer. Even though his last work was in 1996, he to this day stands as one of my favorite VGM composers of all time.
Works featured in this post:

Gokinjo Bouken Tai (SNES)
Kidou Senshi Z Gundam: Away to the Newtype (SNES)
Mystic Ark (SNES)
Shien&#8217;s Revenge (SNES)
Wonder Project J: Mechanical Boy [...]]]></description>
			<content:encoded><![CDATA[<p>Eleven years ago, Akihiko Mori passed away from cancer. Even though his last work was in 1996, he to this day stands as one of my favorite VGM composers of all time.</p>
<p>Works featured in this post:</p>
<ul>
<li><i>Gokinjo Bouken Tai</i> (SNES)</li>
<li><i>Kidou Senshi Z Gundam: Away to the Newtype</i> (SNES)</li>
<li><i>Mystic Ark</i> (SNES)</li>
<li><i>Shien&#8217;s Revenge</i> (SNES)</li>
<li><i>Wonder Project J: Mechanical Boy Pino</i> (SNES)</li>
<li><i>Wonder Project J2: Josette of Corlo Forest</i> (SNES)</li>
</ul>
<p><a href="http://www.quiteajolt.com/vgf/mori/moriworks.txt">full list of works</a></p>
<p>~~~~~~~~~~~~</p>
<p>Mori worked at a company called Mint, which did sound development for video games. Thus, in addition to composing for some games, he also adapted music for the SNES sound driver developed by Mint. Two such games, <i>Bounty Sword</i> and <i>Lennus II: Fuuin no Shito</i> (<i>Lennus II: Apostles of the Seals</i>, Japan-only sequel to <i>Paladin&#8217;s Quest</i>), were composed by veteran game and anime composer <a href="http://www.ocremix.org/composer/id/409/kohei-tanaka/">Kouhei Tanaka</a>, and actually have rather decent orchestral soundtracks. The over fourteen minute staff roll from <i>Lennus II</i> is particularly impressive.</p>
<p>But I guess maybe I should go on with Mori&#8217;s own compositions?</p>
<p><embed src="http://www.quiteajolt.com/vgf/mp3player.swf" width="300" height="20" allowfullscreen="true" flashvars="&#038;file=http://www.quiteajolt.com/vgf/mori/04%20-%20Land%20Exploration.mp3&#038;height=20&#038;width=300&#038;location=http://www.quiteajolt.com/vgf/mp3player.swf&#038;autostart=false"></embed><br />
<i>&#8220;Land Exploration&#8221;<br />
Kidou Senshi Z Gundam: Away to the Newtype (SNES)</i></p>
<p><embed src="http://www.quiteajolt.com/vgf/mp3player.swf" width="300" height="20" allowfullscreen="true" flashvars="&#038;file=http://www.quiteajolt.com/vgf/mori/02%20-%20bon%20voyage!%20~%20Come%20On!%20To%20the%20Skies!%20Medley.mp3&#038;height=20&#038;width=300&#038;location=http://www.quiteajolt.com/vgf/mp3player.swf&#038;autostart=false"></embed><br />
<i>&#8220;bon voyage! ~ Come On! To the Skies! Medley&#8221;<br />
arranged from Wonder Project J2: Josette of Corlo Forest (N64)</i></p>
<p><embed src="http://www.quiteajolt.com/vgf/mp3player.swf" width="300" height="20" allowfullscreen="true" flashvars="&#038;file=http://www.quiteajolt.com/vgf/mori/38%20-%20Mountain.mp3&#038;height=20&#038;width=300&#038;location=http://www.quiteajolt.com/vgf/mp3player.swf&#038;autostart=false"></embed><br />
<i>&#8220;Mountain&#8221;<br />
Gokinjo Bouken Tai (SNES)</i></p>
<p>I could devote an entire post just to <i>Gokinjo Bouken Tai</i>&#8217;s soundtrack, one of the very best the SNES has to offer, but I&#8217;ll limit myself to one more track. Mori&#8217;s battle themes stand out to me as some of the best done by any composer, with the normal battle theme from <i>GBT</i> leading them all with its jazz stylings and madcap energy.</p>
<p><embed src="http://www.quiteajolt.com/vgf/mp3player.swf" width="300" height="20" allowfullscreen="true" flashvars="&#038;file=http://www.quiteajolt.com/vgf/mori/10%20-%20Battle.mp3&#038;height=20&#038;width=300&#038;location=http://www.quiteajolt.com/vgf/mp3player.swf&#038;autostart=false"></embed><br />
<i>&#8220;Battle&#8221;<br />
Gokinjo Bouken Tai (SNES)</i></p>
<p><embed src="http://www.quiteajolt.com/vgf/mp3player.swf" width="300" height="20" allowfullscreen="true" flashvars="&#038;file=http://www.quiteajolt.com/vgf/mori/24%20-%20Bad%20Dream.mp3&#038;height=20&#038;width=300&#038;location=http://www.quiteajolt.com/vgf/mp3player.swf&#038;autostart=false"></embed><br />
<i>&#8220;Bad Dream&#8221;<br />
Shien&#8217;s Revenge (SNES)<br />
co-composed with Tsukushi Sasaki</i></p>
<p>Overall, Mori&#8217;s battle theme work shines brightest in <i>Mystic Ark</i>, the Japan-only sequel to <i>The 7th Saga</i>. <i>Mystic Ark</i> is one of three games Mori composed to receive a soundtrack release, but unfortunately the album is marred by a defect, a hiss in the left channel audio.</p>
<p><embed src="http://www.quiteajolt.com/vgf/mp3player.swf" width="300" height="20" allowfullscreen="true" flashvars="&#038;file=http://www.quiteajolt.com/vgf/mori/127%20-%20Hey!%20Don%27t%20Attack%20Me!.mp3&#038;height=20&#038;width=300&#038;location=http://www.quiteajolt.com/vgf/mp3player.swf&#038;autostart=false"></embed><br />
<i>&#8220;Hey! Don&#8217;t Attack Me!&#8221;<br />
Mystic Ark (SNES)</i></p>
<p><embed src="http://www.quiteajolt.com/vgf/mp3player.swf" width="300" height="20" allowfullscreen="true" flashvars="&#038;file=http://www.quiteajolt.com/vgf/mori/226%20-%20Your%20Fighting%20Eyes%20Are%20Always%20Beautiful.mp3&#038;height=20&#038;width=300&#038;location=http://www.quiteajolt.com/vgf/mp3player.swf&#038;autostart=false"></embed><br />
<i>&#8220;Your Fighting Eyes Are Always Beautiful&#8221;<br />
Mystic Ark (SNES)</i></p>
<p><embed src="http://www.quiteajolt.com/vgf/mp3player.swf" width="300" height="20" allowfullscreen="true" flashvars="&#038;file=http://www.quiteajolt.com/vgf/mori/228%20-%20Are%20You%20the%20True%20Form%20of%20Darkness.mp3&#038;height=20&#038;width=300&#038;location=http://www.quiteajolt.com/vgf/mp3player.swf&#038;autostart=false"></embed><br />
<i>&#8220;Are You the True Form of Darkness?&#8221;<br />
Mystic Ark (SNES)</i></p>
<p>I suppose it&#8217;s rather cliché to leave the ending themes for last, but this is a post in memory of one of my all-time favorites, so I&#8217;m going to get as sappy as I want to.</p>
<p><embed src="http://www.quiteajolt.com/vgf/mp3player.swf" width="300" height="20" allowfullscreen="true" flashvars="&#038;file=http://www.quiteajolt.com/vgf/mori/27%20-%20Ending.mp3&#038;height=20&#038;width=300&#038;location=http://www.quiteajolt.com/vgf/mp3player.swf&#038;autostart=false"></embed><br />
<i>&#8220;Ending&#8221;<br />
Shien&#8217;s Revenge (SNES)<br />
co-composed with Tsukushi Sasaki</i></p>
<p><embed src="http://www.quiteajolt.com/vgf/mp3player.swf" width="300" height="20" allowfullscreen="true" flashvars="&#038;file=http://www.quiteajolt.com/vgf/mori/47%20-%20Ending.mp3&#038;height=20&#038;width=300&#038;location=http://www.quiteajolt.com/vgf/mp3player.swf&#038;autostart=false"></embed><br />
<i>&#8220;Ending&#8221;<br />
Wonder Project J: Mechanical Boy Pino (SNES)</i></p>
]]></content:encoded>
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		</item>
		<item>
		<title>OC ReMix fans! Want to come to the ultimate meetup?</title>
		<link>http://www.vgfrequency.com/oc-remix-fans-want-to-come-to-the-ultimate-meetup/</link>
		<comments>http://www.vgfrequency.com/oc-remix-fans-want-to-come-to-the-ultimate-meetup/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 08:19:33 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Arrangement Websites]]></category>

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		<guid isPermaLink="false">http://www.vgfrequency.com/?p=676</guid>
		<description><![CDATA[We think you need to. For the past two years, we&#8217;ve been attending this event called MAGFest (that is, the Music and Gaming Festival). Short of knocking on djpretzel&#8217;s, zircon&#8217;s or my (Liontamer&#8217;s) door, this will be one of the best chances to not only meet us, the crew behind OC ReMix, but also to [...]]]></description>
			<content:encoded><![CDATA[<p>We think you need to. For the past two years, we&#8217;ve been attending this event called MAGFest (that is, the Music and Gaming Festival). Short of knocking on djpretzel&#8217;s, zircon&#8217;s or my (Liontamer&#8217;s) door, this will be one of the best chances to not only meet us, the crew behind OC ReMix, but also to meet a whole ton of OC ReMixers. Not only that, but you&#8217;ll get to spend New Year&#8217;s weekend with us and party it up. This will be the seventh time they&#8217;ve thrown this shindig!</p>
<p>If you&#8217;re at all into video games and music, this will be the place to be this upcoming year. There&#8217;s so many fun things to do, you&#8217;ll wonder where your weekend went! Video game composers like Howard Drossin (with several Sonic titles to his credit) and Jake &#8220;virt&#8221; Kaufman (Contra 4 and TMNT on the DS) will be around. And Friday and Saturday nights are filled with concerts from video game bands! The Advantage, Minibosses, and NESkimos have all performed there in the past. This year&#8217;s lineup of bands will be out soon, including some familiar names from OCR.</p>
<p>The best part is that even after all of that, you haven&#8217;t even experienced half of the event! You can hit the video room and watch game movies and cartoons, buy stuff from the people in the marketplace, go to video game panels and discussions (including our own OC ReMix bash), or just play games the whole time. There&#8217;s over 10,000 square feet of just console, PC, and even arcade games, and it doesn&#8217;t close AT ALL during the entire duration of the event. If you want to play Rock Band on a stage for hours on end with José the Bronx Rican, you can! Or if you wanna challenge James Rolfe, the Angry Video Game Nerd, go ahead and call him OUT!</p>
<p>Here&#8217;s what me and some other folks had to say about last year&#8217;s MAGFest:<br />
* http://www.vgfrequency.com/magfest-6-from-alexandria-va-13-day-1-report/<br />
* http://www.destructoid.com/magfest-vi-highlights-65679.phtml<br />
* http://revver.com/video/625357/magfest-vi/<br />
* http://www.megatonik.com/2007/12/18/we-rock-hard-we-play-hard-magfest-cometh/<br />
* http://gamemusic4all.blogspot.com/2008/01/magfest-vi-wrapup.html</p>
<p>Now that you want to go, lemme mention the important stuff:<br />
- It&#8217;s in Alexandria, VA, in a 5-star Hilton, which is a quick ride from DC (Reagan National Airport).<br />
- It&#8217;s Thursday-Sunday, Jan 1-4, 2009. If you&#8217;re not free on New Year&#8217;s Day, you can come Friday and not miss too much.<br />
- Like many good things, it costs money. But $40 isn&#8217;t too bad for all weekend!</p>
<p>And here are a few links for you:<br />
* Their site: http://magfest.org/<br />
* The info on the hotel and directions: http://magfest.org/info/<br />
* The preregistration page: http://courtwright.org/magfest/preregistration</p>
<p>Preregister for MAGFest soon to make sure you&#8217;re there! Their hotel is already accepting room reservations, and they even got the rates down for us that aren&#8217;t so lucky in the money department. It&#8217;s only $99 a night to stay at the hotel MAGFest is in, and come on, it looks like the Citadel! Split it with a few friends and that price goes down VERY fast. If you&#8217;re already sold on it, call them up and reserve a room at 703-845-1010 any time of day (they&#8217;re a hotel, ya know).</p>
<p>Let them know MAGFest and OC ReMix sent you (and make sure to be at the OC ReMix panel), and we&#8217;ll see you there!</p>
<p>Larry &#8220;Liontamer&#8221; Oji<br />
Head Submissions Evaluator, OverClocked ReMix<br />
Creator, VG Frequency<br />
http://www.ocremix.org<br />
http://www.vgfrequency.com</p>
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		<title>Music 4 Games sits down with the soundtrack team for Ubisoft&#8217;s Haze</title>
		<link>http://www.vgfrequency.com/music-4-games-sits-down-with-the-soundtrack-team-for-ubisofts-haze/</link>
		<comments>http://www.vgfrequency.com/music-4-games-sits-down-with-the-soundtrack-team-for-ubisofts-haze/#comments</comments>
		<pubDate>Tue, 20 May 2008 02:49:32 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Composers]]></category>

		<category><![CDATA[Game Soundtracks]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Interviews]]></category>

		<category><![CDATA[Christian Marcussen]]></category>

		<category><![CDATA[Cris Velasco]]></category>

		<category><![CDATA[Graeme Norgate]]></category>

		<category><![CDATA[Halo]]></category>

		<category><![CDATA[Haze]]></category>

		<category><![CDATA[M4G]]></category>

		<category><![CDATA[Music 4 Games]]></category>

		<category><![CDATA[PlayStation 3]]></category>

		<category><![CDATA[Sascha Dikiciyan]]></category>

		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/?p=674</guid>
		<description><![CDATA[Just a quick plug today for M4G&#8217;s interview with the composer team of the very-soon-to-be-released PlayStation 3 exclusive Haze, Ubisoft&#8217;s answer to the Halo franchise in the latest round of the console wars.
Composers Christian Marcussen, Cris Velasco and Sascha Dikiciyan were joined by audio lead Graeme Norgate for an all-encompassing look at the creative process [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick plug today for <a href="http://www.music4games.net/">M4G</a>&#8217;s <strong><a href="http://www.music4games.net/Features_Display.aspx?id=266">interview with the composer team</a></strong> of the very-soon-to-be-released <a href="http://www.ocremix.org/system/ps3/">PlayStation 3</a> exclusive <strong><a href="http://www.hazegame.com/"><em>Haze</em></a></strong>, <a href="http://www.ocremix.org/organization/id/68/">Ubisoft</a>&#8217;s answer to <a href="http://www.ocremix.org/game/halo-xbox/">the</a> <a href="http://www.ocremix.org/game/halo-2-xbox/"><em>Halo</em></a> <a href="http://www.halo3.com/">franchise</a> in the latest round of the console wars.</p>
<p>Composers <a href="http://www.marcussenmusic.com/">Christian Marcussen</a>, <a href="http://www.ocremix.org/composer/id/538/cris-velasco/">Cris Velasco</a> and <a href="http://www.sonicmayhem.com/">Sascha Dikiciyan</a> were joined by audio lead <a href="http://www.ocremix.org/composer/id/109/graeme-norgate/">Graeme Norgate</a> for an all-encompassing look at the creative process behind the game&#8217;s soundtrack. <a href="http://www.graemenorgate.com/">Norgate</a> mentioned that if you&#8217;d like to see a soundtrack release, you can help by beating down <a href="http://www.ubi.com/US/">Ubisoft</a>&#8217;s door, so be sure to let the company know if you like what you hear!</p>
<p style="text-align: center;"><a href="http://www.vgfrequency.com/wp-content/uploads/haze-screenshot.jpg"><img class="alignnone size-full wp-image-675" title="haze-screenshot" src="http://www.vgfrequency.com/wp-content/uploads/haze-screenshot.jpg" alt="Haze screenshot" width="430" height="320" /></a></p>
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		<title>Mr. MAGFest details &#8220;More MAGFest Goodness!&#8221;</title>
		<link>http://www.vgfrequency.com/mr-magfest-details-more-magfest-goodness/</link>
		<comments>http://www.vgfrequency.com/mr-magfest-details-more-magfest-goodness/#comments</comments>
		<pubDate>Sun, 18 May 2008 05:14:20 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Concerts]]></category>

		<category><![CDATA[Conventions]]></category>

		<category><![CDATA[Sales Pitch]]></category>

		<category><![CDATA[Social Networking]]></category>

		<category><![CDATA[Angry Video Game Nerd]]></category>

		<category><![CDATA[Arm Cannon]]></category>

		<category><![CDATA[Brendan Becker]]></category>

		<category><![CDATA[MAGFest]]></category>

		<category><![CDATA[Music and Games Festival]]></category>

		<category><![CDATA[PBC Productions]]></category>

		<category><![CDATA[Select Start]]></category>

		<category><![CDATA[VGMdb]]></category>

		<category><![CDATA[X-Strike Studios]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/?p=664</guid>
		<description><![CDATA[Via the MAGFest 7 Facebook group, &#8220;Mr. MAGFest&#8221; Brendan Becker sent an important mailout on what to expect so far for next year&#8217;s MAGFest, set for January 1-4, 2009 in Alexandria, VA.
I&#8217;m actually attendee #3 this year. Not bad, considering that MAGFest pulls in thousands of people each year. Don&#8217;t be stupid. If you like [...]]]></description>
			<content:encoded><![CDATA[<p>Via the <a href="http://www.facebook.com/event.php?eid=10575397803">MAGFest 7 Facebook group</a>, <a href="http://www.myspace.com/mrmagfest">&#8220;Mr. MAGFest&#8221; Brendan Becker</a> sent an important mailout on what to expect so far for next year&#8217;s <strong><a href="http://magfest.org/">MAGFest</a></strong>, set for January 1-4, 2009 in Alexandria, VA.</p>
<p>I&#8217;m actually attendee #3 this year. Not bad, considering that MAGFest pulls in thousands of people each year. Don&#8217;t be stupid. If you like gaming or music, or, dare I say, gaming AND music, you&#8217;d be foolish to miss out. <strong><a href="http://courtwright.org/magfest/registration/preregister">Pre-register now</a></strong> to get in on the action. Here&#8217;s the deal from Brendan himself:</p>
<p style="text-align: center;"><a href="http://www.vgfrequency.com/wp-content/uploads/magfest-7-logo.gif"><img class="alignnone size-full wp-image-669" title="magfest-7-logo" src="http://www.vgfrequency.com/wp-content/uploads/magfest-7-logo.gif" alt="MAGFest 7 logo" width="435" height="108" /></a></p>
<blockquote><p><em> Hey gamer dudes and ladies,</em></p>
<p><em>Just wanted to give a heads up that tons of guests have confirmed their attendance for MAGFest 7, and you should too! Things are shaping up nicely, and we&#8217;re even at the same hotel this time!</em></p>
<p><em>This new years you can chill with people like game bands like Select Start and Armcannon, game video personalities like the Angry Video Game Nerd, X-Strike Studios, or PBC Productions, game musicians, programmers, and sound guys, and more. If that wasn&#8217;t enough, you&#8217;ll get two nights of game concerts in our usual style with tons of bands, and of course 24/7 gaming.</em></p>
<p><em>If you can&#8217;t make it for the first, don&#8217;t worry! None of the concerts are scheduled for Thursday &#8212; it&#8217;s our warmup day &#8212; so you won&#8217;t miss anything if you&#8217;re too hung over, have to work, or just can&#8217;t make it down until Friday. We <strong>do</strong> have some special stuff in the works for New Year&#8217;s Eve, though, so if you plan to come down early, you&#8217;re in for a few treats.</em></p>
<p><em>You can preregister on our website: <a href="http://magfest.org/" target="_blank">http://magfest.org/</a></em></p>
<p><em>If you&#8217;re coming in a group or you&#8217;d like to sell as a dealer, the prereg page has all the info.</em></p>
<p><em>Be sure to check out our new gaming radio station, too! We&#8217;re playing tons of game music on shuffle out of our personal collections and we&#8217;ve linked some of the albums to our pals at <a href="http://vgmdb.net/" target="_blank">http://vgmdb.net/</a> who have superb information on game-related CDs and music.</em></p>
<p><em>Game on!</em></p></blockquote>
]]></content:encoded>
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		<title>The OneUps are returning for PAX 2008. But they aren&#8217;t coming alone&#8230;</title>
		<link>http://www.vgfrequency.com/the-oneups-are-returning-for-pax-2008-but-they-arent-coming-alone/</link>
		<comments>http://www.vgfrequency.com/the-oneups-are-returning-for-pax-2008-but-they-arent-coming-alone/#comments</comments>
		<pubDate>Sun, 18 May 2008 03:58:16 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Arrangement Albums]]></category>

		<category><![CDATA[Arranger Bands]]></category>

		<category><![CDATA[Concerts]]></category>

		<category><![CDATA[Conventions]]></category>

		<category><![CDATA[Record Labels]]></category>

		<category><![CDATA[Anthony Lofton]]></category>

		<category><![CDATA[Greg Kennedy]]></category>

		<category><![CDATA[Jared Dunn]]></category>

		<category><![CDATA[Mustin]]></category>

		<category><![CDATA[OneUp Studios]]></category>

		<category><![CDATA[PAX]]></category>

		<category><![CDATA[Penny Arcade]]></category>

		<category><![CDATA[Penny Arcade Expo]]></category>

		<category><![CDATA[Seattle]]></category>

		<category><![CDATA[The OneUps]]></category>

		<category><![CDATA[The OneUps Volume 2]]></category>

		<category><![CDATA[Tim Yarbrough]]></category>

		<category><![CDATA[William Reyes]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/?p=670</guid>
		<description><![CDATA[&#8230;because The OneUps are also gonna be bringing The OneUps Volume 2!
Indeed, if all goes according to schedule, Mustin and OneUp Studios will have everything for the upcoming 2-disc album produced, packaged and ready to go.
So if you missed them last year, no worries. If you&#8217;re not sure whether you&#8217;re gonna plunk down for the [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;because <a href="http://www.ocremix.org/remixer/theoneups/">The OneUps</a> are also gonna be bringing <em><strong>The OneUps Volume 2</strong></em>!</p>
<p>Indeed, if all goes according to schedule, <a href="http://www.ocremix.org/remixer/mustin/">Mustin</a> and <a href="http://oneupstudios.com/">OneUp Studios</a> will have everything for the upcoming <strong>2-disc album</strong> produced, packaged and ready to go.</p>
<p>So <a href="http://www.vgfrequency.com/review-and-video-of-the-oneups-at-penny-arcade-expo/">if you missed them last year</a>, no worries. If you&#8217;re not sure whether you&#8217;re gonna plunk down for the double CD at <strong><a href="http://www.pennyarcadeexpo.com/">PAX</a></strong> when you get to Seattle, just check out their performance and see if you&#8217;re convinced. No pun intended, they&#8217;re planning to hit you twice as hard for Penny Arcade Expo 2008!</p>
<p style="text-align: center;"><a href="http://www.vgfrequency.com/wp-content/uploads/pax-penny-arcade-expo-logo.jpg"><img class="alignnone size-full wp-image-671" title="pax-penny-arcade-expo-logo" src="http://www.vgfrequency.com/wp-content/uploads/pax-penny-arcade-expo-logo.jpg" alt="PAX (Penny Arcade Expo) logo" width="449" height="234" /></a></p>
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		<title>Temp Sound Solutions digitally releases Baltimore concert, &#8220;Live at the Sidebar&#8221;</title>
		<link>http://www.vgfrequency.com/temp-sound-solutions-digitally-releases-baltimore-concert-live-at-the-sidebar/</link>
		<comments>http://www.vgfrequency.com/temp-sound-solutions-digitally-releases-baltimore-concert-live-at-the-sidebar/#comments</comments>
		<pubDate>Fri, 16 May 2008 19:23:47 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Arrangement Albums]]></category>

		<category><![CDATA[Arranger Bands]]></category>

		<category><![CDATA[Free Stuff]]></category>

		<category><![CDATA[Live Performances]]></category>

		<category><![CDATA[Baltimore]]></category>

		<category><![CDATA[Dominic Cerquetti]]></category>

		<category><![CDATA[Faxanadu]]></category>

		<category><![CDATA[Gauntlet]]></category>

		<category><![CDATA[housethegrate]]></category>

		<category><![CDATA[Journey to Silius]]></category>

		<category><![CDATA[Kirby Pufocia]]></category>

		<category><![CDATA[Mega Man III]]></category>

		<category><![CDATA[Minibosses]]></category>

		<category><![CDATA[Moon Crystal]]></category>

		<category><![CDATA[Shawn Phase]]></category>

		<category><![CDATA[Sidebar Tavern]]></category>

		<category><![CDATA[Temp Sound Solutions]]></category>

		<category><![CDATA[The Shizz]]></category>

		<category><![CDATA[U.N. Squadron]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/?p=672</guid>
		<description><![CDATA[Released today at the Minibosses forum of The Shizz, Shawn Phase of Temp Sound Solutions has quickly put out the recording of TSS&#8217;s concert last night from the Sidebar Tavern in Baltimore, Maryland. Now that I&#8217;ve moved back down to Atlanta, not even being close by to stuff like this rips me apart! :-D
Alongside Shawn [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://theshizz.org/forum/index.php?showtopic=25209">Released today at the Minibosses forum of The Shizz</a>, <a href="http://www.tempsoundsolutions.tk/">Shawn Phase of Temp Sound Solutions</a> has quickly put out <strong><a href="http://www.hotdogstorm.com/tempsoundsolutions/mp3/(%20AFX%20173%20)%20Temp%20Sound%20Solutions%20-%20Live%20At%20The%20Sidebar%20-%205-15-08/">the recording of TSS&#8217;s concert last night from the Sidebar Tavern in Baltimore, Maryland</a></strong>. Now that I&#8217;ve moved back down to Atlanta, not even being close by to stuff like this rips me apart! :-D</p>
<p>Alongside Shawn last night were <a href="http://baltimorebarcams.com/vgmusic/">Dominic Cerquetti</a>, <a href="http://www.ocremix.org/remixer/housethegrate/">housethegrate</a> and <a href="http://theshizz.org/forum/index.php?showuser=419">Kirby Pufocia</a> to round out the TSS lineup. The 10-track album features what <a href="http://www.myspace.com/shawnphase">Shawn</a> claims to be the first-ever live performance of <a href="http://www.ocremix.org/game/mega-man-3-nes/"><em>Mega Man III</em></a>&#8217;s &#8220;Hardman Stage&#8221;, along with other eclectic cuts like <a href="http://www.ocremix.org/game/gauntlet-nes/"><em>Gauntlet</em></a>, <a href="http://www.ocremix.org/game/un-squadron-snes/"><em>U.N. Squadron</em></a>, <a href="http://www.gamespot.com/nes/action/mooncrystal/index.html"><em>Moon Crystal</em></a>, <a href="http://www.ocremix.org/game/faxanadu-nes/"><em>Faxanadu</em></a> and <a href="http://www.ocremix.org/game/journey-to-silius-nes/"><em>Journey to Silius</em></a>. When you have time, go out of your way to grab this and <a href="http://www.vgmdb.net/db/artists.php?id=2751">all the other live music available from TSS</a>!</p>
<p><a href="http://theshizz.org/forum/index.php?showuser=419"></a><a href="http://www.vgfrequency.com/wp-content/uploads/temp-sound-solutions-live-at-the-sidebar-5-15-08-cover.jpg"></a></p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-673" title="temp-sound-solutions-live-at-the-sidebar-5-15-08-cover" src="http://www.vgfrequency.com/wp-content/uploads/temp-sound-solutions-live-at-the-sidebar-5-15-08-cover.jpg" alt="Temp Sound Solutions - Live At The Sidebar - 5-15-08 cover" width="449" height="303" /></p>
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		<item>
		<title>Rockstar Games and Future Green Entertainment announce Grand Theft Auto IV: Liberty City Invasion soundtrack</title>
		<link>http://www.vgfrequency.com/rockstar-games-and-future-green-entertainment-announce-grand-theft-auto-iv-liberty-city-invasion-soundtrack/</link>
		<comments>http://www.vgfrequency.com/rockstar-games-and-future-green-entertainment-announce-grand-theft-auto-iv-liberty-city-invasion-soundtrack/#comments</comments>
		<pubDate>Fri, 16 May 2008 03:59:15 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Composers]]></category>

		<category><![CDATA[Game Soundtracks]]></category>

		<category><![CDATA[Press Releases]]></category>

		<category><![CDATA[Publishers &amp; Developers]]></category>

		<category><![CDATA[Busta Rhymes]]></category>

		<category><![CDATA[DJ Green Lantern]]></category>

		<category><![CDATA[Fabolous]]></category>

		<category><![CDATA[Fat Joe]]></category>

		<category><![CDATA[Future Green Entertainment]]></category>

		<category><![CDATA[Grand Theft Auto IV]]></category>

		<category><![CDATA[GTA4]]></category>

		<category><![CDATA[Johnny Polygon]]></category>

		<category><![CDATA[Liberty City Invasion]]></category>

		<category><![CDATA[Mavado]]></category>

		<category><![CDATA[mixtape]]></category>

		<category><![CDATA[New York]]></category>

		<category><![CDATA[PlayStation 3]]></category>

		<category><![CDATA[Qadir]]></category>

		<category><![CDATA[Rockstar Games]]></category>

		<category><![CDATA[Sam Houser]]></category>

		<category><![CDATA[Sirius Satellite Radio]]></category>

		<category><![CDATA[Styles P]]></category>

		<category><![CDATA[The Beat]]></category>

		<category><![CDATA[Uncle Murder]]></category>

		<category><![CDATA[Wyclef]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/?p=665</guid>
		<description><![CDATA[Rockstar Games and Future Green Entertainment have announced the release of an original production album from The Evil Genius DJ Green Lantern featuring music from and inspired by Grand Theft Auto IV.
Containing eight brand new tracks crafted exclusively for DJ Green Lantern&#8217;s &#8220;Liberty City Invasion&#8221; radio show on the in-game radio station “The Beat,” as [...]]]></description>
			<content:encoded><![CDATA[<p>Rockstar Games and Future Green Entertainment have announced the release of an original production album from The Evil Genius DJ Green Lantern featuring music from and inspired by <em>Grand Theft Auto IV</em>.</p>
<p>Containing eight brand new tracks crafted exclusively for DJ Green Lantern&#8217;s &#8220;Liberty City Invasion&#8221; radio show on the in-game radio station “The Beat,” as well as eight new songs directly inspired by <em>Grand Theft Auto IV</em>, The Evil Genius DJ Green Lantern has created an epic urban soundtrack.  This special album release features an incredible lineup of hip-hop, reggae and R&amp;B superstars including heavyweights Busta Rhymes, Wyclef, Fat Joe, Styles P and Fabolous as well as up-and-coming artists Mavado, Uncle Murder and Future Green Entertainment’s own Johnny Polygon, Qadir and more.</p>
<p>Singles include “Where’s My Money” from Busta Rhymes and “Nickname” from the brand new artist Qadir. The perfect summer anthem “I’m So Fly,” featuring Fat Joe and Fabolous is inspired by <em>Grand Theft Auto IV</em> and while included on the album is not in the game.</p>
<p>“The <em>Grand Theft Auto</em> games have always featured stunning soundtracks and the amount of eclectic music in <em>Grand Theft Auto IV</em> goes above and beyond anything we have been able to do before” said Sam Houser, Founder and Executive Producer of Rockstar Games, &#8220;DJ Green Lantern’s contributions give the soundtrack a true New York flavor and we’re excited to be releasing his full album to fans.”</p>
<p style="text-align: center;"><a href="http://www.vgfrequency.com/wp-content/uploads/liberty-city-invasion-music-from-and-inspired-by-grand-theft-auto-iv-cover.jpg"><img class="alignnone size-full wp-image-666" title="liberty-city-invasion-music-from-and-inspired-by-grand-theft-auto-iv-cover" src="http://www.vgfrequency.com/wp-content/uploads/liberty-city-invasion-music-from-and-inspired-by-grand-theft-auto-iv-cover.jpg" alt="Liberty City Invasion: Music From and Inspired by Grand Theft Auto IV cover" width="420" height="380" /></a></p>
<p>“From making mixtapes, to being on the radio, to touring with the biggest artists on the planet, and then for the biggest video game title to solicit me to create exclusive music is something most people could only dream about, it’s like a graduation,” said Green. “Rockstar Games understood what I bring to the table as far as not just presenting music, but creating music.”</p>
<p>Green Lantern originally came to prominence in the mixtape scene by consistently featuring exclusive self-produced music with hip-hop superstars like Eminem, Jay-Z, The Beastie Boys, Mike Shinoda&#8217;s Fort Minor, D-Block, Busta Rhymes, Mobb Deep and many more.  This led to an acclaimed career as a proper music producer in his own right which has yielded such Billboard hits as &#8220;Number One Spot&#8221; by Ludacris and &#8220;In The Ghetto&#8221; by Busta Rhymes featuring Rick James as well as the street hits Akon &#8220;Ghetto&#8221; feat. Notorious B.I.G. and 2Pac, Uncle Murda&#8217;s &#8220;Bullet, Bullet,&#8221; and many more. Green Lantern can be heard every week nationally on his Sirius Satellite Radio show.</p>
<p>The Evil Genius Green Lantern makes his official production album debut with the release of Liberty City Invasion: Music From and Inspired by <em>Grand Theft Auto IV</em>. It will be available at all major digital retailers on May 20th with a physical release coming soon.</p>
<p><em>Grand Theft Auto IV</em> is currently available for the Xbox 360 and the PLAYSTATION 3.</p>
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		<title>The Bad Dudes announce No Balls, No Glory, a remix project based on Technos&#8217; Super Dodge Ball</title>
		<link>http://www.vgfrequency.com/the-bad-dudes-announce-no-balls-no-glory-a-remix-project-based-on-technos-super-dodge-ball/</link>
		<comments>http://www.vgfrequency.com/the-bad-dudes-announce-no-balls-no-glory-a-remix-project-based-on-technos-super-dodge-ball/#comments</comments>
		<pubDate>Tue, 13 May 2008 19:51:18 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Arrangement Albums]]></category>

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		<guid isPermaLink="false">http://www.vgfrequency.com/?p=663</guid>
		<description><![CDATA[
THE BAD DUDES ANNOUNCE NO BALLS, NO  GLORY, A REMIX PROJECT BASED ON TECHNOS&#8217; SUPER DODGE BALL
Album Used In Promotion With Aksys Games&#8217; Upcoming Nintendo DS  Title Super Dodgeball Brawlers

The Bad Dudes, a group of the internet&#8217;s best video  game music remixers, announces the upcoming release of their latest project:  No [...]]]></description>
			<content:encoded><![CDATA[<div>
<div style="text-align: center;">THE BAD DUDES ANNOUNCE NO BALLS, NO  GLORY, A REMIX PROJECT BASED ON TECHNOS&#8217; SUPER DODGE BALL<br />
<span style="font-size: x-small;">Album Used In Promotion With Aksys Games&#8217; Upcoming Nintendo DS  Title <em>Super Dodgeball Brawlers</p>
<p></em></span></div>
<p>The Bad Dudes, a group of the internet&#8217;s best video  game music remixers, announces the upcoming release of their latest project:  <span><em>No Balls, No Glory</em></span>. This internet EP,  based on Kazuo Sawa&#8217;s music from the 1989 Nintendo Entertainment System video  game <span><em>Super Dodge Ball</em></span>, contains sixteen  unique arrangements spanning various musical styles, with a focus on ethnic  arrangements from each dodge ball team&#8217;s country of origin.</p>
<p>This collection of music will be used by video game software developer  Aksys Games in promotion of <span><em>Super Dodgeball  Brawlers</em></span>, a Nintendo DS title based on the classic <span><em>Super Dodge Ball</em></span> Nintendo game. This upcoming release  takes the classic game play of the original and adds new attacks, multiplayer  gaming, and a host of other upgrades, and will be released on May 27th, 2008 for  a MSRP of $29.99.</p>
<p><em>No Balls, No Glory</em> project producer  Mustin said, &#8220;<span>I&#8217;m excited about releasing this project in  conjunction with Aksys games and their <span><em>Brawlers</em></span> release.  I hope the music pays suitable tribute to the <span><em>Super Dodge Ball</em></span> video game we all played as  kids.&#8221;</span></p>
<p><span><strong>About No  Balls, No Glory</strong></span><br />
This is the third internet-release EP by  The Bad Dudes, a multinational group of musicians that releases covers of video  game music. This album was produced by Mustin of  MustinProductions.com. <span><em>No Balls, No  Glory</em></span> is available for download at NoBallsNoGlory.net.
</div>
<p><span><strong>About Aksys Games</strong></span><br />
Based in Torrance, California, Aksys Games is a third party licensee of  Nintendo of America. More information on Aksys Games can be found online at  <a href="http://aksysgames.com/" target="_blank">aksysgames.com</a>.</p>
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		<title>UMD Gamer Symphony Orchestra announces Spring Concert performance, May 13!</title>
		<link>http://www.vgfrequency.com/umd-gamer-symphony-orchestra-announces-spring-concert-performance-may-13/</link>
		<comments>http://www.vgfrequency.com/umd-gamer-symphony-orchestra-announces-spring-concert-performance-may-13/#comments</comments>
		<pubDate>Mon, 05 May 2008 18:36:57 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Arrangement Albums]]></category>

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		<category><![CDATA[Schools]]></category>

		<category><![CDATA[8-Bit Radio]]></category>

		<category><![CDATA[Chrono Trigger]]></category>

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		<category><![CDATA[Final Fantasy]]></category>

		<category><![CDATA[Gamer Symphony Orchestra]]></category>

		<category><![CDATA[Kay Theater]]></category>

		<category><![CDATA[Metal Gear Solid]]></category>

		<category><![CDATA[Portal]]></category>

		<category><![CDATA[Secret of Mana]]></category>

		<category><![CDATA[The Legend of Zelda]]></category>

		<category><![CDATA[University of Maryland]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/?p=662</guid>
		<description><![CDATA[Thanks to UMD&#8217;s Justin Johnston (the host of 8-Bit Radio), for the news.

The University of Maryland Gamer Symphony Orchestra will hold its Spring Concert on Tuesday May 13th at 7:30PM. It will be held at the Kay Theater in the Clarice Smith Performing Arts Center on the UMD campus. Admittance is FREE for everyone!
The details [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to UMD&#8217;s <a href="http://wmucradio.com/station/profiles/301">Justin Johnston</a> (the host of <a href="http://wmucradio.com/station/shows/622"><em>8-Bit Radio</em></a>), for the news.</p>
<blockquote>
<p style="text-align: left;"><em><strong>The University of Maryland Gamer Symphony Orchestra will hold its Spring Concert on Tuesday May 13th at 7:30PM</strong>. It will be held at the Kay Theater in the Clarice Smith Performing Arts Center on the UMD campus. Admittance is FREE for everyone!</em></p>
<p><a href="http://www.vgfrequency.com/wp-content/uploads/gamer-symphony-orchestra-pac-clef.jpg"><img class="alignright alignnone size-medium wp-image-668" style="float: right; margin: 10px;" title="gamer-symphony-orchestra-pac-clef" src="http://www.vgfrequency.com/wp-content/uploads/gamer-symphony-orchestra-pac-clef.jpg" alt="Gamer Symphony Orchestra - Pac Clef" width="100" height="100" /></a><em>The details are:<br />
Who: The University of Maryland </em><br />
<em> What: Our Spring Concert Featuring Pieces from </em>Zelda<em>, </em>Chrono Trigger<em>,</em> Portal<em>,</em> Final Fantasy<em>,</em> Secret of Mana<em>,</em> Metal Gear Solid<em>, and more!<br />
When: Tuesday, May 13th 7:30-9:30PM (doors open at 7PM)<br />
Where: Kay Theater, Clarice Smith Performing Arts Center, University of Maryland College Park <a href="http://www.umgso.com/media/images/maps/cspac.gif">(map)</a><br />
Cost: NONE! FREE FOR EVERYONE!<br />
Website: <a href="http://www.umgso.com/" target="_blank">www.umgso.com</a><br />
Contact: <a href="mailto:umgso@gmail.com">umgso@gmail.com</a></em></p></blockquote>
<p>That definitely sounds like a good time, and it&#8217;s free! I&#8217;m certainly gonna be there right before I move back down at Atlanta. To check out the GSO in action, <a href="http://www.umgso.com/recordings.php">visit their Recordings section</a>, where they have MP3s of the previous Spring and Fall 2007 performances!</p>
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		<title>OC ReMixer SGX Wins OurStage.com Grand Prize; zircon/Goldin and Audix finish top 15</title>
		<link>http://www.vgfrequency.com/oc-remixer-sgx-wins-ourstagecom-grand-prize-zircongoldin-and-audix-finish-top-15/</link>
		<comments>http://www.vgfrequency.com/oc-remixer-sgx-wins-ourstagecom-grand-prize-zircongoldin-and-audix-finish-top-15/#comments</comments>
		<pubDate>Sat, 03 May 2008 19:38:15 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Arrangers]]></category>

		<category><![CDATA[Compos]]></category>

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		<description><![CDATA[OC ReMixer SGX Wins OurStage.com Grand Prize; zircon/Goldin and Audix finish top 15
By: Larry Oji, larryoji@ocremix.org
May 3, 2008
College Park, MD &#8212; Danny &#8220;SGX&#8221; Adler, OC ReMixer, emerged victorious in OurStage.com&#8217;s April 2008 Music Finals. Adler&#8217;s Electronic channel-winning song &#8220;Coactive&#8221; bested fourty-three other channel winners out of a pool of over 27,000 entries to claim first [...]]]></description>
			<content:encoded><![CDATA[<p><strong><span style="font-size: small;">OC ReMixer SGX Wins OurStage.com Grand Prize; zircon/Goldin and Audix finish top 15</span></strong></p>
<p>By: Larry Oji, <a href="mailto:larryoji@ocremix.org">larryoji@ocremix.org</a></p>
<p>May 3, 2008</p>
<p>College Park, MD &#8212; Danny &#8220;SGX&#8221; Adler, OC ReMixer, emerged victorious in OurStage.com&#8217;s April 2008 Music Finals. Adler&#8217;s Electronic channel-winning song &#8220;Coactive&#8221; bested fourty-three other channel winners out of a pool of over 27,000 entries to claim first place. Along with the $5,000 Grand Prize, Adler (<a href="http://www.sgxmusic.com/" target="_blank">www.sgxmusic.com</a>) is also eligible for several other prizes and awards offered by OurStage and its partners.</p>
<p>The full version of Adler&#8217;s &#8220;Coactive&#8221; is the opening track of his original Electronic album, <em>Chroma</em>, available from his website, CDBaby.com, and Apple iTunes. SGX&#8217;s OurStage Music Finals victory follows up the previous month&#8217;s win by OC ReMix judge Jillian &#8220;pixietricks&#8221; Goldin with her original New Age/World track &#8220;Hajime.&#8221;</p>
<p>OurStage (<a href="http://www.ourstage.com/" target="_blank">www.ourstage.com</a>) was launched in 2007 to increase the exposure of independent musicians and filmmakers through its democratic &#8220;battle&#8221; voting system, where users are able to judge each entry against all other competitors. OurStage winners earn cash prizes, along with the potential of other perks including magazine coverage, opportunities to perform at concerts and festivals, and mentoring sessions with established musicians and filmmakers.</p>
<p>&#8220;At 11PM, I was resigned to getting 20th. [&#8230;] Seriously, you guys are the best! Thanks for sitting there clicking a web page for hours for me!&#8221; said Adler to the OC ReMix community moments after learning of his win. OverClocked ReMix provides support for developing artists for both game music arrangements and original music. Along with several other OC ReMixers, Adler&#8217;s music has been featured in Synthetic Light Studios&#8217; popular web-based rhythm game <em>Flash Flash Revolution</em>.</p>
<p>Fellow OC ReMixers Andrew &#8220;zircon&#8221; Aversa &amp; Jillian Goldin (as a duo) and Greg &#8220;Audix&#8221; Michalec also placed fourteenth and fifteenth in OurStage&#8217;s April 2008 Music Finals after wins in the New Age/World and Techno/Club/Dance channels, respectively.</p>
<p><strong>About OverClocked ReMix</strong></p>
<p>Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is <a href="http://www.ocremix.org/" target="_blank">www.ocremix.org</a>, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.</p>
<p>Links:</p>
<p>*<a href="http://www.ourstage.com/winners/2008/4" target="_blank">OurStage winners for April 2008</a><br />
*<a href="http://www.ocremix.org/remixer/sgx/" target="_blank">Danny Adler (SGX) at OverClocked ReMix</a><br />
*<a href="http://sgxmusic.com/chroma.htm" target="_blank">Adler&#8217;s track &#8220;Coactive&#8221; is featured on the original album, <em>Chroma</em></a><br />
*<a href="http://www.protagonistrecords.net/" target="_blank">SGX&#8217;s music store, Protagonist Records</a><br />
*<a href="http://www.ocremix.org/remixer/zircon/" target="_blank">Andrew Aversa (zircon) at OverClocked ReMix</a><br />
*<a href="http://www.ocremix.org/remixer/pixietricks/" target="_blank">Jillian Goldin (pixietricks) at OverClocked ReMix</a><br />
*<a href="http://www.ocremix.org/remixer/audix/" target="_blank">Greg Michalec (Audix) at OverClocked ReMix</a></p>
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		<title>Jillian Goldin - Notes: ALBUM RELEASE and Earth Day fundraiser!</title>
		<link>http://www.vgfrequency.com/jillian-goldin-notes-album-release-and-earth-day-fundraiser/</link>
		<comments>http://www.vgfrequency.com/jillian-goldin-notes-album-release-and-earth-day-fundraiser/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 04:54:49 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Arrangers]]></category>

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		<description><![CDATA[Jillian &#8220;pixietricks&#8221; Goldin&#8217;s latest newsletter is out, detailing today&#8217;s release of her new original album, Origins.
To receive Goldin&#8217;s newsletter, visit JillianGoldin.com and enter your email address in the signup box on the left-hand side:
Jillian Goldin - Notes #8 - April 22nd, 2008
Drumroll, please&#8230;
The moment we have been waiting for has finally arrived: the release of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ocremix.org/remixer/pixietricks/">Jillian &#8220;pixietricks&#8221; Goldin</a>&#8217;s latest newsletter is out, detailing today&#8217;s release of her new original album, <strong><em>Origins</em></strong>.</p>
<p>To receive Goldin&#8217;s newsletter, visit <a href="http://jilliangoldin.com/">JillianGoldin.com</a> and enter your email address in the signup box on the left-hand side:</p>
<blockquote><p><em><big><strong>Jillian Goldin - Notes #8 - April 22nd, 2008</strong></big></em></p>
<p><em>Drumroll, please&#8230;</em></p>
<p><em>The moment we have been waiting for has finally arrived: <strong>the release of my debut album, </strong></em><strong>Origins</strong><em><strong>!!!  </strong>Pick up your copy today!  <a href="http://www.jilliangoldin.com/" target="_blank">Physicals</a> are at JillianGoldin.com, and <a href="http://cdbaby.com/cd/jilliangoldin" target="_blank">digitals</a> are available through CD Baby - both for $12.99.  Why get it today, you ask?  Read on.</em></p>
<p><em>&#8212;&#8212;&#8212;&#8211;</em></p>
<p><em><strong>Earth Day Fundraiser</strong></em></p>
<p><em>In honor of Earth Day, I want you to help me in contributing to The Nature Conservatory&#8217;s <a href="http://www.plantabillion.org/" target="_blank">Plant a Billion Trees</a></em> <em>campaign!  For every copy of </em>Origins<em> (physical or digital) purchased by 11:59 pm EST on April 22nd, I will donate one dollar to this cause.  What can one dollar do?  <strong>One dollar plants one tree!  </strong>Help save the Atlantic Forest in Brazil - one of the most endangered rainforests in the world, with only 7% left of its original area.  Unbelievable&#8230;</em></p>
<p><em>My goal is to raise $100 for the campaign this week.  <strong>You can also contribute on your own</strong> separately by clicking on the image <a href="http://www.jilliangoldin.com/plantabillion/" target="_blank">on this page</a>.  Mother Nature will thank you; I promise.  Let&#8217;s do this!</em></p>
<p><em>Keep in mind that the number there on the page may appear lower at times because I will be donating my album proceeds in batches, as opposed to one order at a time.  Also, <a href="http://www.jilliangoldin.com/%21/ftp/album/rainforest_song.mp3" target="_blank">please enjoy this recording of me at six years old</a> - a song written by my father about saving the rainforests!</em></p>
<p><em>&#8212;&#8212;&#8212;&#8211;</em></p>
<p><em><strong>General Awesomeness</strong></em></p>
<p><em>A friend of mine - Kevin &#8220;Lorenzo&#8221; Sisk (a.k.a. debeerguy007) - put these <a href="http://www.jilliangoldin.com/%21/ftp/album/origins_wallpapers.zip" target="_blank">fantastic desktop wallpapers</a> together using my album art!  I&#8217;ve hosted them for <strong>free download</strong>, so take what you like!  There are different sizes available: single standard, dual standard, single widescreen, and dual widescreen.  Thanks again, Kevin!</em></p>
<p><em>&#8212;&#8212;&#8212;&#8211;</em></p>
<p><em>So that&#8217;s that.  Please</em><em> <strong>let me know what you think</strong> of the album!  You can post reviews on the <a href="http://cdbaby.com/cd/jilliangoldin" target="_blank">CD Baby page</a>, leave a message on my <a href="http://www.jilliangoldin.com/guestbook" target="_blank">guestbook</a>, or discuss your thoughts on the <a href="http://www.jilliangoldin.com/forum" target="_blank">forum</a>.  I would really love to hear your reactions and answer any questions you may have.</em></p>
<p><em>Thank you a thousand times over for your support.</em></p>
<p><em>With rapturous determination,<br />
Jill</em></p></blockquote>
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		<title>Larry &#8216;Liontamer&#8217; Oji interviewed by Nostalgiaholic on VGM</title>
		<link>http://www.vgfrequency.com/larry-liontamer-oji-interviewed-by-nostalgiaholic-on-vgm/</link>
		<comments>http://www.vgfrequency.com/larry-liontamer-oji-interviewed-by-nostalgiaholic-on-vgm/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 12:19:12 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Arrangers]]></category>

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		<category><![CDATA[Interviews]]></category>

		<category><![CDATA[Larry Oji (Liontamer)]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/?p=659</guid>
		<description><![CDATA[Shawn Galway, the Nostalgiaholic (and I&#8217;ll guess Martin Galway&#8217;s lost lost cousin), conducted an interview with me at Nostalgiaholic.com! I really enjoyed it, so of course I&#8217;m gonna share it with you guys.

We discussed what game soundtracks roped me into video game music, my responsibilities at OverClocked ReMix, and how game music connects with its [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nostalgiaholic.com/wp/author/nostalgiaholic/">Shawn Galway</a>, the Nostalgiaholic (and I&#8217;ll guess <a href="http://www.ocremix.org/composer/id/14/martin-galway/">Martin Galway</a>&#8217;s lost lost cousin), conducted an interview with me at <a href="http://www.nostalgiaholic.com/">Nostalgiaholic.com</a>! I really enjoyed it, so of course I&#8217;m gonna share it with you guys.</p>
<p style="text-align: center;"><a href="http://www.vgfrequency.com/wp-content/uploads/nostalgiaholic-banner.gif"><img class="alignnone size-full wp-image-667" title="nostalgiaholic-banner" src="http://www.vgfrequency.com/wp-content/uploads/nostalgiaholic-banner.gif" alt="Nostalgiaholic banner" width="378" height="91" /></a></p>
<p>We discussed what game soundtracks roped me into video game music, my responsibilities at OverClocked ReMix, and how game music connects with its fans. There&#8217;s also a mention of how OC ReMixers are now bringing it to video games as professional musicians, including a pimp of the upcoming <a href="http://blog.capcom.com/archives/category/super-street-fighter-ii-turbo-hd-remix"><em>Super Street Fighter II Turbo HD Remix</em></a>. All that, AND I poop on <a href="http://en.wikipedia.org/wiki/Captain_N:_The_Game_Master">Captain N</a>!<strong><a href="http://www.nostalgiaholic.com/wp/309/overclocked-oji-qa/"></a></strong></p>
<p>Do me a favor a rate the article at the bottom of the page and/or throw Shawn a comment just to let him know you stopped by! <strong><a href="http://www.nostalgiaholic.com/wp/309/overclocked-oji-qa/">Let&#8217;s get nostalgic, y&#8217;all.</a></strong></p>
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		<title>OCR Last.fm ReMix Previews Expanded, Moved</title>
		<link>http://www.vgfrequency.com/ocr-lastfm-remix-previews-expanded-moved/</link>
		<comments>http://www.vgfrequency.com/ocr-lastfm-remix-previews-expanded-moved/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 06:23:30 +0000</pubDate>
		<dc:creator>djpretzel</dc:creator>
		
		<category><![CDATA[Free Stuff]]></category>

		<category><![CDATA[OverClocked ReMix]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/ocr-lastfm-remix-previews-expanded-moved/</guid>
		<description><![CDATA[I&#8217;ve spent tons of time recently manually reuploading the entire OCR library of mixes to www.last.fm, organized by ReMix ID in sets of twenty so I can manage them better. We went from missing Last.fm previews for over 350+ tracks to missing under 40, and some tracks whose previews were broken or only 20 seconds [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve spent tons of time recently manually reuploading the entire OCR library of mixes to <a href="http://www.last.fm/" target="_blank">www.last.fm</a>, organized by ReMix ID in sets of twenty so I can manage them better. We went from missing Last.fm previews for over 350+ tracks to missing under 40, and some tracks whose previews were broken or only 20 seconds long should now be fixed. The remaining tracks need to be fixed here on ocremix.org first, since most of them are not to standard 44.1khz frequency specification, which we require and which Last.fm requires as well.</p>
<p>Furthermore, for usability I moved the previews from the download tab right to the main writeup page for each mix. I really feel like this makes it easier to read about the mix and listen at the same time, and in general should make the site friendlier to the type of exploration we encourage. I&#8217;m going to try to keep things in sync and upload to Last.fm for each new mix that&#8217;s posted, which again I personally find useful. Hopefully you will too!</p>
<p>As a side note, this was extremely monotonous work that took hours, but it was made a lot easier by seeing the <a href="http://www.ocremix.org/forums/showthread.php?t=15544" target="_blank">support we&#8217;ve been getting</a> this month.  Thanks!</p>
]]></content:encoded>
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		<item>
		<title>McVaffe. Return. Interview. Okami ReMix.</title>
		<link>http://www.vgfrequency.com/mcvaffe-return-interview-okami-remix/</link>
		<comments>http://www.vgfrequency.com/mcvaffe-return-interview-okami-remix/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 04:32:46 +0000</pubDate>
		<dc:creator>djpretzel</dc:creator>
		
		<category><![CDATA[Arrangers]]></category>

		<category><![CDATA[Free Stuff]]></category>

		<category><![CDATA[Interviews]]></category>

		<category><![CDATA[Larry Oji (Liontamer)]]></category>

		<category><![CDATA[OverClocked ReMix]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/mcvaffe-return-interview-okami-remix/</guid>
		<description><![CDATA[
Interview
ReMix

&#8216;Nuff said.
]]></description>
			<content:encoded><![CDATA[<ul>
<li><strong><font size="6"><a href="http://www.ocremix.org/info/ReMixer_Interview:_McVaffe_%28Mike_Vafeas%29" target="_blank">Interview</a></font></strong></li>
<li><strong><font size="6"><a href="http://www.ocremix.org/remix/OCR01700/" target="_blank">ReMix</a></font></strong></li>
</ul>
<p>&#8216;Nuff said.</p>
]]></content:encoded>
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		<title>Mustin wants your support for the Northwest Arkansas Music Awards</title>
		<link>http://www.vgfrequency.com/mustin-wants-your-support-for-the-northwest-arkansas-music-awards/</link>
		<comments>http://www.vgfrequency.com/mustin-wants-your-support-for-the-northwest-arkansas-music-awards/#comments</comments>
		<pubDate>Sun, 06 Apr 2008 15:25:17 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Arranger Bands]]></category>

		<category><![CDATA[Arrangers]]></category>

		<category><![CDATA[Compos]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/mustin-wants-your-supports-for-the-northwest-arkansas-music-awards/</guid>
		<description><![CDATA[Mustin&#8217;s always working hard trying to gain recognition not just for himself and his work with The OneUps, but for VGM in general. He&#8217;s looking for your help to make an impact in the 13th annual Northwest Arkansas Music Awards. Voting ends April 11, so drop by and show your support:
I am nominated for a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ocremix.org/remixer/mustin/">Mustin</a>&#8217;s always working hard trying to gain recognition not just for <a href="http://www.mustinproductions.com/">himself</a> and his work with <a href="http://www.ocremix.org/remixer/theoneups/">The OneUps</a>, but for VGM in general. He&#8217;s looking for your help to make an impact in the 13th annual <a href="http://www.myspace.com/namamusicawards">Northwest Arkansas Music Awards</a>. Voting ends April 11, so drop by and show your support:</p>
<blockquote><p><em>I am nominated for a couple of <strong>N</strong>orthwest <strong>A</strong>rkansas <strong>M</strong>usic <strong>A</strong>wards (NAMAs).  With <strong>The OneUps</strong> under &#8220;Best Electronic/Groove&#8221; and myself as a Producer under &#8220;Best Studio/Producer&#8221; (Mustin Productions).</em></p>
<p><em> You can vote here:</em></p>
<p><em><a href="http://www.freeweekly.com/vote-nama-xiii/" target="_blank"></a></em></p>
<p style="text-align: center"><em><a href="http://www.freeweekly.com/vote-nama-xiii/" target="_blank"><img src="http://www.vgfrequency.com/wp-content/uploads/northwest-arkansas-music-awards-nama-xiii-logo.jpg" alt="Northwest Arkansas Music Awards (NAMA) XIII logo" height="220" width="449" /></a></em></p>
<p><em><a href="http://www.freeweekly.com/vote-nama-xiii/" target="_blank">http://www.freeweekly.com/vote-nama-xiii/</a></em></p>
<p><em> Please vote for me if you enjoy the music I make.</em></p></blockquote>
]]></content:encoded>
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		<title>OC ReMixer Jillian Goldin Wins OurStage.com Grand Prize; SGX and zircon finish top 5</title>
		<link>http://www.vgfrequency.com/oc-remixer-jillian-goldin-wins-ourstagecom-grand-prize-sgx-and-zircon-finish-top-5/</link>
		<comments>http://www.vgfrequency.com/oc-remixer-jillian-goldin-wins-ourstagecom-grand-prize-sgx-and-zircon-finish-top-5/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 18:41:37 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Arrangers]]></category>

		<category><![CDATA[Compos]]></category>

		<category><![CDATA[OC ReMix Judges Panel]]></category>

		<category><![CDATA[OverClocked ReMix]]></category>

		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/oc-remixer-jillian-goldin-wins-ourstagecom-grand-prize-sgx-and-zircon-finish-top-5/</guid>
		<description><![CDATA[OC ReMixer Jillian Goldin Wins OurStage.com Grand Prize; SGX and zircon finish top 5
By: Larry Oji, larryoji@ocremix.org
April 5, 2008
BALTIMORE, MD &#8212; Jillian &#8220;pixietricks&#8221; Goldin, OC ReMix judge and ReMixer, emerged victorious in OurStage.com&#8217;s March 2008 Music Finals. Goldin&#8217;s New Age/World channel-winning song &#8220;Hajime&#8221; bested thirty-six other channel winners out of a pool of over 30,000 [...]]]></description>
			<content:encoded><![CDATA[<p id="post_message_393788" class="forumpost"><strong><font size="3">OC ReMixer Jillian Goldin Wins OurStage.com Grand Prize; SGX and zircon finish top 5</font></strong></p>
<p>By: Larry Oji, <a href="mailto:larryoji@ocremix.org">larryoji@ocremix.org</a></p>
<p>April 5, 2008</p>
<p>BALTIMORE, MD &#8212; Jillian &#8220;pixietricks&#8221; Goldin, OC ReMix judge and ReMixer, emerged victorious in OurStage.com&#8217;s March 2008 Music Finals. Goldin&#8217;s New Age/World channel-winning song &#8220;Hajime&#8221; bested thirty-six other channel winners out of a pool of over 30,000 entries to claim first place. Along with the $5,000 Grand Prize, Goldin (<a href="http://www.jilliangoldin.com/" target="_blank">www.jilliangoldin.com</a>) is also eligible for several other prizes and awards offered by OurStage and its partners.</p>
<p>Goldin&#8217;s &#8220;Hajime&#8221; is the opening track of her original New Age/World album, <em>Origins</em>, which will be available April 22nd through her website, CDBaby.com, and Apple iTunes.</p>
<p>OurStage (<a href="http://www.ourstage.com/" target="_blank">www.ourstage.com</a>) was launched in 2007 to increase the exposure of independent musicians and filmmakers through its democratic &#8220;battle&#8221; voting system, where users are able to judge each entry against all other competitors. OurStage winners earn cash prizes, along with the potential of other perks including magazine coverage, opportunities to perform at concerts and festivals, and mentoring sessions with established musicians and filmmakers.</p>
<p>&#8220;I will also be making a donation to the community of OverClocked ReMix, because my friends and fans there have given [me] so much over the years,&#8221; said Goldin in an interview with OurStage&#8217;s Quinn Strassel. OverClocked ReMix provides support for developing artists for both game music arrangements and original music. Goldin has performed vocals for 2K Games&#8217; <em>Civilization IV: Beyond the Sword</em> soundtrack as well as session vocals for composer Christopher Tin.</p>
<p>Fellow OC ReMixers Andrew &#8220;zircon&#8221; Aversa and Danny &#8220;SGX&#8221; Adler also placed third and fourth in OurStage&#8217;s March 2008 Music Finals after wins in the Techno/Club/Dance and Electronic channels, respectively.</p>
<p><strong>About OverClocked ReMix</strong></p>
<p>Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is <a href="http://www.ocremix.org/" target="_blank">www.ocremix.org</a>, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.</p>
<p>Links:</p>
<p>*<a href="http://www.ourstage.com/winners/2008/3" target="_blank">OurStage winners for March 2008</a><br />
*<a href="http://www.ourstage.com/profile/quinn/posts/17" target="_blank">Jillian Goldin interview with OurStage’s Quinn Strassel</a><br />
*<a href="http://www.ocremix.org/remixer/pixietricks/" target="_blank">Jillian Goldin (pixietricks) at OverClocked ReMix</a><br />
*<a href="http://www.jilliangoldin.com/music/" target="_blank">Goldin&#8217;s original album, <em>Origins</em></a><br />
*<a href="http://www.ocremix.org/remixer/zircon/" target="_blank">Andrew Aversa (zircon) at OverClocked ReMix</a><br />
*<a href="http://www.ocremix.org/remixer/sgx/" target="_blank">Danny Adler (SGX) at OverClocked ReMix</a></p>
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		<title>ThaSauce Unveils Super Mario Land 2 Project</title>
		<link>http://www.vgfrequency.com/thasauce-unveils-super-mario-land-2-project/</link>
		<comments>http://www.vgfrequency.com/thasauce-unveils-super-mario-land-2-project/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 18:49:52 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Arrangement Albums]]></category>

		<category><![CDATA[Arrangement Websites]]></category>

		<category><![CDATA[Free Stuff]]></category>

		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/thasauce-unveils-super-mario-land-2-project/</guid>
		<description><![CDATA[For Immediate Release
April 1st, 2008
Contact: Tyberius H. Guenley, (suzumebachi@gmail.com)
BELEN, NM&#8211;ReMix:ThaSauce, in cooperation with Dupaszef, LLC, is proud to present Super Mario Land 2: Tremendous Achievement. Super Mario Land 2: Tremendous Achievement is an achievement unlocked in video game music remixing. Such a great achievement to have been achieved is truly an achievement in itself. Super [...]]]></description>
			<content:encoded><![CDATA[<p>For Immediate Release<br />
April 1st, 2008<br />
Contact: Tyberius H. Guenley, (suzumebachi@gmail.com)</p>
<p><strong>BELEN, NM</strong>&#8211;ReMix:ThaSauce, in cooperation with Dupaszef, LLC, is proud to present <em>Super Mario Land 2: Tremendous Achievement</em>. <em>Super Mario Land 2: Tremendous Achievement</em> is an achievement unlocked in video game music remixing. Such a great achievement to have been achieved is truly an achievement in itself. <em>Super Mario Land 2: Tremendous Achievement</em> is the remixing community&#8217;s first official Super Mario Land 2 remix project, an honorable achievement. Also an achievement, is the incredible talent involved in this achievement. Greatly achieved artists, such as:</p>
<ul>
<li> Beatdrop</li>
<li> injury</li>
<li> Children of the Washing Machine</li>
<li> that Mexican guy</li>
<li> Emmanuel Samuelson IV, Esq.</li>
<li> MC TOAD</li>
<li> OverCoat</li>
<li> that Swedish guy</li>
<li> OverCoat</li>
</ul>
<p>This achievement is available to the public at:</p>
<p><strong><a href="http://remix.thasauce.net/sml2/" target="_blank">http://remix.thasauce.net/sml2/</a> </strong></p>
<p>Downloading of this achievement is free on the condition that you share this achievement with your unachieving friends. After downloading this achievement, users are allowed to select songs from this collection of achievement and listen to them. The act of listening to these songs is an achievement all on its own. Tell your friends. And your mother. Ty Guenley, ThaSauce Admin, ReMixer, Forum Troll, IRC Troll, World of Warcraft Player, Haver of Basic Skills, Project Director for <em>Super Mario Land 2: Tremendous Achievement</em> (<a href="http://remix.thasauce.net/sml2/" target="_blank">http://remix.thasauce.net/sml2/</a>), and Generally Standup Guy, writes:</p>
<blockquote><p><em>&#8220;This is totally a crowning achievement. Not unlike the crowning of a newborn child, or like the King of Canada or something.&#8221;</em></p></blockquote>
<p>Founded in 1979, Dupaszef, LLC is a company.</p>
]]></content:encoded>
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		<title>Nobuooo: The Digg of VGM news</title>
		<link>http://www.vgfrequency.com/the-digg-of-vgm-news/</link>
		<comments>http://www.vgfrequency.com/the-digg-of-vgm-news/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 17:16:23 +0000</pubDate>
		<dc:creator>Kaleb.G</dc:creator>
		
		<category><![CDATA[Blogs]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Social Networking]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/the-digg-of-vgm-news/</guid>
		<description><![CDATA[A few days back, jeriaska messaged me to introduce his new VGM news site: Nobuooo. Initially I was skeptical, as (silly name aside) VG Frequency seemed to be filling the same role. However, after closer inspection, I realized that this was a promising new site with some good Digg-like features. Most importantly, jeriaska and the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.vgfrequency.com/wp-content/uploads/nobuooo.jpg" alt="Nobuooo logo" align="right" hspace="10" />A few days back, <a href="http://jeriaska.com/">jeriaska</a> messaged me to introduce his new VGM news site: <a href="http://nobuooo.com/"><strong>Nobuooo</strong></a>. Initially I was skeptical, as (silly name aside) VG Frequency seemed to be filling the same role. However, after closer inspection, I realized that this was a promising new site with some good <a href="http://digg.com/">Digg</a>-like features. Most importantly, jeriaska and the other contributors have been regularly updating the site multiple times per day with some quality VGM info.</p>
<p>Of note to VG Frequency is the newly posted &#8220;<a href="http://www.youtube.com/watch?v=ON1AtXU_HG4">Nobuooo Toootorial</a>&#8220;. Anybody recognize the site at 0:13? I personally think it was respectful of jeriaska to give that nod to VGF, so I have no qualms about reciprocating. Check it out. — [K(G)</p>
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		<title>VGMdb surpasses J.G.M.L. in album count</title>
		<link>http://www.vgfrequency.com/vgmdb-surpasses-jgml-in-album-count/</link>
		<comments>http://www.vgfrequency.com/vgmdb-surpasses-jgml-in-album-count/#comments</comments>
		<pubDate>Mon, 17 Mar 2008 18:38:51 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
		
		<category><![CDATA[Databases]]></category>

		<category><![CDATA[Game Soundtracks]]></category>

		<category><![CDATA[Larry Oji (Liontamer)]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/vgmdb-surpasses-jgml-in-album-count/</guid>
		<description><![CDATA[For quite a long time, the most comprehensive database of VGM albums was Japan Game Music Library, or J.G.M.L. The Japanese-language resource catalogs a whopping 7,243 albums, and is most impressively maintained by a single person, Fumiaki Kosiro.
On March 16, album number 7,244 was added to VGMdb, a five-track Legend of Zelda series fan arrangement [...]]]></description>
			<content:encoded><![CDATA[<p>For quite a long time, the most comprehensive database of VGM albums was <a href="http://kosiro.hp.infoseek.co.jp/">Japan Game Music Library</a>, or J.G.M.L. The Japanese-language resource catalogs a whopping 7,243 albums, and is most impressively maintained by a single person, Fumiaki Kosiro.</p>
<p><img src="http://www.vgfrequency.com/wp-content/uploads/vgmdb-logo.gif" title="VGMdb logo" alt="VGMdb logo" align="right" hspace="10" />On March 16, album number 7,244 was added to <a href="http://vgmdb.net/">VGMdb</a>, a five-track <a href="http://www.zelda.com/universe/"><em>Legend of Zelda</em> series</a> fan arrangement CD, <a href="http://www.vgmdb.net/db/albums.php?id=7493"><em>The Legend of Zelda EP</em></a>, arranged and performed by Echo Park group <a href="http://www.myspace.com/batphonerock">Batphone</a>. With this addition, VGMdb is now <a href="http://vgmdb.net/forums/showthread.php?t=399"><strong>the largest VGM album database on the internet</strong></a>. The milestone occurred, coincidentally, six months to the day after VGMdb <a href="http://vgmdb.net/forums/showthread.php?t=29">opened for public beta</a>.</p>
<p>And the person who submitted the album? None other than <a href="http://vgmdb.net/db/artists.php?id=1020">Larry Oji</a> himself.</p>
<p>The comparison to J.G.M.L. is a bit unfair, since VGMdb&#8217;s scope is much wider; J.G.M.L.&#8217;s focus is mainly on official, Japanese-released soundtracks and arrangement albums, while VGMdb also has many Western albums, fan arrangement albums, original works by VGM composers, game-related anime soundtracks, and so on. As such, there are still quite a few albums listed on J.G.M.L. that VGMdb does not contain.</p>
<p>Still, it was an exciting milestone to break, and there is still a wealth of unlisted albums remaining to be added, as well as other features and site improvements. Here&#8217;s to 10,000!</p>
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		<title>VGM Rush launches version 2</title>
		<link>http://www.vgfrequency.com/vgm-rush-launches-version-2/</link>
		<comments>http://www.vgfrequency.com/vgm-rush-launches-version-2/#comments</comments>
		<pubDate>Sun, 16 Mar 2008 14:10:15 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
		
		<category><![CDATA[Composers]]></category>

		<category><![CDATA[Game Soundtracks]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/vgm-rush-launches-version-2/</guid>
		<description><![CDATA[I wrote a while back about the launch of VGM Rush, a site devoted to Western video game music. VGM Rush had a promising start, featuring such content as an amazing interview with Alexander Brandon that I pimped in my previous post (seriously, read it if you haven&#8217;t), but since December or so, updates to [...]]]></description>
			<content:encoded><![CDATA[<p>I wrote a while back about <a href="http://www.vgfrequency.com/vgm-rush-interviews-alexander-brandon/">the launch of VGM Rush</a>, a site devoted to Western video game music. VGM Rush had a promising start, featuring such content as an <a href="http://www.vgmrush.com/articles/interviews/alexander_brandon.html">amazing interview with Alexander Brandon</a> that I pimped in my previous post (seriously, read it if you haven&#8217;t), but since December or so, updates to the site have been sporadic. The original version of the site used static HTML for its pages, meaning updating the site could involve making edits to a lot of files and generally be difficult.</p>
<div style="text-align: center;"><img src="http://www.quiteajolt.com/vgf/misc/vgmrush.jpg" width="400" height="125" alt="VGM Rush logo" /></div>
<p>The reason behind the slowdown was that <a href="http://www.vgmrush.com/about/staff/rimo.html">Rimo</a>, the man behind the site, was working on an overhaul, including a switch to PHP and MySQL to store data and generate pages. The coding is complete, <a href="http://www.vgmrush.com/"><strong>VGM Rush is back</strong></a>, and new content should be streaming in.</p>
<p>In fact, new content is already streaming in; since the relaunch, four new composers have had biographies and works list added to the database, and five album reviews were added, courtesy of <a href="http://orion-mk3.livejournal.com/">orion_mk3</a>, a fellow who works with me at <a href="http://sotw.info/">Song of the Week</a>. Check out the new stuff, and hope along with me that the vein isn&#8217;t tapped out for a long time.</p>
<p>Also feel free to shoot me for that last sentence if you deem it necessary.</p>
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		<title>8bitpeoples unveils redesigned website</title>
		<link>http://www.vgfrequency.com/8bitpeoples-unveils-redesigned-website/</link>
		<comments>http://www.vgfrequency.com/8bitpeoples-unveils-redesigned-website/#comments</comments>
		<pubDate>Sun, 16 Mar 2008 09:23:32 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
		
		<category><![CDATA[Chiptunes]]></category>

		<category><![CDATA[Netlabels]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/8bitpeoples-unveils-redesigned-website/</guid>
		<description><![CDATA[
8bitpeoples is an artist collective and netlabel centered on chiptunes. Their eighty-two releases, almost all of which are freely available to download from their website, span tunes written for recorded from an NES, chiptune rock, and even a release by virt (with a contribution by Shnabubula).
On March 15, they unleashed a brand new site design [...]]]></description>
			<content:encoded><![CDATA[<div style="float: right; padding-left: 10px;"><img src="http://www.quiteajolt.com/vgf/misc/8bp_top_left.gif" width="200" height="50" alt="8bitpeoples logo" /></div>
<p>8bitpeoples is an artist collective and netlabel centered on chiptunes. Their eighty-two releases, almost all of which are freely available to download from their website, span <a href="http://www.8bitpeoples.com/discography/8BP076">tunes written for recorded from an NES</a>, <a href="http://www.8bitpeoples.com/discography/8BP065">chiptune rock</a>, and even a <a href="http://www.8bitpeoples.com/discography/8BP071">release by virt</a> (with a contribution by <a href="http://www.ocremix.org/remixer/shnabubula/">Shnabubula</a>).</p>
<p>On March 15, they <a href="http://www.8bitpeoples.com/"><strong>unleashed a brand new site design onto the world</strong></a>, designed by <a href="http://www.8bitpeoples.com/artist/minusbaby">minusbaby</a> and coded by openBack, two of the official 8bp posse. The site is not yet operating at 100%; several sections, such as the retro artpacks and hardware and software sections, are currently under construction for expansion, but all the <a href="http://www.8bitpeoples.com/discography">music</a> is available for consumption. Additionally, there&#8217;s now an <a href="http://www.8bitpeoples.com/store">8bitpeoples</a> shop, featuring a professionally produced copy of their two-CD fiftieth album, <a href="http://www.blipfestival.org/">Blip Festival</a> shirts and a DVD of the 2006 event, and a <a href="http://www.littlesounddj.com/lsd/">Little Sound Dj</a> cartridge.</p>
<p>I&#8217;ve noticed occasional slow load times and generic errors while loading pages, hopefully both of which will be fixed once the new site is broken in. Check it out, and long live the chiptune.</p>
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		<title>Blue Dragon soundtrack to receive U.S. release</title>
		<link>http://www.vgfrequency.com/blue-dragon-soundtrack-to-receive-us-release/</link>
		<comments>http://www.vgfrequency.com/blue-dragon-soundtrack-to-receive-us-release/#comments</comments>
		<pubDate>Sun, 16 Mar 2008 07:25:11 +0000</pubDate>
		<dc:creator>CHz</dc:creator>
		
		<category><![CDATA[Game Soundtracks]]></category>

		<category><![CDATA[Record Labels]]></category>

		<category><![CDATA[Sales Pitch]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/blue-dragon-soundtrack-to-receive-us-release/</guid>
		<description><![CDATA[Blue Dragon is an Xbox 360 game released on December 7, 2006, in Japan, and August 29, 2007, in the United States. The soundtrack, composed by Nobuo Uematsu, was released by Aniplex on December 13, 2006, in Japan.

A United States reprint will be released on March 25 by Sumthing Else Music Works, who publish a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.xbox.com/en-us/games/b/bluedragonxbox360"><em>Blue Dragon</em></a> is an Xbox 360 game released on December 7, 2006, in Japan, and August 29, 2007, in the United States. The <a href="http://vgmdb.net/db/albums.php?id=3682">soundtrack</a>, composed by <a href="http://www.ocremix.org/composer/id/3/nobuo-uematsu/">Nobuo Uematsu</a>, was released by <a href="http://www.aniplex.co.jp/">Aniplex</a> on December 13, 2006, in Japan.</p>
<div style="text-align: center;"><img src="http://www.quiteajolt.com/vgf/misc/bluedragoncover.jpg" width="300" height="265" alt="Blue Dragon Original Soundtrack cover" /></div>
<p>A <a href="http://vgmdb.net/db/albums.php?id=7485"><strong>United States reprint will be released on March 25</strong></a> by <a href="http://www.sumthing.com/">Sumthing Else Music Works</a>, who publish a variety of different music, including <a href="http://www.sumthing.com/catalogue_genre.aspx?id=22">the soundtracks to several Western games</a>, like the <a href="http://www.bungie.net/"><em>Halo</em> series</a>, <a href="http://gearsofwar.com/"><em>Gears of War</em></a>, and <a href="http://masseffect.bioware.com/"><em>Mass Effect</em></a>. The album, which contains the same tracks as the Japanese release, is available for pre-order for <a href="http://www.amazon.com/gp/product/B0014567LG/">$15.98 at Amazon.com</a>.</p>
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		<title>Music 4 Games discusses God of War: Chains of Olympus with Gerard Marino</title>
		<link>http://www.vgfrequency.com/music-4-games-discusses-god-of-war-chains-of-olympus-with-gerard-marino/</link>
		<comments>http://www.vgfrequency.com/music-4-games-discusses-god-of-war-chains-of-olympus-with-gerard-marino/#comments</comments>
		<pubDate>Sun, 09 Mar 2008 04:55:43 +0000</pubDate>
		<dc:creator>Larry Oji</dc:creator>
		
		<category><![CDATA[Composers]]></category>

		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.vgfrequency.com/music-4-games-discusses-god-of-war-chains-of-olympus-with-gerard-marino/</guid>
		<description><![CDATA[Music 4 Games&#8216; Jayson Napolitano conducted a lengthy interview with God of War: Chains of Olympus composer Gerard Marino at GDC08. Marino had plenty of enthusiastic comments for Chains of Olympus, revealing that he didn&#8217;t have to sacrifice anything substantive in creating the soundtrack for the PSP.

Marino also shed light on the tools used to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.music4games.net/">Music 4 Games</a>&#8216; <a href="http://www.myspace.com/arcubalis">Jayson Napolitano</a> <strong><a href="http://www.music4games.net/Features_Display.aspx?id=204">conducted a lengthy interview</a></strong> with <a href="http://www.us.playstation.com/GodofWar_ChainsofOlympus/"><em>God of War: Chains of Olympus</em></a> composer <a href="http://www.ocremix.org/composer/id/533/gerard-k-marino/">Gerard Marino</a> at <a href="http://www.gdconf.com/">GDC08</a>. <a href="http://www.gerardkmarino.com/">Marino</a> had plenty of enthusiastic comments for <a href="http://en.wikipedia.org/wiki/God_of_War:_Chains_of_Olympus"><em>Chains of Olympus</em></a>, revealing that he didn&#8217;t have to sacrifice anything substantive in creating the soundtrack for the <a href="http://www.ocremix.org/system/psp/">PSP</a>.</p>
<p style="text-align: center"><img src="http://www.vgfrequency.com/wp-content/uploads/god-of-war-chains-of-olympus.jpg" alt="God of War Chains of Olympus" /></p>
<p>Marino also shed light on the tools used to create the soundtrack, as well as the unorthodox (yet somewhat refreshing) scenario of composing the music before the game was significantly completed, analogous to the creative process to some spaghetti western film scores. Certainly an interesting comparison, one I can safely say I&#8217;ve not seen mentioned anywhere else before. Did Marino feel any benefit from the situation he was placed in? You&#8217;ve gotta visit M4G to find out. (Side note: I&#8217;d actually love to find out which VGM composers have directly been influenced by spaghetti western scores.)</p>
<p>Jayson and Gerard also got into the very interesting debate on whether it&#8217;s more effective for the the games and game music industries to digitally release soundtracks for free rather than physical releases. Based on all of that, along with Marino&#8217;s thoughts on his musical growth, and a quick mention of OC ReMix, you&#8217;ve definitely got another great read from Music 4 Games.</p>
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