Archive for the ‘Magazines’ Category

Paste Magazine spotlights Greg Laswell live performance (featuring JigginJonT)

Sunday, July 27th, 2008

Jon Titterington (known as JigginJonT on OC ReMix) toured around with Greg Laswell the past couple of months for Greg’s US tour, promoting his new album Three Flights from Alto Nido, out on Vanguard Records.

While in Atlanta for their performance at Variety Playhouse (a dual show with Ingrid Michaelson, which Jimmy “Big Giant Circles” Hinson and myself attended), Greg and bandmates Brandon Walters & Jon stopped by Decatur’s Paste Magazine to film a Live at Paste performance of “What a Day.” Jon’s featured on trumpet, so be sure to check it out!

Paste Magazine logo

Wish djpretzel a happy birthday today by helping OC ReMix!

Friday, July 25th, 2008

Hey, I know we just recently sent out a mail on OC ReMix doing the soundtrack for Capcom’s Super Street Fighter II Turbo HD Remix. Thanks for checking out our E3 week feature about it on Ars Technica: http://digg.com/gaming_news/Fans_go_pro_how_OC_ReMix_put_its_stamp_on_Street_Fighter_II

I’m actually mailing because today, July 25th, is the birthday of OC ReMix founder David Lloyd, better known around these parts as djpretzel!!! He also recently got engaged to the lovely Anna, which was revealed on OCR just a couple of days ago!

To help celebrate, I’m asking you to take a few moments out of your day to wish djp a happy birthday! You can make his B-day a good one by doing any or all of the following things:

***Well, djp started it all, so throw some birthday greetings to djp right here: http://www.ocremix.org/forums/showthread.php?t=17434

***Buy a copy of this month’s issue of Game Informer magazine (with Wolfenstein on the cover), which features an interview with djp about OC ReMix and spotlights the video game arrangement community: http://www.gameinformer.com/Magazine/

***Buy a T-shirt, hoodie or stickers from the OCR store and fly the colors: http://www.ocremix.org/store/
***Purchase ANYTHING at Amazon through OCR and have (a much-appreciated) 6% of the sale donated to help pay for our sizeable bandwidth at no extra cost: http://www.ocremix.org/amazon/

***Leave a Review for any OC ReMix on the site. Comments don’t have to be essays, but let djp, or any OC ReMixer, know how you felt about a ReMix you enjoyed. Any ReMix is fair game, and it’ll make their day: http://www.ocremix.org/forums/forumdisplay.php?f=14

***Complete your OCR collection by downloading the ReMixes you don’t have. The only mistake I ever made when I first found OCR in 2002 was to only download about 30 mixes just from games I knew. If that’s like you, you’re missing out on free GOLD: http://www.ocremix.org/torrents/

***Join OCR on Facebook: http://www.facebook.com/group.php?gid=2210239078
***Become a fan on Facebook: http://www.facebook.com/pages/OverClocked-ReMix/7350358374
***Join OCR on MySpace: http://groups.myspace.com/ocremix

***Last, but not least, just encourage 10 friends to check out OC ReMix. OCR is what it is today, because people like you have been kind enough to spread the word on the site, the 100% free music we offer (1500+ tracks and counting), and the amazing creativity of the ReMixers who take time out to honor video game music. Anyone who likes games, game music or just awesome free music should swing by and see what we’re about, so tell everyone you can!

THANK YOU as always for supporting OverClocked ReMix, downloading the music, and being a part of the OCR community. We appreciate it! And happy birthday, Pretz!

Larry “Liontamer” Oji
Head Submissions Evaluator, OverClocked ReMix
Creator, VG Frequency
Staff, VGMdb
www.ocremix.org
www.vgfrequency.com
www.vgmdb.net

zircon featured on Electronic Musician’s eMusician Xtra

Monday, February 18th, 2008

In anticipation of Electronic Musician’s upcoming pimpage of OverClocked ReMix for their March 2008 issue, EM group editorial assistant Tracy Katz spotlighted Andrew “zircon” Aversa’s MySpace page (along with another plug for OC ReMix) in the magazine’s supplementary mailout eMusician Xtra.

Electronic Musician - eMusician Xtra logo

Congratulations to Andy for the spotlight as we at OCR await our first press coverage in a major music production publication, via Tracy and the good folks at Electronic Musician!

Tommy Tallarico stresses importance of networking in Electronic Musician

Wednesday, January 23rd, 2008

Industry mover-and-shaker Tommy Tallarico follows up last month’s Electronic Musician spotlight on entering the video game audio production with his own appearance in the magazine describing the evolution and challenges of scoring games, as well as his own advice on the importance of networking in order to help the other important aspect of an artist, talent, shine through.

Tommy Tallarico - Electronic Musician

If you’re a composer interested in a very informative Reader’s Digest version of how to break into the business, as well as fun stuff about the premiere video game concert series Video Games Live, then check out the January edition of Electronic Musician this month!

Electronic Musician gives tutorial on getting involved in game audio production

Thursday, December 13th, 2007

Electronic Musician - December 2007 smallWhile “Producing Pro Podcasts” is more in line with my future aspirations, the December issue of Electronic Musician (Vol. 23, No. 13) has a great article from Activision’s Nick Peck on the ins-and-outs of providing audio in the games industry. “Fun and Games” covers all the basics, not just including how to get involved, but what to expect when you actually get your foot in the door, as well as how to build yourself up once inside the game audio industry.

For any of you burgeoning soon-to-be-legends out there, the piece is a good read from the perspective of a long-time pro, well worth checking out in full.

Voices of the Lifestream given 5 stars in top Finnish gaming mag, Pelit

Friday, November 30th, 2007

The November 2007 edition of Pelit, Finland’s top gaming magazine recently reviewed OverClocked ReMix’s Final Fantasy VII arrangement album Voices of the Lifestream. Translated from Finnish by fan Joonas Lehmusjoki, the 5-star review from Pelit’s Juho Penttilä is presented in full:

Pelit - November 2007 cover

MUSIC FOR THE ANNIVERSARY

What happens, when fourty-two musicians remixes the soundtrack to a classic videogame? Even though the project is done by OverClocked ReMix, known for its quality remixes, my mind just kept telling me it’s not going to be good. But what does my mind know.

Voices of the Lifestream has been released just in time to celebrate the tenth anniversary of Final Fantasy 7. The album had been in the works for over one and a half years, including 45 remixed FF7 songs divided into four discs. The total running time for the album is massive three and a half hours. And all of this is downloadable for free from their website, including the cover and disc art.

There are almost as many music styles on Voices of the Lifestream as there are musicians who have been making it. The album is opened by the ethereal “Deliverance of the Heart,” where bright female voice is combined perfectly with Nobuo Uematsu’s beautiful melodies. After this you’ll be hearing all from techno and rock to classical music styles. The highlights of the first disc are the wonderful “Lunatic Moon,” strongly electric guitar based “Full Frontal Assault” and slow and atmospheric “Materia Junkie.”

The quality stays as strong with all the other discs. You’ll be hearing the majestic “Jenova Returns” and “Beginning of the End,” and beautiful, fully piano arranged songs “A Life Without Parole” and “Stone Eyes.” “Midnight at Club Corel” and many other great songs give their parts to the whole experience, before the album is ended successfully with “Golden Ivories of Gaia” potpourri.

The length of the album is also its weakest link. When you combine this many different styles and musicians there is bound to be few ugly ducklings. Thankfully there aren’t many of them. Unnecessary songs, like the million times heard Chocobo theme and “Golden Feathers” should’ve been left out of the album.

Final Fantasy VII: Voices of the Lifestream is the most interesting event on the Internet music scene in a long time. Although there are a few flaws, the album surprises one song after another and stays interesting throughout its whole length - as long as you don’t listen to it in one go.

Voices of the Lifestream is a must-listen for all fans of Nobuo Uematsu’s music, but the music on the album works even for people who have never played any of the Final Fantasy games.

Juho Penttilä

Well, if you’ve ever considered yourself an artist, you know just how to deal with criticism: roll with the good, and utterly and totally disregard the bad. Don’t include the Chocobo themes? I can’t imagine how much bad press Voices of the Lifestream would have gotten had the team NOT included those themes.

As for the overwhelming positive, you don’t take our word for it of course. Page 19 of Pelit’s November 2007 issue is right here at VGF if you wanna check it out. For more information on OverClocked ReMix’s media coverage over the years, visit their Press page.

Hitoshi Sakimoto reveals samples used in Final Fantasy XII

Monday, September 24th, 2007

DTM Magazine - May 2006 coverIn the May 2006 issue of the Japanese DTM Magazine, three people were interviewed about the sound of Final Fantasy XII: Hitoshi Sakimoto, the composer, Tomohiro Yajima, the sound effects director, and Keiji Kawamori, the synthesizer programmer. In the interview, Sakimoto revealed the samples he used to compose the game’s orchestral soundtrack:

Thanks to Cedille at the Soundtrack Central Forums for the scoop.

DarkMessenger wins big at Interface’s Sound Game Contest 2007

Wednesday, September 19th, 2007

Niels “DarkMessenger” van der Leest announced via MySpace bulletin that he was notified of his victory in Dutch magazine Interface’s latest competition, Sound Game Contest 2007 [note: in Dutch], with his entry receiving The Public’s Choice award garnering an impressive 46.4% of the votes.

Ghost Recon 2 explosion

Niels, along with other entrants, worked to rescore the cutscene “Ghost Story” from the 2004 Xbox release Tom Clancy’s Ghost Recon 2, developed by Red Storm Entertainment.

The competition was co-sponsored by Streamline Studios and QANTM College, with voting for The Public’s Choice being featured in the upcoming Interface issue #112. We’ll keep you posted if and when DarkMessenger’s winning effort goes public, and congratulations to Niels on his popular victory, which will hopefully provide him some of the spotlight.

Fast Talk: Gamer Controls Music 2.0

Tuesday, August 21st, 2007

Andrew “zircon” Aversa is a long-time colleague of mine on the OCR Judges Panel, and has a remarkable business sense about him. He’s always trying to learn everything he can not just about the creation side of music, but the fiscal side as well. Currently attending Philadelphia’s Drexel University, he’s in a great place to soak up knowledge, and always passes along cool information he picks up along the way.

Via the July issue of Fast Company (#117), Andy clued me into something regarding Electronic Arts that I read about a year or so ago in the conception phase having recently resurfaced. The article by Cora Daniels features EA Worldwide Executive of Music and Marketing Steve Schnur discussing his plans for a record label inspired by video game music.

Well, not in the traditional sense of releasing original or arranged soundtracks. But with the Artwerk label (a cooperative venture with Nettwerk), Schnur feels that the exposure from popular EA franchise games like Madden NFL and NBA Street have the potential to launch breakout bands with original albums after clinching fan interest via the game soundtracks. So far, the label’s first big signing in Tom “Junkie XL” Holkenborg this past March looks nothing but good. With such a conservative approach by Schnur and EA purposefully not aiming to create a big label, however, do you think a format like this could fully achieve its stated goals?

virt experiences wet dream, scores Contra 4

Friday, June 29th, 2007

As CHz reported over at ThaSauce, arrangement scene old-schooler turned professional game composer Jake “virt” Kaufman was outed last week in the current issue of Nintendo Power (#218) as being the composer for Konami and WayForward Technologies‘ upcoming Contra 4 for the Nintendo DS. (Here’s hoping they at least stick with Contra IV/4 in the title, and don’t drop that in favor of just a subtitle.)

Contra IV jungle

While unable to comment much beyond confirming his role on the upcoming shoot-them-motherfuckers-up (loosely translated, “schmup”), Jake backs up the Ninty Power interview and assures us that we’ll be rocked by new themes as well as rearrangements of classic themes from the Contra series.

I personally can’t wait until Jake has a chance to score another console game a la 2005’s Legend of Kay, but congratulations to Jake on a dream project that’s a major footnote in his growing career.

How a Russo-Nigerian Stallion Found Video Game Music, Part 1: The Games

Sunday, April 29th, 2007

I thought it would be appropriate to give some background on myself and why I decided to start a blog about video game music. Or, more accurately, how my girlfriend (a woman you’ll hear more from known as “The Lady”) encouraged me to start a blog about video game music. It’s been a relatively long road getting to VGM listening as a life’s hobby.

I was never big into video games as a kid. I loved the ones I did have, but never owned too many or spent way too much time playing them. In short, loved ‘em, just not fanatically. And it continues that way up until the present day. I don’t own a Wii, a PS3 or an Xbox 360, though I’ve played WarioWare: Smooth Moves for a few minutes and loved it.

My uncle bought my (fraternal) twin brother & I an NES in 1988 for our birthday, which came with the Super Mario Bros./Duck Hunt combo cartridge (naturally). Despite playing Nintendo together at the same distance from the television, my brother’s eyesight stayed 20/20 and mine started getting worse for whatever reason. I needed glasses in 1st grade (didn’t end up getting them until years later).

The music of Super Mario Bros. definitely stuck with me and remains an instant bit of nostalgia, but while it planted a seed, I never sat down and tape recorded the music like a lot of colleagues I know.

Other earlier memories involved:
*a friend of my brother’s, Nnamdi Ifejika, having a ton of NES games, which allowed me to sample a lot of ‘em and get to know bits and pieces of several titles
*3rd grade, where my friend Eric Hole had a huge Nintendo Power strategy guide and letting me borrow it for a few days, as just reading about the games was amazing enough
*playing the Sega Master System, particularly the footbag portion of California Games, at my uncle’s house (the one who bought us the NES)
*playing Duck Hunt at a brother’s friend’s house and chancing on a sweet spot in Clay Shooting that allowed me to hit each target no matter where it was on the screen; I eventually got nervous around Round 90 after I sportingly let one clay pigeon almost get away, then somehow got nervous and tried to shoot it directly
*Receiving both Super Mario Bros. 3, and the excellent Nintendo Power Strategy Guide for it in 1990
*Playing the SNES at Dave Riccio’s house back when it first came out, especially Street Fighter II years later
*Choosing Chip ‘N Dale Rescue Rangers over Teenage Mutant Ninja Turtles for a birthday present (a difficult choice at the time, an excellent choice in retrospect)
*Teenage Mutant Ninja Turtles IV: Turtles in Time
*My friend Hayden Mixsell bequeathing me his Sega Genesis after moving onto the Nintendo 64, hooking me up with Sonic the Hedgehog 2 and Streets of Rage 2 in the process

It’s difficult to encapsulate the entire mish-mash of games of my childhood, but so many of them had really memorable themes, Streets of Rage 2 in particular. Some of Pilotwings comes to mind. Road Rash. Super Mario Bros. 2. Street Fighter Alpha had a really big impact on me. There’s a big list eventually waiting to be recollected.

It wasn’t until Street Fighter Alpha 3 and Napster in 2000 during my freshman year at Emory University in Atlanta, GA that I really got into trying to find video game music. As far as I knew, back in the relative infancy of the internet, there weren’t any concentrated websites to buy game music let alone simply find it. But on a whim, I figured that if mainstream music was available, maybe somebody had some video game music from games I used to love.

There was no luck finding Street Fighter II, but Street Fighter Alpha 3’s “Brave or Grave” came up once somehow and I decided to check it out. I’d never played the game at the time, but I loved the track. In retrospect it’s not an A-grade piece of work, but the energy was pretty crazy the first time I heard it. I was gradually able to amass most of the soundtrack by searching for Street Fighter Zero 3 and becoming lucky when certain users would show up. Karin Kanzuki’s theme “Simple Rating” quickly became my favorite, along with Cody’s “Stripes,” Vega’s “Crimson,” and Cammy’s “Doll Eyes.”

A friend of mine who lived in my freshman hall, and who I stayed friends with throughout my 4 years, Dave Share, had a Sega Dreamcast and quickly got me back into the Street Fighter game series, far and away my favorite bunch of games. Eventually, I was playing Marvel vs. Capcom 2, Capcom vs. SNK (truly a dream game when I first saw it) and Street Fighter III: 3rd Strike, loving each one of the soundtracks even more than I loved the games.

It wasn’t until 2001 that I became interested in spreading the word on VGM through the radio. That’ll take us to Part 2…