Archive for the ‘Larry Oji (Liontamer)’ Category

Songs The Lady Likes #1: Shivers "Cerebral Rose Jam"

Thursday, August 16th, 2007

Some of you might remember me from my days of guesting as Larry’s friend, and later Larry’s Lady, on his radio show. Back then, I was what people might call “a hater.”

Most of the video game music I had heard back then was stuff I didn’t like. It was too electronic, not very compelling melodically, and I wasn’t familiar with most of the games being referenced to appreciate VGM even from a nostalgic perspective.

Back then, Larry was diligent in his effort to bring me over to the dark side. We had always shared music we liked, and Larry refused to see VGM as a point of departure in taste like the Beastie Boys.

Why is it that every guy I know creams himself over that band? I’d much rather listen to “Lonely Swedish” than “Brass Monkey” if I had to make a terrible choice in hell or Abu Ghraib.

My esteem for VGM, well, more accurately, OCR, grew slowly, hesitantly. Perhaps, it was my pride, or my general tendency to be sparing with my praise, but upon hearing a track that wasn’t offensive, I would say something like “not terrible,” or shrug my shoulders non-committally.

Over the years, as the musical selection available at OCR grew more diverse, and the quality of musicians and production increased exponentially, I found there were more and more instances where I would begrudgingly say “I don’t hate it.”

And then, one fateful day, the sky fell in and I actually liked a song…in fact, I liked it so much, I unabashedly added it to my iPod.

Israfel (aka Michael Dover) gets full credit for the dastardly deed, with his most appealing “Cerebral Rose Jam” from the game, Shivers.

When djp wrote his write-up of the ReMix, he was on target when he said, “I’d imagine this ReMix will get more listeners from fans of Israfel than of the source material.”

What I loved about this mix was how atmospheric, exotic, and totally unexpected it was. Not to mention the fact that you can lull yourself into a gratifying stupor listening to CRJ on loop.

It’s a pretty moody mix, that alludes to summer evenings in Cairo, smoking a cheroot as you wait for your “man” on the dig to bring you a souvenir from King Tut’s Tomb.

It’s also damn sexy, and I wonder if Israfel didn’t spend his nights dreaming of someone special’s flat, sweaty tummy as he added in the darbuka (I think), finger cymbals (possibly tingsha), and jingle bells.

There’s lots of space in this track, which is what I think makes it so successful compared to other instrumental versions of “Middle Eastern-like” music, where usually the rhythm is so driving it’s hard to really immerse yourself in the theme.

In that respect, I think Israfel’s got a good vibe going on of what is very similar to maybe some Rabih Abou-Khalil’s Blue Camel and Sufi trance music.

WARNING! APPROACHING TANGENT:
Larry says, “Damn, that’s esoteric as fuck! Sufi trance music?”
I showed Larry a sample of what I was talking about. Larry thought I was talking about this.
That’s “trance” as in meditative music.

Now my suggestion to the haters, or, ahem, lovers as it were, is to pick this track up from OCR, put it your Winamp and turn off the lights. It will give you the “shivers.”

So, folks, if you like this, I’ll come back regularly with other songs I, the nay-saying mistress of mainstream (and mystical world music), actually like.

nyoro~n (You Sure Look Chilled Out!)

Thursday, August 16th, 2007

If I did quit the OC ReMix judges panel, I’d hope the aftermath was exactly like this:Who even made that? :-D I’ve seen the stock image before, but not with a black guy until now.

I’ve still got lots more work to do in terms of judging submissions. As of press time, we’ve got 54 submissions still on the panel, and I’ve yet to evaluate 11 of ‘em. It was 12, but I just YESed one (t’was good).

In terms of my personal progress, where I’m at isn’t so bad, but it’s certainly time consuming going through the submissions, comparing them with the original tracks and formulating opinions. Guys like Vigilante and DarkeSword have the ability to crank out brief but accurate criticisms down to a science.

Hopefully by September 9th though (the end of The Lady’s vacation), I’ll be all caught up to present day, which will be the first time anyone’s ever done it since what I’m guessing would be the first year of the OCR’s existence. It’s like moving a mountain. And there’s nothing glamorous about moving a mountain.

Maximo’s Bombos vs. Everything published by Tokyopop

Monday, August 13th, 2007

I first met Maximo V. Lorenzo at MAGFest 5 this past January. I was hoping to sell OC ReMix t-shirts in the game room, and Mustin was nice enough to give me some room next to him as he sold CDs from OneUp Studios and others. The most cringe-worthy moment we had was when a fan of OneUp Studios came by to talk, and praised Mustin, but subsequently mentioned that he had obtained all of OneUp Studios’ albums illegally. When the guy left, Mustin said under his breath something to the effect of “Yeah, thanks a lot buddy.” Then we laughed at how the guy had the sheer nerve to actually tell him he stole the albums. Oy!

Sitting on my right though was this artist with a killer portfolio. Tons of original artwork as well as excellent stuff from the worlds of manga, anime, comics and video games. We got to talking, and he showed me some cool art of his, including his take on the characters of Mother 3. He also had a REALLY badass black & white Hellboy print that just caught my eye and I knew I had to part with my money. I promised him I’d hit the ATM and be sure to make the purchase. None of this “Yeah, I’ll buy something maybe” BS. A couple of bucks later and I was the proud owner of a fine piece of art.

As you’ve figured, the guy’s name was Maximo, and I knew he had the talent to make it in the art game. And it’s not just hollow sentiment like “Yeah, I knew he’d make it.” I didn’t know he’d “make it” make it. I just said I knew he had the talent to make it. For a pessimist like me, I know that many talented artists (visual and musical) will unfortunately never get their due, even for someone like Max who’s an alumnus of The Joe Kubert School of Cartoon and Graphic Art.

But in the time since I met Maximo at MAGFest, he’s since helped Mustin by providing some cool art for OneUp Studios’ free web releases, with one piece done for Mustin’s tracks, as well as a pair done for the OUS EP’s Club Game Music and the swanky Bad Dudes.

But now, he’s got a much bigger milestone realized with the release of his first full professional work via Tokyopop entitled Bombos vs. Everything. It’s been in the works for a long time, and you can pick it up at fine bookstores everywhere. (I’m partial to Borders, as I used to work there and their customer service policies are better.) If you’re a fan of manga and anime (hey, who knows; enough support could eventually get the property picked up by an animation studio), definitely get a hold of Bombos vs. Everything, pimp it to friends and get the word out. Max’ll be glad you did.

Otakon 2007 from Baltimore, MD (7/21-7/22) Report

Thursday, July 26th, 2007

July 22: It’s 2:26 AM, i.e. it’s pretty late. The current music of choice is a great new mix that has yet to be posted to OCR by DrumUltimA and his mom, who I’ve been given to go-ahead to now refer to as MomUltimA. It’s from Kingdom Hearts: Chain of Memories, so if you’re a fan of the series, you’ll definitely have to check it out. If you’re not a fan of the series, you’ll nonetheless have to check it out. It’s that well-done. Right now, I’m sitting in the darkness of djpretzel’s living room. His dual screens are dark. zircon’s laptop on my left is off and pixietricks’s Apple laptop on my right is running a very trippy screensaver. Over in OCR-land, we’ve had a quite an eventful weekend.

At Otakon 2006 last year, I had to wait in line to get into the Baltimore Convention Center, and I spent a lot of time worrying about the potential attendance in the back of my head. Being OCR’s first year at Otakon in 2006, I wondered whether the audience of a predominantly anime-themed convention would be there for a panel on video game music. That year, I only managed to get my convention pass and make it into our panel’s room with 2 minutes to spare. As I ran as fast as I could to join the OCR staff on stage, it was only having made it 3/4ths of the way into the room that I noticed the room was packed. For a 750-seat capacity room, I’m pretty sure we had about that almost number of people. For any scattered empty seats, we had people standing or sitting on the side.

Otakon 2007 logoThis year, I was able to preregister and get in immediately, so I spent much of the hour before our panel handing out glossy OCR fliers and plugging the pending festivities. “Video Game Music, 10 o’clock, Panel 4!” was heard by many people over and over again as they neared the escalator that would take them up to potential VGM bliss. As I went up at 9:50 (10 minutes before showtime) to refill on fliers, the room couldn’t have been more than 15% full, and I was worried that we had a complete bomb on our hands. I mean, what could have rationalized not having a full house this year compared to last year?

So I grabbed more fliers and made sure I continued pimping the panel. It was only at 9:55 when I went back up that I realized how much traffic was actually going into our room. That’s not to say the credit goes to me, but I was certainly relieved to know that we hadn’t lost our touch.

The panel itself was absolutely great. I’m not sure why the lights were low, but the atmosphere was also brighter last year. But it was the fans who came by to see us that really made everything click. The crowd was more independently enthusiastic last year, perhaps because it was our first time there, but once we got more interactive with the panel (including a Name That Tune contest), things really lit up and we connected with our audience more. Plus I’m a big fan of keeping things fun and loose in terms of presentation. A lot of panels are too dry, and I felt we initially came off that way, so cracking jokes made the time fly by and kept the presentation light.

After the formal presentation was over, we sold a lot of t-shirts and hoodies, as well as original CDs by SGX and zircon. The clothing was all non-profit and able to help pay for bandwidth costs and printing the gear in the first place. One thing we’ll definitely do next year with the presentation is upgrade things to more of a video format. We definitely don’t wanna have people staring at PowerPoint slides all day when we can do more to trick it out and give it a more entertaining feel. Feedback from OCR regulars as well as panel attendees encouraged us to make our presence felt at other fan conventions, so we’re now looking into expanding our con schedule, and hope to have some news in the next couple of months.

July 23: Briefly, besides the actual panel presentation, I had the great pleasure of meeting lots of OC ReMixers for the very first time, including old schoolers Dale North, Injury, MIDIman, and Xaleph as well as Final Fantasy Tactics/Breath of Fire V/Final Fantasy XII composer Hitoshi Sakimoto, Eminence concertmaster Hiroaki Yura and Electronic Arts’ Michael “Piano Squall” Gluck, who provided us on staff with copies of his MS benefit album GAME: Game & Anime Music Emotions. We had a great time getting OCR contributors to sign the brand new OCR guitar, part of pixietricks‘ costume as OCR-tan, our official mascot. After all was said and done, zircon and pixietricks killed time at the apartment of myself and The Lady, where Paige and I cooked a huge Italian dinner for 4 and shot the shit with them before I saw them off at Union Station that evening as they headed back to Baltimore.

As per last year, Otakon was huge success in getting the word out on OCR. As I mentioned, this year (along with the great reception last year), has motivated us even more to pursue other convention appearances and performances in the future. When we get idea of when that will be, we’ll certainly let y’all know over at the OC ReMix main page and forums. Thanks to everyone who turned out at Otakon to learn more about video game music and show their support for OCR. We look forward to seeing you next year!

Chat with David Lloyd…

Wednesday, July 25th, 2007

A cooler aspect of being involved at the top of the game arrangement community: I’m privy to creative flourishes such as…

3:31 PM David: dude
gerudo hip hop
I got it in my head
3:38 PM Larry: hahaha; one of the perks of working with you; I get to hear stuff like
“dude
gerudo hip hop
I got it in my head”

The crazy thing is that djpretzel can be counted on to make the idea work. However, he can’t be counted on to actually finish the track. Too many ideas, too little time. For many arrangers, therein lies the game.

How a Russo-Nigerian Stallion Found Video Game Music, Part 6: Joining the Establishment

Wednesday, June 13th, 2007

The coolest aspect by far of working at OC ReMix has been the job of helping select which tracks are posted. Especially as a listener/non-musician judge, being invited on board the Judges Panel validated the extent of my fandom for the amateur video game music community. Getting into the stories of my time on the panel will be cool for those interested enough of the inner workings of the site, so I might as well lead off with how I ended up joining them.

Dain “Beatdrop” Olsen had recently stepped down from the panel after his second go-round, again for a lack of time. Long-time judges Ari “Protricity” Asulin and Binnie “Digital Coma” Katti were pretty merciless in pointing out that they thought he was a shitty judge for being so inactive at the end of both of his stints. I wouldn’t know firsthand, but their complaining was probably a significant reason that pressure came down on Beatdrop to step down.

Myself having been on the panel for almost 3 years, I can tell you that the collective mindset of the panel never dwells on a loss. When someone resigns or is removed from the panel, it’s unfortunate, but the gears immediately spring into motion for selecting a replacement. At the time Beatdrop left, several people were immediately brought up. JigginJonT likely would have been invited had he had the free time to join, but told whomever asked him about the opportunity that he didn’t have the time. In the end, the two serious candidates brought up were Jack “Adhesive Boy” Ryerson and myself. If you ask me, Adhesive Boy got a raw deal when he was nominated. If you listen to his material, you’ll find that he’s an A-grade arranger that’s come out with some really impressive and creative pieces. By the time of his second posted ReMix, Treasure Hunter G “Linoleum Stalactites,” I had felt that he was on the road to making it onto the panel if he continued on that level, as he was only bound to get better.

When it came down to him or me, I ended up winning out, but at the same time, the potential to simply take on two new members was there, so AB and I weren’t in any direct competition. After I joined though, I learned that close to the end of the selection process, the panel collectively decided they didn’t need two people (which would have put the panel size at a then-unheard of 12 members). On top of that though, two mainstay judges felt AB made calls that nitpicked details and missed a lot of the big picture, and unfortunately that was it.

I was nominated by Protricity after a brief AIM conversation. From the looks of it, he had read the summer music reviews I had maintained for VG Frequency as he told me that he had the impression that I was enthusiastic about the community’s music, but was able to call and spade a spade and be honest about when something was weak. I’d never find out that he was actually the one who nominated me outright until I joined.

Because I had always gotten along well with Gray “GrayLightning” Alexander, and he was my main source of communication as to what was going on in the judges panel, I had assumed that he had been the one who put my name forward. In actuality, he had reservations about me because I was already devoting so much time to college and the VG Frequency radio show there; he was wary of a someone coming on board who wouldn’t make the panel something of a priority.

Digital Coma had bigger reservations about my objectivity but was ok enough to give me his support. I wouldn’t know it until years later, but a long vote on one mix in my third day on the job caused him to go on a rant in the private judges chatroom on how I ended up being a terrible choice.

Vigilante initially had a bad vibe about my objectivity as well, but after he got a hold of me on AIM and gave me some test songs, I ended up with his strong support. Paraphrasing him, he could tell that I was capable of giving critical opinions and not trying to figure out what he wanted me to say. I forgot the other songs I listened to, but my first vote was one of the test batch songs Vig asked me about, Koelsch1’s Valkyrie Profile “Blind Eternity.” I figured it was worth it for my first vote to be a submission I would remember. My first YES vote went to a young up-and-comer by the name of Andrew “zircon” Aversa, for his very first passable submission Chrono Trigger “Calamitous Judgement.”

When I was finally selected for the panel, djpretzel messaged me that night and made the official invitation. While I was secure in my skills, I was ecstatic that I was selected. As a non-musican, the fact that I had won the support of a very talented and selective group of musicians was especially gratifying.

Five hours later, after talking with djpretzel about the responsibilities of the job, getting congratulated by my new colleagues, and reading through all the old topics and policy debates in Judges Discussion, I was ready to go. In my first four days, I had voted on everything there was to vote on, which was around 35 submissions.

After seeing my opening flurry of voting, Gray immediately warned me about working too hard and risking burnout. I dunno if he had ever seen anyone come in and annihilate the queue like that. And as soon as djpretzel posted the next flood of submissions a few days later, I voted on all 20 of them in 16 hours. There’s no way I could do that nowadays, but my overall work ethic remains the same to this day. If a submission comes through the panel, I’ve voted on it 99% of the time.

Working these past three years evaluating OC ReMix’s submissions has been almost nothing but fun. There have been plenty of internal squabbles, bouts of panel ennui, emo artists, ignorant assumptions by outsiders, and straight up crappy subs to weather. Depending on how forthcoming I am, you’ll get to hear bits and pieces of all of that stuff if you stick around the blog. At the end of the day however, I’m currently one of only 10 people on earth who decided what you hear at OC ReMix. It’s an envious job if you have an open mind and really, really love video game music.

And ever since I found it, I’ve really, really loved video game music.

Let’s talk about someone other than me now.

How a Russo-Nigerian Stallion Found Video Game Music, Part 4: VG Frequency (The Radio Show)

Sunday, May 20th, 2007

After a semester of my (Insert Name Here) radio show, split between my favorite mainstream tracks and tracks from the amateur VGM arrangement community, I realized that most of my listening audience stuck around for the video game music. Having promoted my show more thoroughly on OverClocked ReMix’s message boards, I managed to secure a tight-knit group of listeners who I’d gather up on AOL Instant Messenger in a chat room. Among them were Scott “SeattleOverCoat” Porter (later just “OverCoat“, my first regular listener), a.p. “analoqmatthews, Candy “JuvernaBullard, and Danny “SuperGreenX” Adler (now “SGX“). I honestly don’t remember if any specific track prompted me to also follow the original music that amateur VGM arrangers made. Having done a great amount of personal research on the artists’ homepages, I was able to familiarize myself with the fact that many of them also had original works on MP3.com or personal homepages.

As far as I recall, it was around the end of the 2002 school year when I decided to do an episode of (Insert Name Here) exclusively featuring original tracks by artists in the OC ReMix community. Mixers who had already heard of my show quickly turned out, so I ended up with material from all the names mentioned prior. SGX’s stuff in particular was very impressive (and continues to be to this day). I was also excited to receive material from top names like Disco Dan, Ailsean, Injury, DarkeSword, Protricity, and Star Salzman.

One particular thing I remember in preparation was that I printed notes on each musician and track to reference for the introduction of each song. Not to sound egotistical, because my shows were both very loose and tongue-in-cheek, but I’m impressed at the degree of seriousness that I gave to the subject matter at the time. I was able to note real names, music competitions that they had recently taken part in, as well as previous works and relevance to the community. There was no moment where my audience went “Damn, he respects the community. He knows his stuff,” but I feel those things were inherent and unspoken to those from the VGM arrangement community who tuned in.

In the summer of 2003, I finally made the move to focusing on video game music and the amateur VGM arrangement community entirely. After being stuck on a name for weeks (the best I could initially come with was VGM: Very Good Music, which I allowed Steve “D-Lux” King to steal years later), my friend Joe bantered out a few radio sounding words, including the word “Frequency.” As soon as I put “VG” in front of it and said it aloud, I knew I had a very strong name for the show.

Looking back to my first episode’s playlist from VGF, I’m certainly astonished by a few things:

*I forgot about my penchant for inserting songs into my playlists on the fly when requests popped up; my first track of the show was a request for Gröûp X.
*Just friends at the time, “The Lady,” Paige, called into the very first show. Though basically a hater (you’ll hear more from her when the time comes), she was impressed by the music of Jared Hudson and Quinn Fox.
*My selection was nowhere near as deep back then. Most of the tracks were favorite OC ReMixes.

It would take too much time to go through all the various developments in the show that were very important to me at the time. The ball started rolling with people I had known beforehand, and soon enough I was joined by people I didn’t know well but knew of the show. The show clearly became more important over time as ReMixers started going out of their way to catch it, started providing me with audio bumpers, tracks to play (many times, before anyone else had heard them), works-in-progress to provide feedback to or interviews, and started treating the show’s chat room as a important place to be to interact with lots of community members.

Memories of those 3 years, in shorthand:

*The headache that was streaming in RealAudio
*Commercials for Zwings ‘n Things (”Miss the old days when a wing was a wing?”, which Spencer Koch later admitted he had no idea how he came up with that when recording the ad)
*Bubb Rubb during all of the early aftershows
*Coining the term “e-penis” while interviewing KyleJCrb and reading the chat room window contents over the air; if you’ve ever heard the term anywhere, I somehow invented it
*The Wingless explains the meaning of bukkake
*The Valentine’s Day shows
*Being saved in a big way by 5 interviews when audio from my computer was a no-go one week
*Interviewing Protricity, the arrival of Jim Holland and newly being able to record the shows myself, leading to jump in popularity once show MP3s became available every week
*Having friend, Emory student, WMRE DJ, and old-school OC ReMixer Electron on board as guest host
*The yearly “Best of the Best” episodes capping off each year’s run
*Interviewing OC ReMix founder, David “djpretzel” Lloyd
*The surprise return for one more season after graduating from Emory University in 2005

VG Frequency certainly was a memorable experience that fueled my love for broadcasting to this day. The radio show kept me in tune with the goings-on of the amateur VGM arrangement community for quite a long time in an Internet age where people move fast and events move faster. The casual fan misses out on the high quality, diversity and vast selection in arrangements outside of OC ReMix and especially original works from artists’ homepages. It made me respect the community’s musicians even more, and bringing those tracks awareness they may have otherwise not received is something I’m proud of doing.

Though I served an unconventional role in the community as a radio DJ, the role was one that provided me not only the opportunity to observe the community’s contributors, but ultimately the ability to actively shape the community’s direction in my own small way. After doing community music reviews during the summer of 2004, I entered a few people’s radar as a serious candidate for a position on the OverClocked ReMix Judges Panel. That’ll take us to Part 5…

How a Russo-Nigerian Stallion Found Video Game Music, Part 3: Discovering OverClocked ReMix

Tuesday, May 1st, 2007

When Matt Kertz mentioned to me to check out remix.overclocked.org in early 2002, I was definitely interested, but never became a hardcore fan of the site until the following summer. The first newly posted track I remember being interested in back then was DarK PurPLe’s Super Mario Bros. 2 “The DarK Underground.”

When I first browsed OC ReMix, I only downloaded and kept about 30 tracks. All were from games I was familiar with, including Super Mario Bros. 1-3, Super Mario 64, Sonic the Hedgehog 1-3, Streets of Rage 1-2, F-Zero, Street Fighter II and Mega Man X (which I had downloaded a ROM of). Any other games I had played had no mixes at the time, and I only played a limited number of games growing up. I quickly added enjoyable tracks from OCR to my radio show playlists, impressed at the sound quality and creativity of guys like McVaffe (Mike Vafeas). Even as a newbie, I could instantly tell the guy was treated like a huge deal there.

The advent of torrenting years later would make OCR’s catalogue much more accessible than when I first arrived. But in retrospect, what’s funny to me is that I initially treated the site rather nonchalantly, armed with downloading habits I’d chastise newbies for having nowadays. In that sense, I wasn’t there broadly looking to find good music, I was strictly there for nostalgia. My attitude wasn’t rude or dismissive, but other mixes on OCR might as well have not existed; they simply weren’t on my radar.

Even when I got my first taste of ReMixes that were from games I didn’t know, my horizons weren’t broadened at all. I simply downloaded the new tracks that I liked and did no further exploration. My roommate back then, Dave Share, managed to download Chris J. Hampton’s Chrono Trigger “New Zeal” and McVaffe’s Castlevania Adventure “CV2k” (since removed from the site, no thanks to me) searching for cool stuff himself once I told him of the site. When he played those tracks on his comp, they were so catchy that I asked him what they were from and was surprised that they were also from OC ReMix. You’d think I would have learned to check out everything, but then again the task of amassing every mix back in 2002 was time-consuming and potentially not worth the returns.

Some n00b things I remember about my earliest days:
*Before realizing he was the site creator, wondering how egotistical djpretzel was for being the only person using the first person in the ReMix writeups
*Visiting VGMix shortly after learning about the ReMixer Exdous, downloading several mixes there, realizing most of the tracks sucked and subsequently never visiting it again; they had no quality control system in place at the time, and it showed
*Severely disliking Super Mario World “Flat Goom Beat” (also since removed) for being uncreative
*QuasiKaotic & Jade Gemini

Luckily I passed on the good word about OC ReMix onto my best friend, Joe Mauri. If Matt Kertz was the one who guided me to OverClocked ReMix in the first place, then Joe was the one whose actions ended up making me a hardcore fan. Back in the days when bandwidth was costly and speed was inconsistent, OCR’s downloading policy strongly discouraged people hitting the site hard and snagging lots of tracks within a short period of time. About a week after telling Joe about OC ReMix however, he had unabashedly downloaded everything, the site having around 600 songs by that point. He was there for nostalgia, but he was also broadly looking to find good music.

The summer of 2002, Joe came to stay with my family during summer break, which was great for both of us. One of the most influential activities of mine that summer was taking three days to sit down and listen through all of the nearly 700 ReMixes he had, starting from the letter A and working my way down through Z. It was definitely a rewarding experiencing, as I ended up keeping about a third of the mixes, becoming familiar with lots of the artists there, and becoming indirectly familiar with a lot of popular game soundtracks. I didn’t know Mega Man II’s “Dr. Wily Stage 1″ or Final Fantasy VI’s “Terra” beforehand, but I definitely knew them now. From that point forward, OC ReMix was a daily visit. Once I lurked the forums, I decided my best approach for becoming a community regular would be to post a handful of mix reviews first to have some posts to my name; you can still see those archived posts today.

Much like my habits with mainstream music I liked, I meticulously tagged the OC ReMixes I held onto. While the framework was good, OCR’s informational database was really lacking back then as it was only as complete as djpretzel’s spare time or interest could manage. Thus, my curiosity had me researching the source tunes of the mixes at Zophar’s Domain, original composers, ReMixer real names, email addresses and homepages; whatever wasn’t readily available, I worked hard to track down out of my own personal interest.

My burgeoning interest in OverClocked ReMix quickly led to me altering the divided focus of my radio show singularly to the amateur VGM arrangement community. That’ll take us to Part 4…

How a Russo-Nigerian Stallion Found Video Game Music, Part 2: Starting in Radio

Tuesday, May 1st, 2007

Along with using Napster to seek out the occasional video game tracks, I also amassed a collection of mainstream tracks that I had liked over the years. Being detail-oriented, I always changed filenames, and I used Winamp to tag my tracks pretty meticulously: release year, album, publisher. But also being a very particular fan, I didn’t have anything more than maybe 275-300 tracks, most bands or artists having only 1 or 2 tracks. Still though, whenever I found something good enough to keep, it was always a big deal. Especially in music, I’m of the view that one should be open to all new music, but also feel one’s preferences to be the most interesting out of anybody’s.

In late 2001, I guested a lot on my friend Anna Scruggs’ radio show at WMRE, Emory University Student Radio. She played a good deal of pop music, but within the mix she had a lot of interesting bands, including Coldplay just before I was familiar with ‘em. She picked her music well, and at the time she was a particularly big fan of Guster as well as the Moulin Rouge soundtrack. I don’t even recollect why I first joined her on the air other than to hang out; I hadn’t been bitten by the radio bug yet.

Due to WMRE having a webcam and being broadcast on Emory on-campus cable system, Anna, much like any and all females visible on WMRE, was frequently propositioned to flash the webcam by horny male students, always funny and/or mildly annoying on- or off-air. Thems were the breaks.

One aspect of WMRE I particularly enjoyed was working with its primitive soundboard (which was eventually upgraded to a very professional one). Using it to broadcast was pretty fun, and joining the station to be allowed to actually work with the equipment was one reason I joined. The other reason went back to my earlier mantra: one should feel one’s musical preferences to be the most interesting out of anybody’s. Discovering the opportunity to share my favorite music with people and spread the good word about it was all the impetus I needed to ask about having my own timeslot on the station in February 2002.

One thing job-seeking websites and books promote heavily for hungry individuals looking for opportunities is to grab tenaciously at even the smallest bite, in order to get one’s foot in the door. At WMRE, that meant eagerly accepting the Thursday night, 2-4AM timeslot when it was the only one offered to me. While an objectively lousy slot, the time wasn’t bad relative to my Friday class schedule, so I went for the hand I was dealt. My original show name, (Insert Name Here), sounded witty enough given that I couldn’t come up with anything else. In any case, that’s where seizing the opportunity factored in.

Where luck and the ability to stand out eventually factored in was in how diligently I filled in for DJs who couldn’t make it to their scheduled shows. Most of the time, whenever a DJ announced they couldn’t make it, I would swoop in and reply offering to cover their slot. Most of the time, it didn’t matter how short notice it was; I was able to compose a fresh playlist in half an hour that I felt had pretty good flow and subsequently hotfoot it with my laptop over to the Longstreet dorm where the station was housed. Being committed to only 4 two-hour shows per month, within my first month at WMRE I instead managed to host over 40. By that time, I frequently got calls from people recognizing me, telling me that they saw me in the studio all of the time, with most people liking what I was playing.

My format at the time was a mixture of mainstream music, mostly UK-based bands (Travis, The Verve, Coldplay) and video game music that I could find at reasonable quality in MP3 format. That limited me to stuff like Street Fighter Alpha 3, GoldenEye 007, Marvel vs. Capcom 2, Capcom vs. SNK and other assorted goods, but I still had a fairly deep selection.

After coming in on one occasion to cover for a timeslot after another friend of mine, Matt Kertz, Matt asked me what my show format was and I mentioned the video game music portion of the playlist. Particularly a fan of the CastleVania series mixes available there, Matt recommended me to http://remix.overclocked.org, emphasizing that the tracks available there were abundantly free. Making a mental note of it, I followed up on it a few days later, which I’ll elaborate on next time around.

After that month of constantly filling in for people, I received an email from WMRE’s then-Program Director Caroline Riegel, who had also provided me my initial DJ training. It turned out that the Saturday night, 10PM-Midnight slot had been freed up and she had noticed my dedication to being on the air. She had sent me the email letting me know that the timeslot was free and that, due to my enthusiasm, she was offering me the opportunity to take it over or decline it before she publicly put it up for grabs. I quickly thanked her and accepted my new slot. And of course, I kept right on plowing through and substituting for other people. I loved being on the air.

While I felt it important to plug video game music on my radio show, it truly took on a life of its own once I became familiar with OverClocked ReMix. That’ll take us to Part 3…

How a Russo-Nigerian Stallion Found Video Game Music, Part 1: The Games

Sunday, April 29th, 2007

I thought it would be appropriate to give some background on myself and why I decided to start a blog about video game music. Or, more accurately, how my girlfriend (a woman you’ll hear more from known as “The Lady”) encouraged me to start a blog about video game music. It’s been a relatively long road getting to VGM listening as a life’s hobby.

I was never big into video games as a kid. I loved the ones I did have, but never owned too many or spent way too much time playing them. In short, loved ‘em, just not fanatically. And it continues that way up until the present day. I don’t own a Wii, a PS3 or an Xbox 360, though I’ve played WarioWare: Smooth Moves for a few minutes and loved it.

My uncle bought my (fraternal) twin brother & I an NES in 1988 for our birthday, which came with the Super Mario Bros./Duck Hunt combo cartridge (naturally). Despite playing Nintendo together at the same distance from the television, my brother’s eyesight stayed 20/20 and mine started getting worse for whatever reason. I needed glasses in 1st grade (didn’t end up getting them until years later).

The music of Super Mario Bros. definitely stuck with me and remains an instant bit of nostalgia, but while it planted a seed, I never sat down and tape recorded the music like a lot of colleagues I know.

Other earlier memories involved:
*a friend of my brother’s, Nnamdi Ifejika, having a ton of NES games, which allowed me to sample a lot of ‘em and get to know bits and pieces of several titles
*3rd grade, where my friend Eric Hole had a huge Nintendo Power strategy guide and letting me borrow it for a few days, as just reading about the games was amazing enough
*playing the Sega Master System, particularly the footbag portion of California Games, at my uncle’s house (the one who bought us the NES)
*playing Duck Hunt at a brother’s friend’s house and chancing on a sweet spot in Clay Shooting that allowed me to hit each target no matter where it was on the screen; I eventually got nervous around Round 90 after I sportingly let one clay pigeon almost get away, then somehow got nervous and tried to shoot it directly
*Receiving both Super Mario Bros. 3, and the excellent Nintendo Power Strategy Guide for it in 1990
*Playing the SNES at Dave Riccio’s house back when it first came out, especially Street Fighter II years later
*Choosing Chip ‘N Dale Rescue Rangers over Teenage Mutant Ninja Turtles for a birthday present (a difficult choice at the time, an excellent choice in retrospect)
*Teenage Mutant Ninja Turtles IV: Turtles in Time
*My friend Hayden Mixsell bequeathing me his Sega Genesis after moving onto the Nintendo 64, hooking me up with Sonic the Hedgehog 2 and Streets of Rage 2 in the process

It’s difficult to encapsulate the entire mish-mash of games of my childhood, but so many of them had really memorable themes, Streets of Rage 2 in particular. Some of Pilotwings comes to mind. Road Rash. Super Mario Bros. 2. Street Fighter Alpha had a really big impact on me. There’s a big list eventually waiting to be recollected.

It wasn’t until Street Fighter Alpha 3 and Napster in 2000 during my freshman year at Emory University in Atlanta, GA that I really got into trying to find video game music. As far as I knew, back in the relative infancy of the internet, there weren’t any concentrated websites to buy game music let alone simply find it. But on a whim, I figured that if mainstream music was available, maybe somebody had some video game music from games I used to love.

There was no luck finding Street Fighter II, but Street Fighter Alpha 3’s “Brave or Grave” came up once somehow and I decided to check it out. I’d never played the game at the time, but I loved the track. In retrospect it’s not an A-grade piece of work, but the energy was pretty crazy the first time I heard it. I was gradually able to amass most of the soundtrack by searching for Street Fighter Zero 3 and becoming lucky when certain users would show up. Karin Kanzuki’s theme “Simple Rating” quickly became my favorite, along with Cody’s “Stripes,” Vega’s “Crimson,” and Cammy’s “Doll Eyes.”

A friend of mine who lived in my freshman hall, and who I stayed friends with throughout my 4 years, Dave Share, had a Sega Dreamcast and quickly got me back into the Street Fighter game series, far and away my favorite bunch of games. Eventually, I was playing Marvel vs. Capcom 2, Capcom vs. SNK (truly a dream game when I first saw it) and Street Fighter III: 3rd Strike, loving each one of the soundtracks even more than I loved the games.

It wasn’t until 2001 that I became interested in spreading the word on VGM through the radio. That’ll take us to Part 2…

VG Frequency #084.99 Playlist

Tuesday, March 28th, 2006

3/28, 1:40AM
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VG Frequency #084 Playlist

Sunday, March 26th, 2006

VG Frequency #084: Pull the Claado Trigger
Larry Oji - WMRE (Emory University Student Radio; Atlanta, GA)
Saturday, March 25, 2006 / 10:55 PM - 4:08 AM EST
Liontamer f/TCK, Rexy, KyleJCrb, Species8472, Fusion2004, Kevin “Lorenzo” Sisk & Compyfox
Eon_Blue: “I’m pretty sure Larry just called my artwork garbage.”

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VG Frequency #083 Playlist

Wednesday, March 22nd, 2006

3/22 - 1:55AM
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VG Frequency #082 Playlist

Sunday, March 12th, 2006

3/11 - 11:45PM
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VG Frequency #081 Playlist

Saturday, March 11th, 2006

3/11 - 8:35PM
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VG Frequency #080 Playlist

Sunday, February 26th, 2006

2/25 - 10:25PM
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VG Frequency #079 Playlist

Tuesday, February 21st, 2006

2/21 - 1:50 AM
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VG Frequency #078 Playlist

Sunday, February 12th, 2006

2/11 - 11:30PM EST
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VG Frequency #077 Playlist

Sunday, February 5th, 2006

2/4 - 10:20PM EST
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VG Frequency #076 Playlist

Sunday, January 29th, 2006

1/28 - 10:30PM
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VG Frequency #075 Playlist

Sunday, January 22nd, 2006

1/21 - 10:45PM
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VG Frequency #074 Playlist

Sunday, December 11th, 2005

12/10 - 10:20 PM EST
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VG Frequency #073 Playlist

Sunday, December 4th, 2005

12/03 - 10:15PM EST
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VG Frequency #072 Playlist

Sunday, November 27th, 2005

11/26 - 10:15PM
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VG Frequency #071 Playlist

Sunday, November 20th, 2005

11/19 - 10:15 PM
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