Archive for the ‘Conventions’ Category

Chris Hülsbeck releases original album, “Number Nine”

Sunday, September 16th, 2007

Chris Hülsbeck - Number NineAs mentioned last week on Remix64, legendary Commodore composer Chris Hülsbeck recently released a new original album, Number Nine, available through synSONIQ Records. The official world premire of the album was at the Fifth Symphonic Game Music Concert, part of Games Convention 2007 this past August out of Leipzig, Germany.

There’s some VGM to be found as well, as the bonus track concluding the disc is the “Turrican 3 Suite” as performed at the Fourth Symphonic Game Music Concert, part of Games Convention 2006. Would Hülsbeck steer you wrong? C’mon now.

Video Games Live CD announced

Friday, September 7th, 2007

This morning, the EMI Classics record label and Video Games Live announced Video Games Live: Greatest Hits – Volume One, a compilation of segments played in live VGL shows:

Video Games Live: Greatest Hits – Volume One includes medleys from some of the biggest games ever released, including Zelda, Mario, Halo, Warcraft, Sonic, Tron, Myst, Civilization IV and Final Fantasy. The anthology CD was compiled by renowned video game composers and Video Games Live co-creators Tommy Tallarico and Jack Wall.

Video Games Live: Greatest Hits – Volume One cover

The album was performed by the Slovak National Orchestra, Crouch End Chorus, and Martin Leung, the Video Game Pianist, and recorded at Abbey Road Studios in London, which in the past has recorded albums from big name bands like Pink Floyd and The Beatles, as well as many film soundtracks like those of Star Wars Episodes I-III and V-VI and the three Lord of the Rings movies. The album will be released on October 15, coinciding with the VGL concerts on October 19 at the E for All Expo in Los Angeles and October 22 at the London Games Festival.

TooManyGames from Reading, PA (8/26) Report

Tuesday, August 28th, 2007

Twas a good day in Reading this past Saturday spreading the OCR gospel at TooManyGames. Along with helping Carlson Stevens of Mad-Gear with his merchandise, djpretzel and I spent the day introducing many people to the concept of OverClocked ReMix as well as selling our own t-shirts and hoodies and catching up on our game nostalgia.

Founded and orgazined by Chuck Whitby (pictured at left), TooManyGames is retrogamer heaven. Sure, there were current games there as well, with Chuck himself rocking the hell out of Guitar Hero II with five buttons, along with tournaments for the hard-hitting Super Smash Bros. Melee and the not-as-hard-hitting but always fun Wii Sports: Bowling. But the soup of the day was old-school, with tons of classic gaming systems, games and peripherals.

Until TooManyGames, I had no conception of a Dreamcast fishing pole peripheral. But indeed, there it was. Neo-Geo MVS arcade game catridges bigger than VCR cassettes? You got it! Super Famicom and Mega-CD games? The imports flow like wine! Ataris, Commodore 64s, Intellivisions? You already know the answer! With no exaggeration, TooManyGames truly lives up to its name.

On the work side as it were, Carlson brought along a PA system that we were able to use to play OC ReMixes throughout the entire day, providing a great ambiance for the event. And with 93 hours of music to choose from, we had fun picking tracks to keep things moving as well as fielding a lot of game requests for attendees! Part of the fun was djpretzel hearing some of the older mixes and commenting on how kickass they were. With so many OC ReMixes out there today, sometimes we all need the reminder. Of note, po! & Joshua Morse’s Breath of Fire III collab “Watermelon Flava” and DHS’s Human Race mix “Bando alle Seghe.”

One great thing about selling merchandise for OCR is knowing that the goods aren’t poorly-made junk. One lucky new owner of a large hoodie was impressed by how soft the material was and how durable and comfortable the hoodie felt while wearing it. I’ve actually yet to snag mine, but I’ve already PayPal’ed the OCR account with my purchase, so I’m all set for next winter.

We definitely enjoyed the event and, besides being vendors, all three of us with Mad-Gear & OCR walked away from TooManyGames with some spirit-lifting swag for ourselves. Carlson scored a very rare NEC PC-FX for $100, while djpretzel saw a Sega Master System in good condition (with the original box, no less) and plunked down $45. Carlson hooked him up with a copy of Double Dragon for the Master System on the house, while djp also scored several additional titles including Hang-On/Safari Hunt, Great Basketball, Great Golf and Pro Wrestling.

Myself, I always regretted not buying a Sega Dreamcast back when the system was discontinued and they were priced at $50. So when I saw one on sale for $25, with two controllers even, my money was as good as gone. I can now get back to playing Capcom vs. SNK 2, Street Fighter Alpha 3 and Street Fighter III: 3rd Strike! If you’re looking for a fight in DC…

I definitely hope we at OCR can trek back up for next year. If you’re in the hunt for a good retrogaming experience, TooManyGames is a great spot for y’all in the Northeast US. Check them out, along with their list of vendors (especially Mad-Gear, the ONLY vendor inspired by Final Fight), and give them your support.

Review and video of The OneUps at Penny Arcade Expo

Monday, August 27th, 2007

A few days ago, Larry reported that The OneUps would be performing at this year’s Penny Arcade Expo in Seattle. Frank Caron, a writer for Opposable Thumbs, Ars Techinca’s “journal devoted to games and toys,” wrote a review on The OneUps’ performance.

For a band that neither Ben nor I had heard of before, The OneUps put on a rock-solid show that ignited the crowd on numerous occasions. They showcased music from a treasure trove of age old games using a full seven piece band and unvieled a two piece keyboard duet called “Final Fanboy.” Plowing through a strong hour-and-a-half long set, The OneUps won the favor of the Main Theater’s near-capacity crowd.

The full review can be read here.

Sean and Coop of Gamervision also attended The OneUps’ concert, and posted a video on YouTube of highlights of their performance:

The songs in the video are:

  1. 0:23-0:44: “Sub Castle BGM” from Super Mario World (SNES)
  2. 0:44-1:30: “Korobeiniki” from Tetris (Game Boy; originally a folk tune)
  3. 1:30-2:10: “Match BGM” and “Get Up!” from Punch-Out!! (NES)
  4. 2:10-2:50: “Green Hill Zone” from Sonic the Hedgehog (Genesis)
  5. 2:50-3:42: “Brinstar - Dense Vegetation Area” from Super Metroid (SNES)
  6. 3:42-4:14: “Dark Mountain Forest” from The Legend of Zelda: A Link to the Past (SNES)
  7. 4:14-4:31: “BALROG [Spain]” from Street Fighter II: The World Warrior (SNES)
  8. 4:38-5:52: “Mii Channel BGM” from the Wii system software

Enjoy the footage of Arkansas’s premier Celine Dion cover band.

Headed out to TooManyGames…

Sunday, August 26th, 2007

Along with our bro C of Mad-Gear LLC, djpretzel and I are literally minutes away from trucking up to Reading, PA for this year’s TooManyGames convention.

We’ll be helping C sell Mad-Gear’s eclectic game offerings, spanning many rare titles, as well as pimping out OCR t-shirts and hoodies, and spreading the good word about OverClocked ReMix. If you’re reading this and in the area, the event starts at 11AM and the admission is only $2. Hope to see you there.

The OneUps take over Penny Arcade Expo

Friday, August 24th, 2007

Ok, well in a perfect world, they’d have taken over Penny Arcade Expo. With prejudice. But as such, they’re just performing. Today. I’m jealous, but we wish these bros the best, for undoubtedly their biggest performance to date at Seattle’s Washington State Convention & Trade Center.


When they were announced for PAX back in March, what resulted was a humongous influx of traffic to OneUp Studios and new fans for The OneUps. They look to be going stronger than ever headed into the festival where they’ll be performing along with the NESkimos (also on today) and Minibosses (closing things out Saturday).

8-Bit Artist, 16-Bit Genocide

Tuesday, August 7th, 2007

Chris “8-Bit Artist” Olan is out of steam for now. As he announced this past June, he’s gonna be going on an indeterminate hiatus once the upcoming video game music and art showcase 16-Bit Genocide goes down. That’s Saturday, August 25th in Baltimore, MD. If I wasn’t headed to Too Many Games with Mad-Gear the following day in Reading, PA, I’d be there.

Garish looking promotional poster, but it gets the job done. :-D On top of the great bands there (The Protomen, Entertainment System, Powerglove, Anamanaguchi, This Place is Haunted and Temp Sound Solutions), there are gonna be some artists there also bringing the nostalgia, including Chris.

Now every time Chris posts something on his DeviantArt page, I check it out, but his recently posted piece from Super Mario All-StarsSuper Mario Bros. 3 blew me away:

Pretty swanky, eh? And many of those are configurable pieces. Read up on it.

Wait. 3 fireballs at once??? Blasphemy!

I kid, enjoy.

Otakon 2007 from Baltimore, MD (7/21-7/22) Report

Thursday, July 26th, 2007

July 22: It’s 2:26 AM, i.e. it’s pretty late. The current music of choice is a great new mix that has yet to be posted to OCR by DrumUltimA and his mom, who I’ve been given to go-ahead to now refer to as MomUltimA. It’s from Kingdom Hearts: Chain of Memories, so if you’re a fan of the series, you’ll definitely have to check it out. If you’re not a fan of the series, you’ll nonetheless have to check it out. It’s that well-done. Right now, I’m sitting in the darkness of djpretzel’s living room. His dual screens are dark. zircon’s laptop on my left is off and pixietricks’s Apple laptop on my right is running a very trippy screensaver. Over in OCR-land, we’ve had a quite an eventful weekend.

At Otakon 2006 last year, I had to wait in line to get into the Baltimore Convention Center, and I spent a lot of time worrying about the potential attendance in the back of my head. Being OCR’s first year at Otakon in 2006, I wondered whether the audience of a predominantly anime-themed convention would be there for a panel on video game music. That year, I only managed to get my convention pass and make it into our panel’s room with 2 minutes to spare. As I ran as fast as I could to join the OCR staff on stage, it was only having made it 3/4ths of the way into the room that I noticed the room was packed. For a 750-seat capacity room, I’m pretty sure we had about that almost number of people. For any scattered empty seats, we had people standing or sitting on the side.

Otakon 2007 logoThis year, I was able to preregister and get in immediately, so I spent much of the hour before our panel handing out glossy OCR fliers and plugging the pending festivities. “Video Game Music, 10 o’clock, Panel 4!” was heard by many people over and over again as they neared the escalator that would take them up to potential VGM bliss. As I went up at 9:50 (10 minutes before showtime) to refill on fliers, the room couldn’t have been more than 15% full, and I was worried that we had a complete bomb on our hands. I mean, what could have rationalized not having a full house this year compared to last year?

So I grabbed more fliers and made sure I continued pimping the panel. It was only at 9:55 when I went back up that I realized how much traffic was actually going into our room. That’s not to say the credit goes to me, but I was certainly relieved to know that we hadn’t lost our touch.

The panel itself was absolutely great. I’m not sure why the lights were low, but the atmosphere was also brighter last year. But it was the fans who came by to see us that really made everything click. The crowd was more independently enthusiastic last year, perhaps because it was our first time there, but once we got more interactive with the panel (including a Name That Tune contest), things really lit up and we connected with our audience more. Plus I’m a big fan of keeping things fun and loose in terms of presentation. A lot of panels are too dry, and I felt we initially came off that way, so cracking jokes made the time fly by and kept the presentation light.

After the formal presentation was over, we sold a lot of t-shirts and hoodies, as well as original CDs by SGX and zircon. The clothing was all non-profit and able to help pay for bandwidth costs and printing the gear in the first place. One thing we’ll definitely do next year with the presentation is upgrade things to more of a video format. We definitely don’t wanna have people staring at PowerPoint slides all day when we can do more to trick it out and give it a more entertaining feel. Feedback from OCR regulars as well as panel attendees encouraged us to make our presence felt at other fan conventions, so we’re now looking into expanding our con schedule, and hope to have some news in the next couple of months.

July 23: Briefly, besides the actual panel presentation, I had the great pleasure of meeting lots of OC ReMixers for the very first time, including old schoolers Dale North, Injury, MIDIman, and Xaleph as well as Final Fantasy Tactics/Breath of Fire V/Final Fantasy XII composer Hitoshi Sakimoto, Eminence concertmaster Hiroaki Yura and Electronic Arts’ Michael “Piano Squall” Gluck, who provided us on staff with copies of his MS benefit album GAME: Game & Anime Music Emotions. We had a great time getting OCR contributors to sign the brand new OCR guitar, part of pixietricks‘ costume as OCR-tan, our official mascot. After all was said and done, zircon and pixietricks killed time at the apartment of myself and The Lady, where Paige and I cooked a huge Italian dinner for 4 and shot the shit with them before I saw them off at Union Station that evening as they headed back to Baltimore.

As per last year, Otakon was huge success in getting the word out on OCR. As I mentioned, this year (along with the great reception last year), has motivated us even more to pursue other convention appearances and performances in the future. When we get idea of when that will be, we’ll certainly let y’all know over at the OC ReMix main page and forums. Thanks to everyone who turned out at Otakon to learn more about video game music and show their support for OCR. We look forward to seeing you next year!

bustatunez scores Hellgate: London trailer, revealed at E3

Monday, July 23rd, 2007

I had the pleasure of finally meeting Wilbert “bustatunez” Roget, II at the Video Games Live OCR meetup in Washington, DC. But we actually used to both reside in New Haven, CT, my hometown, and where Will attended Yale University for his music degree (man, how my life would have been different had I gone there). We tried meeting up during Will’s last few months there before he graduated but couldn’t work out our schedules, so it was excellent finally getting to shake his hand and shooting the shit with him.

At the VGL DC meetup, Will was only at liberty to say that he has just scored the trailer for an upcoming game and that the trailer was set to debut at E3. Besides being excited for the opportunity, he wouldn’t tell us anything more, not even what genre the game even was. So just to let Flagship Studios know, he held VERY tightly to his NDA!

But with E3 now in the past, Flagship Studios (spun off from Blizzard North and responsible for the Diablo franchise) recently took the Hellgate: London trailer public. GameSpot has a great-quality version of the trailer to check out.

Now, I’m not about to praise the trailer merely to pay lip service to Flagship and suck up on behalf of anyone. Anyone familiar enough with the business of games knows that there are (unfortunately) a lot of games with great soundtracks that end up having awful “everything else”. But this trailer looked REALLY polished. It may be for a game, but Hellgate: London has what looks like a straight up movie trailer.

There’s no guarantee Will will be involved with the actual game soundtrack itself, but hitting paydirt with the release of this trailer is a potentially great sign of things to come for a young, talented composer like bustatunez. Be sure to give the trailer a look and send some congratulations Will’s way for one of his first professional gigs, as I hope it’s the start of a fruitful career in video game music.

We’s goin’ to Otakon!

Tuesday, July 17th, 2007

Now I’m no anime geek, but I do love spreading the gospel and playing video games with the peeps. So I look forward to Otakon in Baltimore, Maryland once again this weekend. Courtesy of our crew of djpretzel, zircon, pixietricks and myself, OC ReMix will be officially representing there on Friday, July 20th for our second annual panel. OCR’s latest press release gives the dirt.

Last year featured two hilarious guys cosplaying Maniac Mansion: Day of the Tentacle. Who knows who’ll be there this year. The Phoenix Wright girls from Video Games Live plan to make an appearance.

Dale North (providing coverage for Destructoid), Injury, José the Bronx Rican, MIDIman, and Xaleph plan on being there, and SGX will be arriving later in the day on Friday.

I’m also looking forward to two of the con’s musical guests in particular. Hitoshi Sakimoto (Final Fantasy XII, Final Fantasy Tactics, Breath of Fire V) with be at the con, also performing alongside part of the Eminence symphony orchestra.

If you see anyone with OC ReMix t-shirts on, let them know how sexy they look. Hope to see you there.