Archive for the ‘Games’ Category

OC ReMixer & DDR Musician Dain ‘Beatdrop’ Olsen Interview & New MMX3 ReMix!

Saturday, June 21st, 2008

By: David Lloyd, dlloyd@ocremix.org

“Whether I’m writing an original or remixing something from a video game, my inspirations never change. My music listening history is one big collage, and I try to pull on all of that.

- Dain Olsen, OC ReMix Interview

June 21, 2008

Fairfax, VA — OverClocked ReMix today published an interview with OC ReMixer & Dance Dance Revolution musician Dain “Beatdrop” Olsen, in addition to posting a brand new ReMix of his from the soundtrack to Capcom’s Mega Man X3 for the SNES. Dain talks about the creation of his latest mix, his approach to mixing game music, and his involvement with Konami’s DDR competition, which landed him a spot on the soundtrack to Dance Dance Revolution SuperNOVA 2.

The interview is available online at:

http://www.ocremix.org/info/ReMixer_Interview:_Beatdrop_%28Dain_Olsen%29

Mega Man X3 ‘Revolutions’ is available for streaming and free download at:

http://www.ocremix.org/remix/OCR01727/

About OverClocked ReMix

Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.

OC ReMix Interviews Wipeout composer Tim Wright (CoLD SToRAGE)

Thursday, June 5th, 2008

By: Larry Oji, larryoji@ocremix.org

“A good tune is a good tune. That’s basically it! If a melody can stand the test of time when it’s being played with a one channel sine wave, then it can stand being a fully orchestrated piece of music. I guess really it’s substance over style.”

- Tim Wright, OC ReMix Interview

June 5, 2008

Fairfax, VA — OverClocked ReMix today published its first video game composer interview, with pioneering British VGM composer Tim “CoLD SToRAGE” Wright. Wright helped usher electronica into professional game scores with his work on the landmark racing title Wipeout, released in 1995 by Psygnosis for the then-emerging Sony PlayStation. The interview touches on other career highlights such as Wright’s days composing for the Commodore Amiga, his development of popular music creation programs eJay and MUSIC (a.k.a. MTV Music Generator), and his upcoming original album, CoLD SToRAGE HD, which functions as an unofficial soundtrack to Sony’s latest title in the Wipeout franchise, Wipeout HD for the PlayStation 3.

The interview is available online at http://www.ocremix.org/info/Composer_Interview:_CoLD_SToRAGE_%28Tim_Wright%29.

Conducted by site staff, OC ReMix interviews cover major aspects of a composer’s career, featuring targeted questions unique to each subject, as well a standard list of questions that specifically delve into a musician’s formative years, creative inspirations, and views on the current state of the game music industry. This unique format presents both a contemporary look at a composer’s recent activities as well as more comprehensive questions about the nature of video game music composition.

About OverClocked ReMix

Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.

Links

Composer Spotlight #5: Akihiko Mori

Tuesday, June 3rd, 2008

Eleven years ago, Akihiko Mori passed away from cancer. Even though his last work was in 1996, he to this day stands as one of my favorite VGM composers of all time.

Works featured in this post:

  • Gokinjo Bouken Tai (SNES)
  • Kidou Senshi Z Gundam: Away to the Newtype (SNES)
  • Mystic Ark (SNES)
  • Shien’s Revenge (SNES)
  • Wonder Project J: Mechanical Boy Pino (SNES)
  • Wonder Project J2: Josette of Corlo Forest (SNES)

full list of works

~~~~~~~~~~~~

Mori worked at a company called Mint, which did sound development for video games. Thus, in addition to composing for some games, he also adapted music for the SNES sound driver developed by Mint. Two such games, Bounty Sword and Lennus II: Fuuin no Shito (Lennus II: Apostles of the Seals, Japan-only sequel to Paladin’s Quest), were composed by veteran game and anime composer Kouhei Tanaka, and actually have rather decent orchestral soundtracks. The over fourteen minute staff roll from Lennus II is particularly impressive.

But I guess maybe I should go on with Mori’s own compositions?


“Land Exploration”
Kidou Senshi Z Gundam: Away to the Newtype (SNES)


“bon voyage! ~ Come On! To the Skies! Medley”
arranged from Wonder Project J2: Josette of Corlo Forest (N64)


“Mountain”
Gokinjo Bouken Tai (SNES)

I could devote an entire post just to Gokinjo Bouken Tai’s soundtrack, one of the very best the SNES has to offer, but I’ll limit myself to one more track. Mori’s battle themes stand out to me as some of the best done by any composer, with the normal battle theme from GBT leading them all with its jazz stylings and madcap energy.


“Battle”
Gokinjo Bouken Tai (SNES)


“Bad Dream”
Shien’s Revenge (SNES)
co-composed with Tsukushi Sasaki

Overall, Mori’s battle theme work shines brightest in Mystic Ark, the Japan-only sequel to The 7th Saga. Mystic Ark is one of three games Mori composed to receive a soundtrack release, but unfortunately the album is marred by a defect, a hiss in the left channel audio.


“Hey! Don’t Attack Me!”
Mystic Ark (SNES)


“Your Fighting Eyes Are Always Beautiful”
Mystic Ark (SNES)


“Are You the True Form of Darkness?”
Mystic Ark (SNES)

I suppose it’s rather cliché to leave the ending themes for last, but this is a post in memory of one of my all-time favorites, so I’m going to get as sappy as I want to.


“Ending”
Shien’s Revenge (SNES)
co-composed with Tsukushi Sasaki


“Ending”
Wonder Project J: Mechanical Boy Pino (SNES)

OC ReMix fans! Want to come to the ultimate meetup?

Sunday, June 1st, 2008

We think you need to. For the past two years, we’ve been attending this event called MAGFest (that is, the Music and Gaming Festival). Short of knocking on djpretzel’s, zircon’s or my (Liontamer’s) door, this will be one of the best chances to not only meet us, the crew behind OC ReMix, but also to meet a whole ton of OC ReMixers. Not only that, but you’ll get to spend New Year’s weekend with us and party it up. This will be the seventh time they’ve thrown this shindig!

If you’re at all into video games and music, this will be the place to be this upcoming year. There’s so many fun things to do, you’ll wonder where your weekend went! Video game composers like Howard Drossin (with several Sonic titles to his credit) and Jake “virt” Kaufman (Contra 4 and TMNT on the DS) will be around. And Friday and Saturday nights are filled with concerts from video game bands! The Advantage, Minibosses, and NESkimos have all performed there in the past. This year’s lineup of bands will be out soon, including some familiar names from OCR.

The best part is that even after all of that, you haven’t even experienced half of the event! You can hit the video room and watch game movies and cartoons, buy stuff from the people in the marketplace, go to video game panels and discussions (including our own OC ReMix bash), or just play games the whole time. There’s over 10,000 square feet of just console, PC, and even arcade games, and it doesn’t close AT ALL during the entire duration of the event. If you want to play Rock Band on a stage for hours on end with José the Bronx Rican, you can! Or if you wanna challenge James Rolfe, the Angry Video Game Nerd, go ahead and call him OUT!

Here’s what me and some other folks had to say about last year’s MAGFest:
* http://www.vgfrequency.com/magfest-6-from-alexandria-va-13-day-1-report/
* http://www.destructoid.com/magfest-vi-highlights-65679.phtml
* http://revver.com/video/625357/magfest-vi/
* http://www.megatonik.com/2007/12/18/we-rock-hard-we-play-hard-magfest-cometh/
* http://gamemusic4all.blogspot.com/2008/01/magfest-vi-wrapup.html

Now that you want to go, lemme mention the important stuff:
- It’s in Alexandria, VA, in a 5-star Hilton, which is a quick ride from DC (Reagan National Airport).
- It’s Thursday-Sunday, Jan 1-4, 2009. If you’re not free on New Year’s Day, you can come Friday and not miss too much.
- Like many good things, it costs money. But $40 isn’t too bad for all weekend!

And here are a few links for you:
* Their site: http://magfest.org/
* The info on the hotel and directions: http://magfest.org/info/
* The preregistration page: http://courtwright.org/magfest/preregistration

Preregister for MAGFest soon to make sure you’re there! Their hotel is already accepting room reservations, and they even got the rates down for us that aren’t so lucky in the money department. It’s only $99 a night to stay at the hotel MAGFest is in, and come on, it looks like the Citadel! Split it with a few friends and that price goes down VERY fast. If you’re already sold on it, call them up and reserve a room at 703-845-1010 any time of day (they’re a hotel, ya know).

Let them know MAGFest and OC ReMix sent you (and make sure to be at the OC ReMix panel), and we’ll see you there!

Larry “Liontamer” Oji
Head Submissions Evaluator, OverClocked ReMix
Creator, VG Frequency
http://www.ocremix.org
http://www.vgfrequency.com

Music 4 Games sits down with the soundtrack team for Ubisoft’s Haze

Monday, May 19th, 2008

Just a quick plug today for M4G’s interview with the composer team of the very-soon-to-be-released PlayStation 3 exclusive Haze, Ubisoft’s answer to the Halo franchise in the latest round of the console wars.

Composers Christian Marcussen, Cris Velasco and Sascha Dikiciyan were joined by audio lead Graeme Norgate for an all-encompassing look at the creative process behind the game’s soundtrack. Norgate mentioned that if you’d like to see a soundtrack release, you can help by beating down Ubisoft’s door, so be sure to let the company know if you like what you hear!

Haze screenshot

Rockstar Games and Future Green Entertainment announce Grand Theft Auto IV: Liberty City Invasion soundtrack

Thursday, May 15th, 2008

Rockstar Games and Future Green Entertainment have announced the release of an original production album from The Evil Genius DJ Green Lantern featuring music from and inspired by Grand Theft Auto IV.

Containing eight brand new tracks crafted exclusively for DJ Green Lantern’s “Liberty City Invasion” radio show on the in-game radio station “The Beat,” as well as eight new songs directly inspired by Grand Theft Auto IV, The Evil Genius DJ Green Lantern has created an epic urban soundtrack. This special album release features an incredible lineup of hip-hop, reggae and R&B superstars including heavyweights Busta Rhymes, Wyclef, Fat Joe, Styles P and Fabolous as well as up-and-coming artists Mavado, Uncle Murder and Future Green Entertainment’s own Johnny Polygon, Qadir and more.

Singles include “Where’s My Money” from Busta Rhymes and “Nickname” from the brand new artist Qadir. The perfect summer anthem “I’m So Fly,” featuring Fat Joe and Fabolous is inspired by Grand Theft Auto IV and while included on the album is not in the game.

“The Grand Theft Auto games have always featured stunning soundtracks and the amount of eclectic music in Grand Theft Auto IV goes above and beyond anything we have been able to do before” said Sam Houser, Founder and Executive Producer of Rockstar Games, “DJ Green Lantern’s contributions give the soundtrack a true New York flavor and we’re excited to be releasing his full album to fans.”

Liberty City Invasion: Music From and Inspired by Grand Theft Auto IV cover

“From making mixtapes, to being on the radio, to touring with the biggest artists on the planet, and then for the biggest video game title to solicit me to create exclusive music is something most people could only dream about, it’s like a graduation,” said Green. “Rockstar Games understood what I bring to the table as far as not just presenting music, but creating music.”

Green Lantern originally came to prominence in the mixtape scene by consistently featuring exclusive self-produced music with hip-hop superstars like Eminem, Jay-Z, The Beastie Boys, Mike Shinoda’s Fort Minor, D-Block, Busta Rhymes, Mobb Deep and many more. This led to an acclaimed career as a proper music producer in his own right which has yielded such Billboard hits as “Number One Spot” by Ludacris and “In The Ghetto” by Busta Rhymes featuring Rick James as well as the street hits Akon “Ghetto” feat. Notorious B.I.G. and 2Pac, Uncle Murda’s “Bullet, Bullet,” and many more. Green Lantern can be heard every week nationally on his Sirius Satellite Radio show.

The Evil Genius Green Lantern makes his official production album debut with the release of Liberty City Invasion: Music From and Inspired by Grand Theft Auto IV. It will be available at all major digital retailers on May 20th with a physical release coming soon.

Grand Theft Auto IV is currently available for the Xbox 360 and the PLAYSTATION 3.

The Bad Dudes announce No Balls, No Glory, a remix project based on Technos’ Super Dodge Ball

Tuesday, May 13th, 2008
THE BAD DUDES ANNOUNCE NO BALLS, NO GLORY, A REMIX PROJECT BASED ON TECHNOS’ SUPER DODGE BALL
Album Used In Promotion With Aksys Games’ Upcoming Nintendo DS Title Super Dodgeball Brawlers

The Bad Dudes, a group of the internet’s best video game music remixers, announces the upcoming release of their latest project: No Balls, No Glory. This internet EP, based on Kazuo Sawa’s music from the 1989 Nintendo Entertainment System video game Super Dodge Ball, contains sixteen unique arrangements spanning various musical styles, with a focus on ethnic arrangements from each dodge ball team’s country of origin.

This collection of music will be used by video game software developer Aksys Games in promotion of Super Dodgeball Brawlers, a Nintendo DS title based on the classic Super Dodge Ball Nintendo game. This upcoming release takes the classic game play of the original and adds new attacks, multiplayer gaming, and a host of other upgrades, and will be released on May 27th, 2008 for a MSRP of $29.99.

No Balls, No Glory project producer Mustin said, “I’m excited about releasing this project in conjunction with Aksys games and their Brawlers release.  I hope the music pays suitable tribute to the Super Dodge Ball video game we all played as kids.”

About No Balls, No Glory
This is the third internet-release EP by The Bad Dudes, a multinational group of musicians that releases covers of video game music. This album was produced by Mustin of MustinProductions.com. No Balls, No Glory is available for download at NoBallsNoGlory.net.

About Aksys Games
Based in Torrance, California, Aksys Games is a third party licensee of Nintendo of America. More information on Aksys Games can be found online at aksysgames.com.

Masafumi Takada details creative origins of several VGM soundtracks at GDC 08

Thursday, February 28th, 2008

Attending Game Developers Conference 2008, Destructoid’s Dale North had the scoop on No More Heroes composer Masafumi Takada’s presentation detailing his methods in composing for games. Featured in the presentation were several major titles in Takada’s portfolio, including Resident Evil: Umbrella Chronicles, God Hand, Killer7, and the critical hit No More Heroes. Be sure to read up for some informative details on Takada’s creative processes, as well as Dale’s quick account on a couple of other surprises!

Masafumi Takada - Game Developers Conference 2008

chthonic’s music takes “What Super Mario Galaxy Would Look Like on the SNES” to the next level

Wednesday, February 27th, 2008

Making the rounds on Digg this past week was “What Super Mario Galaxy Would Look Like on the SNES,” featuring 16-bit sprites gathered from Super Mario World and several other sources to recreate the instant classic in the image of old school. Integral to the Digg’ed video was Ben “chthonic” Briggs Super Mario 64 OC ReMix “Fleeting Ecstacy.”

Originally created with music and sound effects from Super Mario Galaxy, someone took the video and inserted chthonic’s arrangement, doing a good job of upping the energy level and overall appeal. Remind me to kill whoever didn’t follow the OCR Content Policy in not crediting the ReMix as part of the video.

Meanwhile, do it the Mario Galaxy way and give this a spin:

Sephfire presents “Narrative Evolved: Video Games and Storytelling”

Sunday, February 17th, 2008

Daniel “Sephfire” Floyd has given the OC ReMix community a sneak peek at a great presentation he’s put together for a class at Savannah College of Art and Design entitled “Narrative Evolved: Video Games and Storytelling.”

Done in the always excellent style of Zero Punctuation’s Ben “Yahtzee” Croshaw, I was already laughing at the visuals a mere 30 seconds in. Once we got into the meat of things, Floyd then went into his observations on why well-done storytelling in games is so rare compared to the motion picture industry, hitting on some pretty salient points. It’s excellent fodder for debate.

While Dan has seen some great criticisms on what could be improved thanks to the OCR community, the video presentation is nonetheless very solid and entertaining.

Got 10 minutes? Commit!

Japanese preorder version of Contra 4 to include soundtrack CD

Sunday, February 3rd, 2008

So, you may or may not have heard of this game called Contra 4 that came out relatively recently. The music was composed by one Jake Kaufman, who also occasionally remixes video game music under the name virt. It flew a bit under the radar, but it’s always good to hear about remixers getting their foot into the composition business.

Okay, so in actuality, everyone knows about Contra 4, and everyone knows how intensely badass the soundtrack is. virt absolutely nailed the classic Konami sound, and the music kicks your ass just as much as the game does. Which is a lot.

Contra 4 was actually released in the United States first, and has yet to be released in Japan. This might seem a little surprising, especially for a Konami game, although it was developed by the Valencia, CA based WayForward Technologies. The game is scheduled to be released on March 13, 2008, across the Pacific, and is available for pre-order on Konami’s Konamistyle web store for 4704 Yen, or about 44 USD or so with the current exchange rate.

Wait a minute, what’s that bit of text underneath the summary section in the product description?

コナミスタイル先着特典
「魂斗羅 Dual Spirits」オリジナルサントラCD
オリジナルのサントラになります。詳細は今しばらくお待ちください。

Well, my Japanese isn’t the best, and by that I mean I’ve never taken a single lesson, but let’s see if we can’t make some sense out of that. The first part of that red text, “コナミスタイル,” that says “Konamistyle,” and the end means something like “first arrival special favor,” so it’s probably talking about some sort of bonus given to the first people who order, and…

Okay, the hell with it.

Konamistyle Early Order Bonus
“Contra Dual Spirits” original soundtrack CD
It is a soundtrack CD. Please wait for further details.

Wait, are you still reading this? You should be figuring out how get an order in on this thing as soon as humanly possible. Go! This post will still be here when you get back.

Contra: Dual Spirits boxart

Sample music from Super Smash Bros. Brawl on YouTube

Thursday, January 31st, 2008

Super Smash Bros. Brawl was released today in Japan, although final copies made it out before the release date. Advance screenshots have been making their way like wildfire across the internet, as have gameplay videos on YouTube.

One enterprising fellow by the name of ShadowHero1991 is one of those chaps who has been supplying YouTube with videos of the game in action, but he has also uploaded eight videos solely featuring music from the game. As stated in a recent interview between Nintendo Co., Ltd. president Satoru Iwata and SSBB director Masahiro Sakurai, Brawl has “thirty games worth of music.” On the 29th, Sakurai revealed a list of every single song available from the beginning, a list that contains a staggering 101 tracks. And who knows how many more tracks remain to be unlocked.

So, ShadowHero1991’s measly eight videos don’t even begin to scratch the surface of the music contained in SSBB, but they’re our first glimpse at whole tracks from the game, as opposed to the samples Sakurai has posted. In addition, only three of the videos contain full versions of samples from the site; the other five are completely new. Here’s my personal favorite and links to the other seven:


“Meta Knight’s Revenge”
Original pieces: “Revenge of Meta-Knight: Stage” and “Taking Over the Halberd” from Kirby Super Star (SNES)
Composed by Jun Ishikawa and Dan Miyakawa
Arranged by Noriyuki Iwadare

  • Boss Theme Medley” (from Kirby’s Adventure [NES], Kirby’s Dream Land 2 [GB], and Kirby Super Star [SNES], composed by Jun Ishikawa, Hirokazu Ando, and Dan Miyakawa and arranged by Kentaro Ishizaka)
  • Butter Building” (from Kirby’s Adventure [NES], composed by Jun Ishikawa and Hirokazu Ando and arranged by Jun Fukuda)
  • The Dark World” (from The Legend of Zelda: A Link to the Past [SNES], composed by Koji Kondo and arranged by Arata Iiyoshi)
  • Gourmet Race” (from Kirby Super Star [SNES], composed by Jun Ishikawa and Dan Miyakawa and arranged by Motoi Sakuraba)
  • Hyrule Field Theme” (from The Legend of Zelda: Ocarina of Time [N64], composed by Koji Kondo and arranged by Yutaka Iraha)
  • Ocarina of Time Medley” (from The Legend of Zelda: Ocarina of Time [N64], composed by Koji Kondo and arranged by Michiko Naruke)
  • Fire Emblem Theme” (from Fire Emblem: Shadow Dragons and the Blade of Light [NES], composed by Hirokazu Tanaka and Yuka Tsujioko, arranged by Shogo Sakai, and performed by Oriko Takahashi and Ken Nishikiori)

Frank Klepacki’s “Universe at War OST” released for free by Petroglyph Games

Friday, December 28th, 2007

Petroglyph Games recently handed out a free digital release of Frank Klepacki’s Universe at War OST. The soundtrack is definitely a welcome treat this time of year, with 3 discs worth of material clocking in at over 2 hours. At the risk of selling Klepacki short, which I hope I’m not, his work here is full of the militaristic rock and electronic themes you’re familiar with if you’re a fan, so be sure to check it out.

Universe at War OST

Jared Hudson & Protricity team up for Half-Life 2: Portal video

Sunday, December 23rd, 2007

Add the Portal gun to Half-Life 2 and you’re literally in for a trip. Jared Hudson and Ari “Protricity” Asulin recently joined forces to fuck around with The Orange Box. Prot explains:

Jared Hudson and I just finished our Half Life 2 Portal video. This video demonstrates what is possible when the portal gun is thrown into the Half Life universe. There were a few other similar videos out there, but nothing quite like this one.

Enjoy,

Youtube:
http://www.youtube.com/watch?v=6-P4RxBA-Io

Higher Quality:
http://jaredhudson.com/temp/HL2/Half…ed%20Life).avi

Mirror:
http://prot.arnoldascher.com/misc/Ha…ed%20Life).avi

Consequentially I’ll be starting a website http://halflifemovie.org. More to come on that later.

Clearly the next Spielbergs here. If and when things develop with HalfLifeMovie.org, we’ll definitely let you know. Keep an eye out for more from this universe gone slightly wrong.

CNN.com celebrates Commodore 64’s 25th anniversary

Tuesday, December 11th, 2007

Following up on news of the C64 Orchestra’s first album, Run 10, CNN.com recently spotlighted the Commodore 64 as part of the computer’s 25th anniversary. Andreas Wallström of C64.com (and featured in Makke’s Artura arrangement “Dublin Delight“), was interviewed on the legacy of the computer along with Harry McCracken of PC Gamer and Rob Kramer of productiehuis Oost-Nederland.

In the story’s information on the C64 Orchestra, CNN also noted the planned US release of Run 10 as January 15, underscoring the C64 popularity not just in gaming and emulation but music as well. The story also features brief video of the C64 Orchestra performing live, as well as over 20 user-contributed photos, a part of CNN’s I-Report.

Commodore 64 keyboard

MSNBC posts list of “top 5 most memorable video game songs”; the universe laughs again

Monday, November 19th, 2007

Video Game Music Last.fm group logoI posted quite a while ago about a list of the ten best 8-bit soundtracks, according to IGN. Well, MSNBC has posted its own list of the “Top 5 most memorable video game songs.”

Well, that’s what they claim, anyway, although the list is actually not about specific songs, but rather the entire game the song is from. But anyway, let’s check out what they picked:

  • Super Mario Bros.
  • Halo
  • Ms. Pac-Man
  • The Legend of Zelda
  • Final Fantasy 7

Some odd choices, to be sure. I had a knee-jerk reaction against Halo, but the chanting opening of the main theme is actually a pretty memorable part of video game music, despite being so recent. Maybe not top 5 material, but it definitely ranks up there.

Super Mario Galaxy to receive soundtrack

Friday, November 16th, 2007
Audio is also excellent, thanks largely to the top-notch soundtrack. Much of the music is made up of classic Mario tunes from a wide variety of different games, and it’s all modernized and orchestrated. These are some of the best renditions of these tracks since the originals, and you’re sure to be humming along as you play. - Alex Navarro, GameSpot

We’d be totally remiss if we didn’t gush about the amazing soundtrack too. Along with the cutesy classic Mario sound effects, the game features an amazing orchestrated original soundtrack that will surely go down in history as Nintendo’s best first-party effort to date. We found ourselves purposely hanging around on certain levels just to enjoy the fine new renditions of old-school tunes. - Bryn Williams, GameSpy

For what seems like forever Nintendo has been reluctant to use orchestrated music in its games. Super Mario Galaxy may seem like an unlikely candidate to get the aural upgrade, but once you hear the incredible music you’ll be thankful the developers went the extra mile. With over 26 orchestrated pieces, the music in Galaxy is the best ever in any Mario game. Not only does it sound epic, it is epic. The tracks are wonderfully composed and match the levels perfectly. Throw in a few remixes from Super Mario Bros. 3 and Mario 64 and fans will be soaking up the music in no time. - Craig Majaski, Gaming Age

And so on. The reviews for Super Mario Galaxy are almost universally positive, praising the game’s level design and gameplay, visuals, and, most importantly as far as VG Frequency is concerned, the soundtrack. There are several different things that can be referred to by “Club Nintendo,” but the one we most care about here is the Japanese Club Nintendo, a rewards club for Japanese consumers only. Points can be received from purchasing Nintendo products and be redeemed for nifty goodies. The latest batch of rewards are out:

Club Nintendo rewards, including a soundtrack to Super Mario Galaxy

The choices are a Wii Classic Controller shaped like an SNES controller, a Mario desk calendar, and a two disc soundtrack to Super Mario Galaxy. The soundtrack has 81 tracks: the 28 orchestrated ones that I’ve mentioned twice previously and 53 other synthesized tracks. The soundtrack says “Platinum Version” on the cover; no idea yet whether this means that another version of the soundtrack will be offered later, perhaps more generally to people other than Club Nintendo members. Those lucky stiffs.

Yu Miyake Chronology

Thursday, November 15th, 2007

My boy TYKUN is back with another one of his composer chronology videos. Well, technically, he was back with this video in August, but I just checked up on his videos again now.

He’s still sticking with Namco, but instead of going with another old hand, he’s picked one of Namco’s relatively new composers. Starting with Tekken 3 in 1998, TYKUN’s latest chronology video profiles Yu Miyake, perhaps best known for his contributions to the soundtracks in the Katamari Damacy series.

Cal band performs video game-themed halftime show

Wednesday, November 14th, 2007

On November 3, the University of California, Berkeley California Golden Bears and the Washington State University Cougars. played a college football game at Cal’s Memorial Stadium in Berkeley, CA. During the halftime show, the Cal band performed tracks from several different video games, and lined up in formations involving those games as well.

Note that all the formations are upside down because the band performed facing the opposite side of the field.

The formations and songs are, as best as I can identify:

  1. 0:03-0:35 - Pong: two paddles moving up and down with the ball bouncing between them (no music)
  2. 0:39-1:30 - Tetris (Game Boy): descending blocks, set to “Korobeiniki”
  3. 1:32-1:55 - Mortal Kombat: an “MK” in a box, set to “Techno Syndrome”
  4. 1:55-2:21 - Mortal Kombat: the signature dragon logo (same music)
  5. 2:21-3:10 - Pokémon: two Poké Balls and a Pokémon battle, set to “Opening”
  6. 3:10-3:55 - The Legend of Zelda: the Triforce and Master Sword, set to “Overworld”
  7. 3:57-4:17 - Super Mario Bros.: two pipes and five blocks, set to “Overworld BGM”
  8. 4:17-4:44 - Super Mario Bros.: Mario entering from the top pipe, jumping and hitting the third and fifth blocks, and exiting through the bottom pipe, set to “Underworld BGM”
  9. 4:44-5:10 - Super Mario World: Mario exiting a pipe and running in front of some configuration I can’t identify, set to “Athletic BGM”
  10. 5:10-5:36 - Super Mario Bros.: a largely random configuration possibly intended to resemble an underwater stage, set to “Swimming BGM”
  11. 5:36-5:38 - Super Mario Bros.: same formation, set to “Time Up Warning Sound”
  12. 5:38-5:55 - Super Mario Bros.: castle and flag at the end of a level and Mario jumping at the flag, set to a sped up version of “Overworld BGM”
  13. 5:58-6:07 - Super Mario Bros.: flag descending, set to “Course Clear Fanfare”

Incidentally, Cal won 20-17.

VGM Rush interviews Alexander Brandon

Tuesday, November 13th, 2007

On October 28, François Bezeau, better known as Rimo, finally launched VGM Rush, a site dedicated to Western VGM; that’s “Western” as in American, European, etc. as opposed to Asian, not “Western” as in Wild West cowboys and outlaws. The site features composer credits for a bunch of different games, associated soundtrack, arrangement, and original albums, and composer biographies and full works lists. VGM Rush is still less than a month old and obviously still growing, but it’s got some very good content for something so new and is definitely worth checking out.

VGM Rush logo

One example of the burgeoning content is an interview posted on November 7 with Alexander Brandon, who composed for such games as Tyrian, Jazz Jackrabbit 2, and Deus Ex. The interview is excellent, covering Brandon’s game compositions, original work (including his latest original album, Era’s End), thoughts on the industry, and a whole slew of other good stuff. Brandon himself stated that the interview is “the most in depth interview [he’s] ever done.”

VGM Rush: Were you ever limited by a director when composing for a certain project or did you always write with complete freedom?

Alexander Brandon: I felt Deus Ex: Invisible War was more sparse than it should have been. The design lead really pushed “Thief” as a reference. Don’t get me wrong, I love that game series and all the audio in it, however DX I think has more depth to its gameplay choices and the music should have reflected that.

For just about all my other projects I provided solid reasoning into my decisions for either my writing or composers I would hire, and sometimes I’d get the usual “that sounds like a synthesizer” argument, to which I have a very powerful arsenal of responses now, but for the most part its complete freedom these days.

Just read the whole thing already. You won’t regret it.

Music 4 Games interviews composers of Super Mario Galaxy

Monday, November 12th, 2007

I mentioned last month that Super Mario Galaxy’s soundtrack was going to feature some live orchestrated tracks. On November 8, Jayson Napolitano of Music 4 Games scored an interview with the two composers of SMG, Koji Kondo and Mahito Yokota.

M4G: Video footage has been released showing an orchestra recording session for Super Mario Galaxy. How much of the score is being orchestrated? The music itself sounds like it’s from a Zelda game given its epic approach. Was this your aim with the score for Super Mario Galaxy?

Mahito Yokota: 28 tunes have been orchestrated, including the ones performed by smaller sized orchestras. We were not especially conscious of Zelda, but we were making music in order to make them match well with game tempo of Mario Galaxy and image that people explore the magnificent universe. I think you will notice when you play the game that tempo is very much constant, although rhythm of the music may be epic, because we prepared orchestrated tunes that will well suit tempo of the game play. On the other hand, when we create synthesizer music, we were looking toward melodious music for the orchestrated score, while we were putting emphasis on the atmosphere.

Koji Kondo: We created an orchestra score this time, because we wanted to express magnificence of the universe and cool ambiance. We created game music that matches with the game universe, which brought about totally different taste compared with the tropical image of previous Mario music.

Early reports on the music are that it’s quite good. Read the full interview.

Super Mario Galaxy boxart

Yasunori Mitsuda to write music to free Gaia Online MMORPG

Friday, November 9th, 2007

The most popular forums on the internet aren’t the Something Awful forums or the GameFAQs message boards. No, that distinction belongs to Gaia Online, an anime-themed message board where users create a virtual character as an avatar and, through performing activities on the site like posting and playing games, receive site currency that they can use to buy items like clothing for their avatar, furnishings for a virtual home, etc. You can make new friends, trade items, and do all sorts of other nifty stuff that amuse the thirteen year old Toonami-watching set.

Gaia Online logo

Well, Gaia Online is creating a free web-based MMORPG called Gaia Battle, which will presumably tie in with forum accounts and everything else like that.

But the world is not composed of only combat-oriented challenges. There are many ways to play in this world, whether doing favors for characters in the world, playing games, meeting at dance halls or in towns, or just simply exploring the landscape.

“But wait, CHz,” you should be saying quite loudly to your computer monitor, “why should anyone who’s outgrown practice internets care? And even if we did, why are you mentioning it on VG Frequency of all places?”

Well, like most games nowadays, this one will have music. And on tap as one of the composers is Yasunori Mitsuda:

We are privileged to have contracted music from a well-known and extremely talented game music composer, Yasunori Mitsuda-san. (Mr. Mitsuda’s wikipedia entry is quite impressive : http://en.wikipedia.org/wiki/Yasunori_Mitsuda )

We are also very close to contracting with another brilliant composer with some incredible new ideas for music within an MMO. Details on that are forthcoming, but stay tuned!

That’s right, Yasunori “Chrono Trigger” Mitsuda.

You heard me. Yasunori “Xenogears” Mitsuda.

Yasunori “Bomberman 64: The Second Attack!* Mitsuda.

So, what exactly is Mitsuda doing composing music for a free MMORPG? Who knows. They must be loaded! Or maybe he works on the cheap. In either case, there’s one sample track embedded into the page confirming Mitsuda as a composer.

Something to look forward to?

*: Some day I’ll return to doing those cool columns.

DreamAuthentics announces arcade cabinet giveaway at all Video Games Live™ concerts through 2008

Wednesday, November 7th, 2007

Two industry leaders in the video game industry team up to give lucky fans the chance to win a customized DreamAuthentics Katana Arcade Cabinet

(INDIANAPOLIS, IN — November 1, 2007) - DreamAuthentics, manufacturer of the official video arcade cabinet of the Video Games Live concert series, will give one lucky gamer at each show in North America the chance to win the newest custom-built personal cabinet—the Katana. Video Games Live™ is an immersive concert experience that features music from the biggest video games of all time, performed by the world’s most respected orchestras and choirs. The contest will kick off with the Los Angeles concert on October 19 at the Nokia Theatre.

“We are excited to give a Video Games Live fan the chance to win the most authentic, customized video arcade experience available,” said Rick Barretto, President and CEO of DreamAuthentics. “The winner will get to enjoy the newest addition to our lineup of arcade cabinets, the tabletop-sized Katana, valued at $2,495. It offers the ultimate in home entertainment, with over 200 video games and our customized jukebox feature.”

One Video Games Live attendee will be selected at random to play Space Invaders™ on stage during each show. If he or she can clear the entire first level of Space Invaders in two minutes, the attendee will take home DreamAuthentics’ Katana complete with Video Games Live custom artwork.

The Katana is fully integrated and ready to play with a custom PC-based game engine, a 17 or 19 inch flat screen display, over 200 licensed classic arcade games, and a two-speaker arcade audio system with subwoofer and exclusive jukebox features. The Katana’s custom computer platform can play any PC based video game, from favorite arcade classics to latest PC game titles. Users can also watch DVDs, listen to MP3s, surf the Internet, or hook up their XBOX®, PlayStation® or Wii™.

“The Katana contest with DreamAuthentics is very exciting for us and our audiences,” said Video Games Live™ co-creator and executive producer Tommy Tallarico. “The opportunity to play classic arcade games at home is a dream come true for any video game enthusiast.”

Video Games Live™ is a complete celebration of the video game industry which includes pre- and post-show festival activities such as costume contests, playable game demos, game competitions and meet-and-greets with game designers and composers. Video Games Live™ bridges a gap for entertainment by exposing new generations of music lovers and fans to a symphonic orchestral experience while also providing a completely new and unique experience for families and/or non-gamers. Video Games Live is the power and emotion of a symphony orchestra mixed with the excitement and energy of a rock concert and the technology and interactivity of a video game - all completely synchronized to amazing cutting-edge video screen visuals, state-of-the-art lighting and special on-stage interactive segments with the audience.

For additional information about DreamAuthentics visit www.DreamAuthentics.com or call 800.789.8424. To learn more about Video Games Live, visit www.videogameslive.com or for information about current tour dates around the word visit http://www.videogameslive.com/index.php?s=dates.

About DreamAuthentics
DreamAuthentics is the leading manufacturer of custom built Personal Video Arcade cabinets that play both classic and modern video games. Game cabinets come with a built-in PC and can be fully customized with steel and lighted joysticks, custom graphics and advanced gaming options. DreamAuthentics arcade cabinets are available for purchase online at www.dreamauthentics.com.

About Video Games Live™
Created by two industry leading video game composers Tommy Tallarico and Jack Wall, Video Games Live™ (produced under their company Mystical Stone Entertainment, LLC) is the frontrunner in the field of live video game music performance. Video Games Live™ is an immersive concert event celebration featuring music from the biggest video games of all time. To purchase tickets visit www.videogameslive.com.

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OC ReMix judge Larry “Liontamer” Oji interviewed on Nitro Game Injection

Tuesday, November 6th, 2007

Nitro Game Injection logoOC ReMix judge and all-around swell coffee-and-cream stallion Larry “Liontamer” Oji (Editor’s note: When you write about yourself, you can make the description colorful too) interviewed on this past Sunday’s broadcast of Nitro Game Injection, episode #103, now available for download. Let’s drop the 3rd-person pretense so I can overview my appearance. Myself and the NGI duo, KyleJCrb & AkumuHau discussed:

*KyleJCrb: Did the vikings even know of Africa? I don’t think so. [laughs]
*Akumu’s English (!)
*My background in the community
*What I look for in a good VGM arrangement
*The stupidity of artists who react poorly to criticisms
*Criticisms of the VGMix review system
*How Akumu got involved in the VGM fan arrangement scene
*The burden of provide content to readers or listeners
*The origin of Akumu’s NSF Archive
*The Cheetahmen
*Criticisms of Final Fantasy VII: Voices of the Lifestream
*Akumu hanging with Chris Hülsbeck and Arnie Roth at PLAY!
*The VG Frequency blog
*The worldwide depth of the VGM fan arrangement scene
*Criticisms of Dwelling of Duels
*Artists who refuse to arrange from game soundtrack they’re not nostalgic for
*Our own video game nostalgia; and
*What I want to see from the fan arrangement community in the future including pimpage for The OneUps, Minibosses and zircon

My appearance also features 4 tracks personally chosen for airplay by me, selections from ktriton & Christian Pacaud, Israfel, Tim Follin and S.S.H. Random: At the 136-minute mark, the word we were looking for was “refugee”. Also, you’re put on notice not to listen to the show at work. It’s not work-safe in the slightest. Tune into the recently resurrected show Sunday nights, 6PM EST.

Another Soundscape arrangement featured on first-ever FF-XIII.net podcast

Monday, November 5th, 2007

Stockholm, Sweden native Mattias “Another Soundscape” Gerdt helped kick off the inaugural edition of FF-XIII.net’s FXN Final Fantasy XIII Podcast, lending his Final Fantasy VII “Fanfare” arrangement, “Too Much Fighting”, fresh off the Voices of the Lifestream album.

The Final Fantasy XIII fansite obtained permission directly from the artist to use “Too Much Fighting” as the podcast’s first song presentation. Swing by FF-XIII.net’s podcast section to check out Episode 1, and you can jump up to around the 128-minute mark to hear the Canadian crew discuss Voices of the Lifestream and Another Soundscape before closing the show out with his excellent ReMix. FF-XIII.net is hoping to feature additional OC ReMix artists for future podcasts, so keep an eye out for additional episodes as they’re released.