Archive for the ‘OC ReMix Judges Panel’ Category

OC ReMixer & DDR Musician Dain ‘Beatdrop’ Olsen Interview & New MMX3 ReMix!

Saturday, June 21st, 2008

By: David Lloyd, dlloyd@ocremix.org

“Whether I’m writing an original or remixing something from a video game, my inspirations never change. My music listening history is one big collage, and I try to pull on all of that.

- Dain Olsen, OC ReMix Interview

June 21, 2008

Fairfax, VA — OverClocked ReMix today published an interview with OC ReMixer & Dance Dance Revolution musician Dain “Beatdrop” Olsen, in addition to posting a brand new ReMix of his from the soundtrack to Capcom’s Mega Man X3 for the SNES. Dain talks about the creation of his latest mix, his approach to mixing game music, and his involvement with Konami’s DDR competition, which landed him a spot on the soundtrack to Dance Dance Revolution SuperNOVA 2.

The interview is available online at:

http://www.ocremix.org/info/ReMixer_Interview:_Beatdrop_%28Dain_Olsen%29

Mega Man X3 ‘Revolutions’ is available for streaming and free download at:

http://www.ocremix.org/remix/OCR01727/

About OverClocked ReMix

Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.

OC ReMixer Jillian Goldin Wins OurStage.com Grand Prize; SGX and zircon finish top 5

Saturday, April 5th, 2008

OC ReMixer Jillian Goldin Wins OurStage.com Grand Prize; SGX and zircon finish top 5

By: Larry Oji, larryoji@ocremix.org

April 5, 2008

BALTIMORE, MD — Jillian “pixietricks” Goldin, OC ReMix judge and ReMixer, emerged victorious in OurStage.com’s March 2008 Music Finals. Goldin’s New Age/World channel-winning song “Hajime” bested thirty-six other channel winners out of a pool of over 30,000 entries to claim first place. Along with the $5,000 Grand Prize, Goldin (www.jilliangoldin.com) is also eligible for several other prizes and awards offered by OurStage and its partners.

Goldin’s “Hajime” is the opening track of her original New Age/World album, Origins, which will be available April 22nd through her website, CDBaby.com, and Apple iTunes.

OurStage (www.ourstage.com) was launched in 2007 to increase the exposure of independent musicians and filmmakers through its democratic “battle” voting system, where users are able to judge each entry against all other competitors. OurStage winners earn cash prizes, along with the potential of other perks including magazine coverage, opportunities to perform at concerts and festivals, and mentoring sessions with established musicians and filmmakers.

“I will also be making a donation to the community of OverClocked ReMix, because my friends and fans there have given [me] so much over the years,” said Goldin in an interview with OurStage’s Quinn Strassel. OverClocked ReMix provides support for developing artists for both game music arrangements and original music. Goldin has performed vocals for 2K Games’ Civilization IV: Beyond the Sword soundtrack as well as session vocals for composer Christopher Tin.

Fellow OC ReMixers Andrew “zircon” Aversa and Danny “SGX” Adler also placed third and fourth in OurStage’s March 2008 Music Finals after wins in the Techno/Club/Dance and Electronic channels, respectively.

About OverClocked ReMix

Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.

Links:

*OurStage winners for March 2008
*Jillian Goldin interview with OurStage’s Quinn Strassel
*Jillian Goldin (pixietricks) at OverClocked ReMix
*Goldin’s original album, Origins
*Andrew Aversa (zircon) at OverClocked ReMix
*Danny Adler (SGX) at OverClocked ReMix

OC ReMixer and Judge Andrew Aversa Wins SquareSound Competition!

Saturday, February 16th, 2008

OverClocked ReMix judge and director of the Final Fantasy VII tribute album Voices of the Lifestream (http://ff7.ocremix.org) Andrew “zircon” Aversa was recently voted the winner of SquareSound’s (www.squaresound.com) “A Tribute to Nobuo Uematsu” Arrangement Competition. The winning participant out of 53 entries with his Final Fantasy VI medley “Dirt Devil,” Aversa earned a combined score of 96.22%. zircon walked away with the grand prize of a limited edition promotional copy of Voices of the Lifestream, and two VIP tickets to the March 1, 2008 performance of Distant Worlds: Music from Final Fantasy (www.ffdistantworlds.com), including the official concert program and limited edition CD, performed by the Royal Stockholm Philharmonic Orchestra. The tickets to the Chicago concert include entrance to the exclusive meet-and-greet with Final Fantasy series composer Nobuo Uematsu following the performance.

Emerging as runner-up was Kenley Kristofferson, who runs the Into the Score podcast (www.intothescore.com) dedicated to the academic study of video game music, with his own Final Fantasy VI medley, “Hundreds of Voices (Swinging in Unison!).” All of the entries are available for download on SquareSound’s website, and Aversa’s winning piece was recently posted to OverClocked ReMix (www.ocremix.org).

Larry “Liontamer” Oji, OC ReMix’s head submissions evaluator and among the competition’s four judges, noted the prestige of what was at stake: “It was definitely a privilege to judge such an important competition from SquareSound, with a very meaningful first prize on the line. Having the opportunity to meet any composer in person, let alone Nobuo Uematsu, and express one’s fandom and thanks is something a lot of musicians in the community don’t have the good fortune to experience.”

zircon will be attending Distant Worlds with girlfriend and fellow OC ReMix judge Jillian “pixietricks” Goldin. Having created Voices of the Lifestream, Aversa hopes to present his awarded copy of the album to Uematsu in person: “Both Jill and myself are really excited to see Distant Worlds and meet Mr. Uematsu, even if only briefly. We’re huge fans of his music; between the two of us, we’ve remixed over a dozen of his compositions. I personally consider him to be my all-time favorite video game music composer. It will be a dream come true if I can personally hand him a copy of Voices of the Lifestream.”

Links:

*SquareSound: Andrew Aversa Wins Our Tribute to Nobuo Uematsu Arrangement Competition!
*SquareSound
*Distant Worlds: Music from Final Fantasy
*Andrew “zircon” Aversa at OverClocked ReMix
*Kenley Kristofferson at Into the Score
*Larry “Liontamer” Oji at VG Frequency
*Jillian “pixietricks” Goldin at OverClocked ReMix
*Nobuo Uematsu (????) at OverClocked ReMix
*Voices of the Lifestream

MAGFest 6 from Alexandria, VA (1/5) Day 3 Report

Sunday, January 6th, 2008

After missing Day 2, I was definitely ready to get back on the horse for MAGFest. OC ReMix had its panel that day, so of course I represented my homebase. Along with djpretzel and myself, fellow judges zircon, pixietricks, Big Giant Circles and CHz were on board the panel presentation that day for an impressive show of staff power.

Rather than going through our traditional presentation for the uninitiated, we were in front of a crowd where the major majority of people were already familiar with OverClocked ReMix. This year, we highlighted all the important developments at OCR for 2007, including Voices of the Lifestream, attending Video Games Live, the debut of the Content Policy, revising the Submission Standards and Instructions and developing translations of our most important information for several languages. OCR’s latest album project, Radical Dreamers: Thieves of Fate, released during MAGFest itself, was given a preview to the audience by director Brad “the prophet of mephisto” Burr, to an excellent reception.

Highlighting upcoming developments for 2008, we’ve got some great stuff on the way. Our first live full orchestra arrangement from Wild ARMs is on the way, we’ve got our first mother-son ReMix collaboration as well from Kingdom Hearts: Chain of Memories. djp showed off his plans for swanky new composer pages that’ll show off a lot more information about the men and women who inspire the contributors to OCR, using Tim Follin to give the people a look at how composers are laid out with more information than ever; look for that to go live in the next few days. We also pimped some AMVs including clips of some of the Voices of the Lifestream AMV contest (soon to be judged so that we can get those swanky prizes out there) as well as the Spittin’ Narcissism fanvid by Psycosis91. Plenty of good stuff to promote, not even taking into account our bread and butter of posting creative, free ReMixes.

After a huge dinner with the OCR meetup group, it was time for the second and final night of concerts. Let’s go short and sweet: The moshing this year was definitely toned down a great deal compared to last year. Not that anyone was cracking down on it, there just wasn’t nearly as much this year as last. Let’s not also forget props to NO CARRIER and noteNdo for the NES-created visuals that adorned both nights of performances. You’ve got to see it to believe it, they were a nostalgic acid trip.

Powerglove was excellent. They always have an unbelievable amount of energy to their performances, including some badass costumes. I personally hate the Power Rangers theme, but when they played it for some brief non-VGM material, they definitely got the crowd going. I would have loved to have seen Chris Marchiel’s Guitar Hero synth in play, but was perfectly glad “settling” for some awesome material from Metal Kombat for the Mortal Man, including Sonic the Hedgehog 2’s “So Sexy Robotnik“!

I was legitimately worried that Select Start, in their first MAGFest performance, wouldn’t be as much of a draw with the crowd, who are used to rock and metal VG cover bands acts, but the masses turned out in a big way. We probably could have used some chairs during their set, since there was no reason to stand up for the whole thing. They put on a really classy performance. Frontman Austin Harley started off a little shaky with the opening solo on one track, but regrouped with a joke and was off to the races. The best part of the set had to be when the crowd exploded with whooping and applause to the end of the first track, which visibly took the entire sextet by surprise.

Elaine Li & Larry Oji @ MAGFest 6

When I talked to violinist Elaine Li after the set along with Big Giant Circles, she confirmed that the group had never received that kind of reaction ever before in their history of live performances, and that it was great to be in an atmosphere where everyone already knows and respects game music, making it so much easier to get immersed in the performance. Indeed, hearing Metroid “Kraid’s Hideout”, Chrono Trigger “Theme of Frog’s” and Final Fantasy III “Eternal Wind” live was a big highlight. Along with Mustin and ktriton joining in for one song, the crew did a great job with their first MAGFest appearance, so hopefully they walked away already thinking about how to return next year.

This Place is Haunted played their final show with guitarist Michael Motorcycle, who’s leaving the band to begin medical school. Who would have pegged him for it? (We at VGF wish him the best of luck, to be sure.) The band’s set was a lot more of a balance between VGM and other retro material (The theme to Sanford and Son??? Let’s throw it on there!); I’ll admit I’m partial to VGM and would have appreciated more…exclusivity on that level. I mentioned to Shael Riley, who’s a big fan of the band, that This Place just has some impeccable chops. Both Michael Motorcycle and Epileptic Peat were playing some really involved runs and solos with just pro precision; it was quite a sight to behold being so close to the stage. Here’s hoping these bros regroup somehow so that they can keep putting out quality material, especially because they spotlight tons of otherwise obscure VGM to arrange.

Last but not least, the final band of the night was The Smash Bros. Running strong from their performance at the 2007 Final Fantasy XI Fan Festival, MAGFest’s house band took on a new flavor with ktriton replacing Shawn Phase on drums and doing an amazing job; there was definitely a great amout of synergy between him and the rest of the band. Before the set started, we were all instructed to listen to the noise playing over the speakers. A few of us thought it was rain SFX until a wonderful smell wafted across the concert hall. In between tracks, Pappy and Joe Cam were cooking bacon outside the hotel and feeding it to the crowd! Enhancing the experience was a microphone brought over to the pig meat so that the entire crowd could hear it sizzling. I was able to snag a full-sized strip of bacon in the first wave of free pork before the bros had to start cutting it up to offer it to everyone. Definitely a hilarious bonus, the crowd chanted “Bacon! Bacon!” with ferocity with every break. The eclectic VGM set of the Bros. (Ailsean, ktriton, Midee, norg, Prozax, Roy McClanahan & virt) included U.N. Squadron, Phoenix Wright, EarthBound and Contra 4 in easily the most diverse set of the festival. They need to record their shows via the mixing boards at MAG and sell, sell, sell.

Anyone who doubts whether or not they should attend MAGFest would become a believer if only to experience the greatness of even one night of the concerts, and that’s only one night out of four days. I’ll be back tomorrow to wrap up the rundown of my time at MAG.

CheeriNo’s: Unofficial Game Music Arrangement Cereal

Wednesday, November 21st, 2007

One of the more humorous aspects of being an OCR judge is the tongue-in-cheek cult of personality that revolves around the judges panel. Several days ago, Shariq “DarkeSword” Ansari started a discussion on the judges panel in cereal form. Today, we received this excellent Photoshop courtesy of OC ReMixer Marcellis “chumble spuzz” Wentz, playing on the wording of OC ReMix’s front page mission statement, as well as the site FAQ, fellow judge Jimmy “Big Giant Circles” Hinson, shitty judge fgt, and the Nice Work Guy. As far as CherriNo’s goes, I can say without a doubt that we judges live and breathe this delicious cereal.

For more on the memes of OverClocked ReMix, check out The Coop’s OCR Quirks.

CheeriNo’s

OC ReMix Announces Final Fantasy VII: Voices of the Lifestream Music Video Competition

Thursday, October 4th, 2007

OC ReMix Announces Final Fantasy VII: Voices of the Lifestream Music Video Competition

For Immediate Release
October 4, 2007
Contact: David W. Lloyd, dlloyd@ocremix.org

FAIRFAX, VA–OverClocked ReMix today announced a music video competition related to the recently released Final Fantasy VII: Voices of the Lifestream project (http://ff7.ocremix.org). This is the first official competition held by OC ReMix. Partnering with Piano Squall (www.pianosquall.com), and eStarland (www.estarland.com), prizes include signed limited edition promotional copies of Voices of the Lifestream, signed copies of Piano Squall’s album GAME: Game & Anime Music Emotions, Final Fantasy VII merchandise, and OverClocked ReMix shirts & hoodies. Additional prizes may be announced during the course of the competition.

There are three different categories for music video submissions, and each category will have prizes for the winner and runner-up. Submissions will be evaluated by the OverClocked ReMix Judges Panel and djpretzel. Winners will be credited on the VotL website and have their submissions shown at Otakon and other anime and gaming conventions that OC ReMix attends. The deadline for all entries is December 14th, 2007; details and rules for each competition are below.

Prizes (as of 2007-10-03):

  • Winners
    • Limited edition promotional copy of Final Fantasy VII: Voices of the Lifestream
    • Signed copy of Piano Squall’s album GAME: Game & Anime Music Emotions
    • Choice of OverClocked ReMix shirt or hoodie
    • Final Fantasy VII: Advent Children action figure
    • Credit on http://ff7.ocremix.org and presentation of video on OC ReMix convention panels
  • Runners-up
    • Limited edition promotional copy of Final Fantasy VII: Voices of the Lifestream
    • OverClocked ReMix shirt
    • Credit on http://ff7.ocremix.org and presentation of video on OC ReMix convention panels

Final Fantasy VII Category

This contest involves creating a music video for any track from Final Fantasy VII: Voices of the Lifestream using footage from Advent Children (http://www.imdb.com/title/tt0385700/), Last Order (http://www.imdb.com/title/tt0489134/), and/or the Final Fantasy VII, Dirge of Cerberus: Final Fantasy VII, and Crisis Core: Final Fantasy VII video games.

Anime Category

This contest involves creating a music video for any track from Final Fantasy VII: Voices of the Lifestream using footage from any anime. However, to distinguish from the FF7 category, please do not utilize footage from Advent Children or Last Order.

Original Category

This contest involves creating a music video for any track from Final Fantasy VII: Voices of the Lifestream using only footage that you yourself create. It can be live-action, 2D or 3D animation, rendered from Flash, etc., but it needs to be your own creation, and cannot incorporate substantial outside sources.

Rules

  1. The deadline for all entries is December 14th, 2007.
  2. All submissions are made under the terms of the OverClocked ReMix Content Policy, available at http://www.ocremix.org/info/Content_Policy. Please read it before submitting.
  3. You may only enter one submission for each category.
  4. In the case of submissions that involved collaboration, you must designate a single point of contact for the prizes and coordinate amongst yourselves who receives what.
  5. Only one song from Voices of the Lifestream should be used per video, no other music should be present, and the video should not exceed the length of the song selected.
  6. Content should generally be “PG-13″, avoiding nudity, profanity, or extreme violence.
  7. Video should be in HQ AVI DivX, XvID, H264, or MPEG2 formats, at a resolution of 720×480, with a 23.97 or 24 fps (progressive) or 29.97 fps (interlaced) framerate, with uncompressed 44.1khz stereo audio. Please utilize the WAV versions of VotL tracks (available via bittorent at http://bt.ocremix.org), not the MP3s, when creating your music video(s).
  8. For the FFVII and anime categories, please try to follow common Anime Music Video contest guidelines, available on the websites of most major anime conventions. We want submissions in these categories to be submitted to as many different AMV contests as possible.
  9. Do not utilize low-quality footage or footage with subtitles burned-in.
  10. Do not include credits, bumpers, trailers, or other material in your video, only the actual submission content.
  11. You may choose to post your video(s) on YouTube, etc., before/after submission, so long as the OverClocked ReMix Content Policy is followed.

Submitting

Include the name you want the video(s) credited to, your contact information (website, email), the name of your video(s), all sources (anime, games, movies, etc.) utilized in your video(s), and any additional information you feel is relevant with your submission, whether via email or physical mail.

Email (preferred):

Send an email titled “FF7 Music Video Competition Entry” with a link to your video(s) to submissions@ocremix.org. Do NOT attempt to attach the video itself, or any form of preview. Make sure that the link still functions on Dec. 14th and for as many days after as possible if you submit before the deadline.

Physical Mail

Send a CD-R or DVD-R only (no tapes!) to:

OverClocked ReMix
PO Box 223104
Chantilly, VA 20153

Postmarked on or before the Dec. 14th deadline. All physical materials submitted to OverClocked ReMix become the property of OverClocked ReMix and will not be returned.

Updates

Updated information and answers to questions regarding this competition will be available on an announcement thread at OverClocked ReMix (http://www.ocremix.org) - please check it often as prizes may be added or rules clarified. Winners will be announced before the end of the year, with the specific date dependent on the number of submissions received.

Good luck!

OC ReMix notes: Voices of the Lifestream, eStarland, Contests, Tim Follin, Hoodies, Database, Judging and more

Saturday, September 29th, 2007

OverClocked ReMix headphones and controller logA quick rundown of some goings on around OC ReMix for any curious on-lookers.

Reviews have been generally strong for the recent Final Fantasy VII album, Voices of the Lifestream. From this side, you generally have to have a thick skin, as a lot of the criticisms were hyperbolically brutal! Broadly covering most criticisms: Final Fantasy VII is overremixed so why not do “game X,” the album is all techno (note: it’s not), the arrangements aren’t recognizable enough (note: the source tunes are involved in the majority of every track), the arrangements are too conservative (?!?), the production was overdone, the production was cheap, Final Fantasy music shouldn’t have vocals (note: shows how little they know), video game music shouldn’t have vocals (note: shows how little they know…2), and other people liked it too much so there was too much hype. Props to everyone who enjoyed the album despite overwhelming “evidence” to the contrary. :-D

Stopped by with djpretzel over to eStarland today, who were having a huge sale at their physical location on a wide array of video games, systems and other stuff. djp hooked it up with an FC Twin (clone system makers have been bolder since Nintendo’s primary US utility patent on the NES expired in November 2005). We’ve snagged some goods for some upcoming community activities. Stay tuned and you may be a winner.

I also snagged several NES games for OCR scored by Tim Follin, whose Wikipedia page I massively updated a few days ago. They didn’t have Solstice or Silver Surfer, but I’ll be damned if I don’t get a hold of it soon. The scores [double meaning?]: Sky Shark, Kiwi Kraze, Target: Renegade, Pictionary, and Magic Johnson’s Fast Break. In short, I’m gonna be collecting them as long as I can find working copies at reasonable prices. Couldn’t find Lemmings for the PSP, but maybe I’ll luck out another day.

Speaking of eStarland, we’ve restocked the store with hoodies for all sizes, so that info should be updated on their site soon for anyone looking to fly the colors this fall and this coming winter as things proceed to get colder in the coming months. I finally snagged the large hoodie I’d paid for a while back. While I wear a medium T-shirt, I found I had to step it up a size on the hoodie or it felt too snug. Just something to keep in mind.

The site database has been getting some attention lately just to fill out some gaps and make things more accessible to our Japanese fans. Most game systems and games in the database have had Japanese names added into the database where applicable, courtesy of djpretzel. If you’re seeing a lot of “??????” and think it’s gibberish, you better install some Japanese character support.

Lastly, not counting anything coming in today, I’ve got 7 tracks left to judge before I can say that I’m caught up, not just in giving submissions their preliminary evaluations, but in judging everything that I subsequently pass along to the OCR Judges Panel. Wish me luck. Or if you’re a submitter, wish yourself luck on passing.

Quite a bit going on, with other exciting developments I’m leaving out. Once the house is in order, so-to-speak, then everyone will be let inside to take a look.

VG Frequency Haiku #2: zircon

Sunday, September 2nd, 2007

zircon, fellow fellow [sic] of the Judges Panel, provided a follow-up haiku to my debut offering, as he too gives vision to the life of judging submissions:

touhouyouyoumu_16.pngProduction is weak
Where are the high frequencies?
Next time, no FL

VG Frequency Haiku #1: Liontamer

Saturday, September 1st, 2007

I figure why the hell not. Let’s not take ourselves too seriously and have a unique feature that brings out the amateur wordsmith in all of us.

If you’re a prominent member of the VGM arrangement community, gimme a good haiku about yourself or VGM or gaming or whatever’s clever, and we’ll post it. For you casual goers, leave your own haikus within the comments.

I was thinking about using an image of a cherry blossom as the calling card for these. But then I went one better, courtesy of a fansite devoted to Junya “ZUN” Ota’s doujin curtain fire shoot-’em-up Perfect Cherry Blossom.

We kick it off with me:

touhouyouyoumu_10.pngLarry works too hard
In 5 years, shot like old horse
Sweet release from NOs

The Problem with Beginners

Friday, August 24th, 2007

Another Soundscape wrote this. Just so you know until the patching is done ;)

I’m back to once again write about more or less interesting things about OCR, VGM and everything else I can think of. This time I will tell you a story about OverClocked ReMix and a phenomenon known as “Beginners” or more often “n00bs” and how they could potentially take over the world with their ever-evolving talents.

When I first got in touch with OverClocked ReMix, I was a boy that just wanted to hear more music that was connected to what I loved. At that time, Final Fantasy ReMixes were all I ever listened to. Slowly but surely, I started to find other pieces that was highly enjoyable even thought they were NOT Final Fantasy arrangements. My eyes opened to the world of VGM arrangements. I wanted to be a part of this too.

So eventually I started trying to arrange some of that music I loved oh-so-much. Being young (it was two and a half years ago, dammit) I started playing some Zelda themes on my guitar. I wasn’t good.. at all. But that’s beside the point. The point is that I thought I was really good at that time. I hooked up with VGMix and actually got some pretty nice reviews, they made my head grow to the size of the sun, and I submitted one to OverClocked ReMix. Instant reject, if I recall correctly. I stopped remixing video game music for one and a half years after that.

And THERE folks we have it. The problem. I often hear a promising ReMixer with a WIP that is at least decent and often very creative. Then they submit it as soon as they’ve worked at the song for a week or so. It gets rejected, sometimes with a message regarding resubmission. I never see the ReMixer again. And this, my friend, is a terrible loss. You see, if the ReMixer would have stayed, maybe got some production and arrangement tips from seasoned pros (who, by the way, often are very helpful), we would have a winner.

It’s also because of this we have “judge hate.” The ReMixers are so sure they will get accepted, so sure they are amazing, that when somebody says they’re not they often go in to some kind of rage. I know I did. But in reality judges have made OverClocked ReMix a better place. Most of the time, they give constructive criticism that can actually help the ReMixer evolve.

Also, try to sort the ReMixes by year. Starting with 2007 and moving your way backwards. Do you hear the difference? OverClocked ReMix is slowly but surely going towards a better future and the quality has really improved during the years I’ve been listening. And if the ReMixers that got rejected looked back at their rejected material a couple of months after they made the song, most of them realize what was wrong with the ReMix. Then instead of sulking, use your new found skills to make an even better ReMix.

Keep evolving. Evolution got OverClocked ReMix this far, why couldn’t it get you the same distance? Everyone has to start somewhere. And believe me, #ocrwip, WIP forums, asking an OC ReMixer or even reading some online tutorials is all for the better. Some of you have the potential to be far better than everything OCR ever has seen if you just put a little effort in it.
Now go ReMix! :)

PS: I did start ReMixing again, took a lot of advice and it was worth it. Coming soon to an OverClocked ReMix front page near you.

nyoro~n (You Sure Look Chilled Out!)

Thursday, August 16th, 2007

If I did quit the OC ReMix judges panel, I’d hope the aftermath was exactly like this:Who even made that? :-D I’ve seen the stock image before, but not with a black guy until now.

I’ve still got lots more work to do in terms of judging submissions. As of press time, we’ve got 54 submissions still on the panel, and I’ve yet to evaluate 11 of ‘em. It was 12, but I just YESed one (t’was good).

In terms of my personal progress, where I’m at isn’t so bad, but it’s certainly time consuming going through the submissions, comparing them with the original tracks and formulating opinions. Guys like Vigilante and DarkeSword have the ability to crank out brief but accurate criticisms down to a science.

Hopefully by September 9th though (the end of The Lady’s vacation), I’ll be all caught up to present day, which will be the first time anyone’s ever done it since what I’m guessing would be the first year of the OCR’s existence. It’s like moving a mountain. And there’s nothing glamorous about moving a mountain.

Otakon 2007 from Baltimore, MD (7/21-7/22) Report

Thursday, July 26th, 2007

July 22: It’s 2:26 AM, i.e. it’s pretty late. The current music of choice is a great new mix that has yet to be posted to OCR by DrumUltimA and his mom, who I’ve been given to go-ahead to now refer to as MomUltimA. It’s from Kingdom Hearts: Chain of Memories, so if you’re a fan of the series, you’ll definitely have to check it out. If you’re not a fan of the series, you’ll nonetheless have to check it out. It’s that well-done. Right now, I’m sitting in the darkness of djpretzel’s living room. His dual screens are dark. zircon’s laptop on my left is off and pixietricks’s Apple laptop on my right is running a very trippy screensaver. Over in OCR-land, we’ve had a quite an eventful weekend.

At Otakon 2006 last year, I had to wait in line to get into the Baltimore Convention Center, and I spent a lot of time worrying about the potential attendance in the back of my head. Being OCR’s first year at Otakon in 2006, I wondered whether the audience of a predominantly anime-themed convention would be there for a panel on video game music. That year, I only managed to get my convention pass and make it into our panel’s room with 2 minutes to spare. As I ran as fast as I could to join the OCR staff on stage, it was only having made it 3/4ths of the way into the room that I noticed the room was packed. For a 750-seat capacity room, I’m pretty sure we had about that almost number of people. For any scattered empty seats, we had people standing or sitting on the side.

Otakon 2007 logoThis year, I was able to preregister and get in immediately, so I spent much of the hour before our panel handing out glossy OCR fliers and plugging the pending festivities. “Video Game Music, 10 o’clock, Panel 4!” was heard by many people over and over again as they neared the escalator that would take them up to potential VGM bliss. As I went up at 9:50 (10 minutes before showtime) to refill on fliers, the room couldn’t have been more than 15% full, and I was worried that we had a complete bomb on our hands. I mean, what could have rationalized not having a full house this year compared to last year?

So I grabbed more fliers and made sure I continued pimping the panel. It was only at 9:55 when I went back up that I realized how much traffic was actually going into our room. That’s not to say the credit goes to me, but I was certainly relieved to know that we hadn’t lost our touch.

The panel itself was absolutely great. I’m not sure why the lights were low, but the atmosphere was also brighter last year. But it was the fans who came by to see us that really made everything click. The crowd was more independently enthusiastic last year, perhaps because it was our first time there, but once we got more interactive with the panel (including a Name That Tune contest), things really lit up and we connected with our audience more. Plus I’m a big fan of keeping things fun and loose in terms of presentation. A lot of panels are too dry, and I felt we initially came off that way, so cracking jokes made the time fly by and kept the presentation light.

After the formal presentation was over, we sold a lot of t-shirts and hoodies, as well as original CDs by SGX and zircon. The clothing was all non-profit and able to help pay for bandwidth costs and printing the gear in the first place. One thing we’ll definitely do next year with the presentation is upgrade things to more of a video format. We definitely don’t wanna have people staring at PowerPoint slides all day when we can do more to trick it out and give it a more entertaining feel. Feedback from OCR regulars as well as panel attendees encouraged us to make our presence felt at other fan conventions, so we’re now looking into expanding our con schedule, and hope to have some news in the next couple of months.

July 23: Briefly, besides the actual panel presentation, I had the great pleasure of meeting lots of OC ReMixers for the very first time, including old schoolers Dale North, Injury, MIDIman, and Xaleph as well as Final Fantasy Tactics/Breath of Fire V/Final Fantasy XII composer Hitoshi Sakimoto, Eminence concertmaster Hiroaki Yura and Electronic Arts’ Michael “Piano Squall” Gluck, who provided us on staff with copies of his MS benefit album GAME: Game & Anime Music Emotions. We had a great time getting OCR contributors to sign the brand new OCR guitar, part of pixietricks‘ costume as OCR-tan, our official mascot. After all was said and done, zircon and pixietricks killed time at the apartment of myself and The Lady, where Paige and I cooked a huge Italian dinner for 4 and shot the shit with them before I saw them off at Union Station that evening as they headed back to Baltimore.

As per last year, Otakon was huge success in getting the word out on OCR. As I mentioned, this year (along with the great reception last year), has motivated us even more to pursue other convention appearances and performances in the future. When we get idea of when that will be, we’ll certainly let y’all know over at the OC ReMix main page and forums. Thanks to everyone who turned out at Otakon to learn more about video game music and show their support for OCR. We look forward to seeing you next year!

How a Russo-Nigerian Stallion Found Video Game Music, Part 6: Joining the Establishment

Wednesday, June 13th, 2007

The coolest aspect by far of working at OC ReMix has been the job of helping select which tracks are posted. Especially as a listener/non-musician judge, being invited on board the Judges Panel validated the extent of my fandom for the amateur video game music community. Getting into the stories of my time on the panel will be cool for those interested enough of the inner workings of the site, so I might as well lead off with how I ended up joining them.

Dain “Beatdrop” Olsen had recently stepped down from the panel after his second go-round, again for a lack of time. Long-time judges Ari “Protricity” Asulin and Binnie “Digital Coma” Katti were pretty merciless in pointing out that they thought he was a shitty judge for being so inactive at the end of both of his stints. I wouldn’t know firsthand, but their complaining was probably a significant reason that pressure came down on Beatdrop to step down.

Myself having been on the panel for almost 3 years, I can tell you that the collective mindset of the panel never dwells on a loss. When someone resigns or is removed from the panel, it’s unfortunate, but the gears immediately spring into motion for selecting a replacement. At the time Beatdrop left, several people were immediately brought up. JigginJonT likely would have been invited had he had the free time to join, but told whomever asked him about the opportunity that he didn’t have the time. In the end, the two serious candidates brought up were Jack “Adhesive Boy” Ryerson and myself. If you ask me, Adhesive Boy got a raw deal when he was nominated. If you listen to his material, you’ll find that he’s an A-grade arranger that’s come out with some really impressive and creative pieces. By the time of his second posted ReMix, Treasure Hunter G “Linoleum Stalactites,” I had felt that he was on the road to making it onto the panel if he continued on that level, as he was only bound to get better.

When it came down to him or me, I ended up winning out, but at the same time, the potential to simply take on two new members was there, so AB and I weren’t in any direct competition. After I joined though, I learned that close to the end of the selection process, the panel collectively decided they didn’t need two people (which would have put the panel size at a then-unheard of 12 members). On top of that though, two mainstay judges felt AB made calls that nitpicked details and missed a lot of the big picture, and unfortunately that was it.

I was nominated by Protricity after a brief AIM conversation. From the looks of it, he had read the summer music reviews I had maintained for VG Frequency as he told me that he had the impression that I was enthusiastic about the community’s music, but was able to call and spade a spade and be honest about when something was weak. I’d never find out that he was actually the one who nominated me outright until I joined.

Because I had always gotten along well with Gray “GrayLightning” Alexander, and he was my main source of communication as to what was going on in the judges panel, I had assumed that he had been the one who put my name forward. In actuality, he had reservations about me because I was already devoting so much time to college and the VG Frequency radio show there; he was wary of a someone coming on board who wouldn’t make the panel something of a priority.

Digital Coma had bigger reservations about my objectivity but was ok enough to give me his support. I wouldn’t know it until years later, but a long vote on one mix in my third day on the job caused him to go on a rant in the private judges chatroom on how I ended up being a terrible choice.

Vigilante initially had a bad vibe about my objectivity as well, but after he got a hold of me on AIM and gave me some test songs, I ended up with his strong support. Paraphrasing him, he could tell that I was capable of giving critical opinions and not trying to figure out what he wanted me to say. I forgot the other songs I listened to, but my first vote was one of the test batch songs Vig asked me about, Koelsch1’s Valkyrie Profile “Blind Eternity.” I figured it was worth it for my first vote to be a submission I would remember. My first YES vote went to a young up-and-comer by the name of Andrew “zircon” Aversa, for his very first passable submission Chrono Trigger “Calamitous Judgement.”

When I was finally selected for the panel, djpretzel messaged me that night and made the official invitation. While I was secure in my skills, I was ecstatic that I was selected. As a non-musican, the fact that I had won the support of a very talented and selective group of musicians was especially gratifying.

Five hours later, after talking with djpretzel about the responsibilities of the job, getting congratulated by my new colleagues, and reading through all the old topics and policy debates in Judges Discussion, I was ready to go. In my first four days, I had voted on everything there was to vote on, which was around 35 submissions.

After seeing my opening flurry of voting, Gray immediately warned me about working too hard and risking burnout. I dunno if he had ever seen anyone come in and annihilate the queue like that. And as soon as djpretzel posted the next flood of submissions a few days later, I voted on all 20 of them in 16 hours. There’s no way I could do that nowadays, but my overall work ethic remains the same to this day. If a submission comes through the panel, I’ve voted on it 99% of the time.

Working these past three years evaluating OC ReMix’s submissions has been almost nothing but fun. There have been plenty of internal squabbles, bouts of panel ennui, emo artists, ignorant assumptions by outsiders, and straight up crappy subs to weather. Depending on how forthcoming I am, you’ll get to hear bits and pieces of all of that stuff if you stick around the blog. At the end of the day however, I’m currently one of only 10 people on earth who decided what you hear at OC ReMix. It’s an envious job if you have an open mind and really, really love video game music.

And ever since I found it, I’ve really, really loved video game music.

Let’s talk about someone other than me now.

How a Russo-Nigerian Stallion Found Video Game Music, Part 5: Scintillating Data Entry

Monday, May 28th, 2007

If someone had told me back in 2002, when I first found OverClocked ReMix, that I’d end up handling much of its day-to-day operations I’d be surprised. But not too surprised.

It doesn’t happen at the drop of a hat, but when I’m passionate about something, I invest a lot of personal time in learning everything I want to know. When I first started choosing ReMixes to keep at OCR, I researched tons of information like the artists’ real names and websites, the original composers, and the source tunes. One other byproduct of that passion is the desire to befriend the people involved and offer my assistance if needed.

From 1999-2001, I spent a lot of time around LatestWrestlingNews.com, a now-defunct pro wrestling news site that had a reputation for only posting hard news. After establishing myself as someone who could present their point of view articulately and getting to know site creator Derrick Flippin, he offered me a position as an opinion columnist. After proving myself as being dedicated, I moved onto posting news, providing show coverage, handling discussion moderation, and handling some limited administrative duties, and we talked on the phone a good deal.

Derrick closed down the site in 2001 to focus on his music (and he’s a great musician; at the time he was friends with artists like Pearl Jam, Lisa Germano & Neil Finn), and I haven’t heard from him in a while, but working for him and with him was one of my first experiences on the web learning everything I could about a site I cared for, befriending its head honcho & joining the staff, and amassing more and more responsibilities over time.

After finding OCR and becoming very familiar with the material there, I private messaged djpretzel in January 2003 hoping to help fill out the vastly empty OC ReMix informational database. I’m not sure how much flack djp received at the time, but aside from the strong core of the database actually existing, there was virtually no complete information for anything. Given the amount of work involved, I can see how it wasn’t a priority vs. evaluating and posting new material. Nonetheless, games frequently has no composer listing, no release year, and no publisher. The major majority of ReMixers had no information filled out as to their real names, websites, email addresses of forum profiles. With the actual skeleton of the database there, it was up to someone else to flesh it out and realize its potential.

Back then, I worked through an Excel spreadsheet to amass the data, focused on game information (year, publisher, composers), but in retrospect it was a pretty cumbersome task as djp would have to transfer all the Excel data into SQL query strings he could use to add the information. I would never actually get to hand over that Excel information as my laptop at the time fried in the middle of my work. After recovering the data a few weeks later, I didn’t revisit the project until 2004 after I had officially joined the staff as a judge.

My largest projects have involved populating the site database with information on the games, composers & source tunes, and details on the ReMixers, with most of the work as well as research acumen already cultivated by the years my own personal interest. Being able to collect and (finally) apply that information to the site itself is arguably something that would have otherwise taken a team of people to accomplish.

In case you don’t know, by far the most important aspect of OCR are the ReMixers who contribute their material. Even on the sidelines, I was disheartened by the lack of readily available information about them in the OCR database. Again, djpretzel is only one man. But, to me, empty information meant that fans would have fewer resources for learning more about the artists themselves, as well as what other works they created. One thing that’s obvious over time is that people are inherently lazy. I don’t even mean that in a bad way. But in terms of information, most want it at their fingertips; they don’t want to dig around the internet the way I did. Then you have the contingent that don’t even know they want the information, but end up appreciating it once they find it available.

Thus, the first major improvement to the database was filling out the ReMixer information fields, of which the major majority was done from 2004-2005. I ended up having to redo about a third of the work after that aforementioned laptop disaster, but I was able to retrace all of my steps and discover some new information.

Back around 2003, OC ReMixer Zac “Psychrophyte” Brier also spearheaded an community effort to fill out the nearly empty source tune information fields in the database, which I was a small part of. Much of the work done amounted to cataloging the original songs from popular games, amounting to about 300 added and associated tracks. After taking over and continuing the effort in 2005, I’ve updated incorrect and unofficial track names for existing songs and added over 700 other songs. In short, if a ReMix on OCR is associated with an original song, you probably have me to thank about 80% of the time.

Those initiatives explain much of the development of OC ReMix into a more useful tool for promoting the knowledge of both original video game music and the ReMixers who make it all happen at OCR. To the average person, however, that stuff is all pretty cumbersome, all unsexy research and data entry. The real fun of joining OCR’s staff was being invited to join the site’s judges panel. To be given a say in deciding what music actually makes it into OCR…that’ll take us to Part 6…

How a Russo-Nigerian Stallion Found Video Game Music, Part 4: VG Frequency (The Radio Show)

Sunday, May 20th, 2007

After a semester of my (Insert Name Here) radio show, split between my favorite mainstream tracks and tracks from the amateur VGM arrangement community, I realized that most of my listening audience stuck around for the video game music. Having promoted my show more thoroughly on OverClocked ReMix’s message boards, I managed to secure a tight-knit group of listeners who I’d gather up on AOL Instant Messenger in a chat room. Among them were Scott “SeattleOverCoat” Porter (later just “OverCoat“, my first regular listener), a.p. “analoqmatthews, Candy “JuvernaBullard, and Danny “SuperGreenX” Adler (now “SGX“). I honestly don’t remember if any specific track prompted me to also follow the original music that amateur VGM arrangers made. Having done a great amount of personal research on the artists’ homepages, I was able to familiarize myself with the fact that many of them also had original works on MP3.com or personal homepages.

As far as I recall, it was around the end of the 2002 school year when I decided to do an episode of (Insert Name Here) exclusively featuring original tracks by artists in the OC ReMix community. Mixers who had already heard of my show quickly turned out, so I ended up with material from all the names mentioned prior. SGX’s stuff in particular was very impressive (and continues to be to this day). I was also excited to receive material from top names like Disco Dan, Ailsean, Injury, DarkeSword, Protricity, and Star Salzman.

One particular thing I remember in preparation was that I printed notes on each musician and track to reference for the introduction of each song. Not to sound egotistical, because my shows were both very loose and tongue-in-cheek, but I’m impressed at the degree of seriousness that I gave to the subject matter at the time. I was able to note real names, music competitions that they had recently taken part in, as well as previous works and relevance to the community. There was no moment where my audience went “Damn, he respects the community. He knows his stuff,” but I feel those things were inherent and unspoken to those from the VGM arrangement community who tuned in.

In the summer of 2003, I finally made the move to focusing on video game music and the amateur VGM arrangement community entirely. After being stuck on a name for weeks (the best I could initially come with was VGM: Very Good Music, which I allowed Steve “D-Lux” King to steal years later), my friend Joe bantered out a few radio sounding words, including the word “Frequency.” As soon as I put “VG” in front of it and said it aloud, I knew I had a very strong name for the show.

Looking back to my first episode’s playlist from VGF, I’m certainly astonished by a few things:

*I forgot about my penchant for inserting songs into my playlists on the fly when requests popped up; my first track of the show was a request for Gröûp X.
*Just friends at the time, “The Lady,” Paige, called into the very first show. Though basically a hater (you’ll hear more from her when the time comes), she was impressed by the music of Jared Hudson and Quinn Fox.
*My selection was nowhere near as deep back then. Most of the tracks were favorite OC ReMixes.

It would take too much time to go through all the various developments in the show that were very important to me at the time. The ball started rolling with people I had known beforehand, and soon enough I was joined by people I didn’t know well but knew of the show. The show clearly became more important over time as ReMixers started going out of their way to catch it, started providing me with audio bumpers, tracks to play (many times, before anyone else had heard them), works-in-progress to provide feedback to or interviews, and started treating the show’s chat room as a important place to be to interact with lots of community members.

Memories of those 3 years, in shorthand:

*The headache that was streaming in RealAudio
*Commercials for Zwings ‘n Things (”Miss the old days when a wing was a wing?”, which Spencer Koch later admitted he had no idea how he came up with that when recording the ad)
*Bubb Rubb during all of the early aftershows
*Coining the term “e-penis” while interviewing KyleJCrb and reading the chat room window contents over the air; if you’ve ever heard the term anywhere, I somehow invented it
*The Wingless explains the meaning of bukkake
*The Valentine’s Day shows
*Being saved in a big way by 5 interviews when audio from my computer was a no-go one week
*Interviewing Protricity, the arrival of Jim Holland and newly being able to record the shows myself, leading to jump in popularity once show MP3s became available every week
*Having friend, Emory student, WMRE DJ, and old-school OC ReMixer Electron on board as guest host
*The yearly “Best of the Best” episodes capping off each year’s run
*Interviewing OC ReMix founder, David “djpretzel” Lloyd
*The surprise return for one more season after graduating from Emory University in 2005

VG Frequency certainly was a memorable experience that fueled my love for broadcasting to this day. The radio show kept me in tune with the goings-on of the amateur VGM arrangement community for quite a long time in an Internet age where people move fast and events move faster. The casual fan misses out on the high quality, diversity and vast selection in arrangements outside of OC ReMix and especially original works from artists’ homepages. It made me respect the community’s musicians even more, and bringing those tracks awareness they may have otherwise not received is something I’m proud of doing.

Though I served an unconventional role in the community as a radio DJ, the role was one that provided me not only the opportunity to observe the community’s contributors, but ultimately the ability to actively shape the community’s direction in my own small way. After doing community music reviews during the summer of 2004, I entered a few people’s radar as a serious candidate for a position on the OverClocked ReMix Judges Panel. That’ll take us to Part 5…

OC ReMix revises Judges Panel FAQ

Saturday, October 7th, 2006

For those that ever had a basic inquiry about OverClocked ReMix’s beloved/hated judges panel, your questions may just be answered.

Major revisions were completed this past Friday to the OCR knowledge base’s Judges Panel article, adapted from years of encountering various questions and misconceptions about the panel and its procedures.

To learn more about the ins and outs of the judges panel, including criteria for choosing judges and how many submissions are accepted to OC ReMix, visit Judges Panel at the OCR Wiki knowledge base.

2005: A Year-in-Review

Sunday, January 1st, 2006

2005 has been another eventful year in the video game music arrangement community. Now that we’ve reached 2006, join us for an informal retrospective at some of the important goings-on in the scene last year.
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VG Frequency’s July 31, 2004 Pimp Section

Sunday, August 1st, 2004

Congrats to ravon & the Ormgas.com crew for collaborating with djp to get a link to the webstream on the OCR front page (and the return of the ReMix Roulette). It’s all looking good, and we’re more than glad for the extra attention! Good work, bros.

Quite the good week for stuff, IMO, but let’s leave that up to you. I’ve looked all over in particular this week, so let’s jump right into the material for the week ending July 31st:
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VG Frequency’s July 24, 2004 Pimp Section

Sunday, July 25th, 2004

Last week was a nice week for me personally, but things have been rough for us as at Ormgas.com. Fellow Ormgas member Mattias “Sockan” Ström, whom we knew as SockULF, passed away on July 21st after being viciously assaulted on Saturday the 17th by a drugged up man who, seemingly at random, knocked Sockan down and attacked him by kicking him in the head repeatedly. After suffering severe brain damage and only being able to breathe with the aid of a respirator, he passed away this past Wednesday. He was only 22 years old. For his friends and family, along with others such as myself who didn’t know Sockan closely, it’s a very difficult situation made more difficult by how senseless it was. If you need more information about the attack on SockULF, it’s available at Ormgas.com. Even though most of you do not know him, you can nonetheless view the condolences given at http://sockan.ormgas.com. Ormgas went silent from this past Thursday until late Sunday as a memoriam.

The news that I was personally happy about this past week was that I was nominated among a list of candidates and subsequently chosen by the OCR Judges Panel to be the newest Judge with OverClocked ReMix! Without gushing over the news like a fanboy, I have to admit that it’s an honor to be among the people that help in large part on deciding what music is chosen for OCR. After first coming to OC in early 2002 as a guy with a casual interest in video game music, I’ve come about as far as a fan possibly can in the community. I’d like to personally thank my friends Matt Kertz & Joe Mauri, since it’s their “fault” that I found out about OCR, later listened to every OC ReMix ever made, and got serious about playing video game music on the radio. Without them, I wouldn’t have ever found a community with such talent and creativity. I’ll get into some more thoughts about judging later in the Pimp Section, but for now, let’s get into what music caught my attention for the week ending Saturday, July 24th:
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VG Frequency #028 Playlist

Sunday, May 2nd, 2004

VG Frequency #028: Quite the Contrary
Larry Oji - WMRE (Emory University Student Radio; Atlanta, GA)
Saturday, May 1, 2004 / 10 PM - 12:45 AM EST
Liontamer f/DarkeSword, JigginJonT, Vigilante & D-Lux

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VG Frequency #008 Playlist

Sunday, October 26th, 2003

VG Frequency #008: Live Special Edition Super X²
Larry Oji - WMRE (Emory University Student Radio; Atlanta, GA)
Saturday, October 25, 2003 / 10:05 PM - 12:05 AM EST
Liontamer f/The Wingless & Dj Abjurator

1. Richard Jacques - “Continue Screen” [Sonic 3D Blast OSV]
2. Richard Jacques - “Speed Sneakers” [Sonic 3D Blast OSV]
3. Richard Jacques - “Invincibility” [Sonic 3D Blast OSV]
4. Jared Hudson - VG Frequency “Break Loose” Bumper
5. Nobuo Uematsu - “Underneath the Rotting Pizza” [Final Fantasy VII OST]
6. DarkeSword - Sonic the Hedgehog 2 “Dream Pipe” [http://www.darkesword.com]
7. Beatdrop - “Starshock” [Final Energy]
8. John Pee - “Just Like the Mountain, He Will Not Move” [Treasure Hunter G OST]
9. Rayza f/Paige - VG Frequency “Scary Larry” Bumper
10. FFmusic Dj - “In Cold Pursuit” [Vector Mirage OST]
11. Masato Nakamura - “Hidden Palace Zone” [Sonic the Hedgehog 2 OSV]
12. FFmusic Dj - Sonic the Hedgehog 2 “Hidden Palace Future” [Emeralds of Chaos]
13. John Pee - “Come Here! I Defend You” [Treasure Hunter G OST]
14. Rayza f/Joëlle - VG Frequency “976-RAYZA LV” Bumper
15. The Wingless - Super Metroid “All the World in One Girl” [http://www.thewingless.com]
16. Hajime Hirasawa - “Controls” [StarFox OST]
17. The Wingless - Star Fox “EdgeWorld” [http://www.thewingless.com]
18. The Wingless calls in for an interview to bring the black on-air representation up to 1 1/2 people and wax poetic about his shiny new status as the newest OCR judge, comparing VGMix1 to the OCR judges’ submission queue, how his older remixes have held up over time, Larry’s sparkling wordplay, his chocolate thunder, entertainment pathways he’d like to travel, doing improv comedy in college, the upcoming UPN sitcom “Wangless & Soapdrop”, becoming the next Barbara Walters, how many remix ideas he can come up with from one song, a potential Super Metroid collaboration with Injury, the MISC 12 player on TheWingless.com, upcoming remix plans for Rygar along with an interactive web CD, the unstimulating environment of graduate school, his unwillingness to fly Succubus out to Chicago with Priceline.com or give her a room with Hotels.com, and a clue on his HUGE secret project (”CD…and that’s it”) [http://www.thewingless.com]
19. The Wingless - “Empath” [http://www.thewingless.com]
20. Dj Abjurator - Rockman & Forte “Hyperrock Fortissimo” [OC ReMix #815]
21. Dj Abjurator - “Midnight Love” [http://www.mp3.com/aureolius]
22. Dj Abjurator calls in for an interview to talk about the adoption of his newly-created artist handle “Aureolius”, the popularity of Hyperrock Fortissimo on Listen-To.com, his love for Kabuki Quantum Fighter, other remixes he’s done from Rockman & Forte, the design and the meaning he wants people to take away from MP3.com page, a potential move to California and what he hopes to pursue there in media arts & animation, the glass ceiling he’s hit musically in Virginia that necessitates his desired move, tooling around with Orion Pro & the Yamaha RM-1X, his younger brother and fellow remixer Lobescoper, his ability to create some tracks within hours including the recent “DbD (Death by Distortion)”, the need to up his game in order to remix the NES game the Silver Surfer, his recent decision to get more involved among the OCR community, a hesitancy to submit more remixes to OCR due to the black hole some submissions fall into, and a word to keep an eye out for an upcoming CD [http://www.mp3.com/aureolius]
23. Dj Abjurator - “The River Speaks” [Abjurator: Electronica]
24. Dj Abjurator - “Embrace the World” [Abjurator: Electronica]
25. Dj Abjurator - Doom 1 “DbD (Death by Distortion)” [The People’s Remix Competition 1]
26. Daniel Baranowsky - Perfect Dark “Silent Ascent” [http://members.cox.net/systemaniac]
27. DarkeSword - “The Alleyway” [http://www.darkesword.com]
28. Hirokazu “Hip” Tanaka - “Title” [Metroid OST]
29. SeattleOverCoat - Metroid 1 “Ghost of Zebes” [http://rks.no-ip.com/~seattleovercoat]
30. Unknown - VG Frequency “How Was That?” Bumper
31. Unknown - Dragon Warrior 1 “Kingdom Come” [OC ReMix #1060]
32. John Pee - “The World’s Cavern 1″ [Treasure Hunter G OST]
33. Richard Jacques - “Game Over” [Sonic 3D Blast OSV]

VG Frequency #006 Playlist

Sunday, October 12th, 2003

VG Frequency #006: Disarray FM
Larry Oji - WMRE (Emory University Student Radio; Atlanta, GA)
Saturday, October 11, 2003 / 10:10 PM - 12:45 AM EST
Liontamer f/KyleJCrb & Beatdrop

1. Satoshi Ise - “Ending 2″ [Capcom vs. SNK OST]
2. Rayza f/Liontamer - VG Frequency “Number One Host” Bumper
3. Yasunori Mitsuda - “Chrono Trigger” [Chrono Trigger OST]
4. Aaron Ackerson - Final Fantasy 4 “Chocobo (Strings and Winds)” [OC ReMix #1051 (removed)]
5. “Macho Man” Randy Savage - “Be a Man” [Be a Man]
6. Blak Omen - VG Frequency “Best in Chinatown” Bumper
7. The Black Mages - Final Fantasy 2 “Battle, Scene II” [Final Fantasy: The Black Mages]
8. Yasunori Mitsuda - “Battle 1″ [Chrono Trigger OST]
9. DCT - “Paul” [http://www.thebigshot.com]
10. Richard Jacques - “Rusty Ruin (Act 1)” [Sonic 3D Blast OSV]
11. Richard Jacques - “Rusty Ruin (Act 2)” [Sonic 3D Blast OSV]
12. Nobuo Uematsu - “Auron’s Theme” [Final Fantasy X OST]
13. KyleJCrb calls in (after Larry reads from the morally subversive chat) and brings the show to a new level of “e-penis”-related debauchery; aside from various chat room insults, we also banter about Jellyfish’s “Ignorance is Bliss”, BEER10, a quick plug for SuperGreenX & FFmusic Dj’s Shining Force 3 mix “Force of Light”, Kyle potentially becoming an OC ReMix judge, and the “lack of white judges” on the judges’ panel (The Wingless: “Boo Whitey!”) [http://kngi.no-ip.com]
14. The Wingless - Super Metroid “One Girl in All the World” [OC ReMix #1048]
15. Matt Wilson - Sonic the Hedgehog 1 “Green Hill Man” [Mega Man FM]
16. Beatdrop - Jackal “Mounted-Machine Gun Funk” [OC ReMix #677]
17. Junya Nakano - “Luca” [Final Fantasy X OST]
18. Beatdrop calls in to talk about his Jackal remix, his unawareness of The Wingless’s brand new OCR judge status, his relative inactivity on the panel, other mixers who are qualified to join the judges’ panel, KyleJCrb as a judge, SuperGreenX’s approved ICO submission “Save Me”, the impetus to actively judge, the fact that the majority of judges’ panel submissions are denied, judge-hate threads on the OCR forums, the StarFox & Sonic the Hedgehog 2 Ultimate Collaboration Projects, Operations, weird and annoying fans including one guy from Chile who he dumped onto K. Praslowicz, Kill Bill: Volume One, and VG Frequency’s now-legendary chat room abuse (DJ Flip Side: “Soapdrop”) [http://rks.no-ip.com/~beatdrop]
19. Star Salzman - VG Frequency “Star Egotism” Bumper
20. Star Salzman - “Treatise” [http://www.starblast.org]
21. The Black Mages - Final Fantasy 6 “Dancing Mad” [Final Fantasy: The Black Mages]
22. SeattleOverCoat - VG Frequency “Hot Mansex” Bumper
23. SeattleOverCoat - Metroid 1, Metroid 2 & Super Metroid “Evolution” [http://rks.no-ip.com/~seattleovercoat]
24. Yasunori Mitsuda - “Corridors of Time” [Chrono Trigger OST]
25. Kenichiro Fukui - “Silence” [Einhänder OST]
26. Planet3 - “THIS is Why” [FeverDreamer]
27. DarkeSword - Super Mario 64 “Pearl Diver” [http://www.darkesword.com]
28. Kenichiro Fukui - “Bloody Battle” [Einhänder OST]
29. The Coop - Darius “Silverhawk Legacy” [http://www.geocities.com/arforfaborb/TheCoop]
30. Yasunori Mitsuda - “Black Dream” [Chrono Trigger OST]
31. Instant Remedy - Comic Bakery “Title Theme Mix” [R:K:O #21 / Instant Remedy v2]
32. Scarface VS Rayza - “Smile (Rude Boy Dettol Mix)” [http://www.rayza.net]
33. Protricity - Donkey Kong Country 2 “Savage Seduction” [OC ReMix #999]
34. Tomoya Ootani - “Single Player Theme” [ChuChu Rocket! OSV]
35. Satoshi Ise - “Name Entry” [Capcom vs. SNK OST]

VG Frequency #003.5 Playlist

Thursday, September 25th, 2003

VG Frequency #003.5: Trippin’ on the Tongue
Larry Oji - WMRE (Emory University Student Radio; Atlanta, GA)
Wednesday, September 24, 2003 / 8:35 PM - 12:05 AM EST
Liontamer f/DarkeSword

Note: This show archive starts at track #11.

1. Robin Beanland - “Elevator A” [GoldenEye 007 OSV]
2. Satoshi Ise - “Vigor Force” [Capcom vs. SNK OST]
3. Tetsuya Shibata - “Doll Eyes” [Street Fighter Alpha 3 OST]
4. Quinn Fox - Final Fantasy 6 “Smooth Alexander” [OC ReMix #893]
5. Setsuo Yamamoto, Makoto Tomozawa, Yuki Iwai, Yuko Takehara & Toshihiko Horiyama - “Boomer Kuwanger Stage” [Megaman X OST]
6. Takayuki Iwai, Yuki Iwai, Isao Abe, Hideki Okugawa & Tetsuya Shibata - “Rising Dragon” [Street Fighter Alpha 3 OST]
7. Masato Nakamura - “Chaos Emerald” [Sonic the Hedgehog OSV]
8. Daisuke Ishiwatari - “Momentary Life” [Guilty Gear X: Heavy Rock Tracks]
9. Satoshi Ise - “To the Limit” [Capcom vs. SNK OST]
10. Carla White w/Rika Muranaka - “Can’t Say Good Bye to Yesterday (Full Version)” [Metal Gear Solid 2 OST]
11. Michiru Yamane - “Symphony of the Night” [Dracula X: Nocturne in the Moonlight]
12. DarkeSword - Sonic & Knuckles “Angel” [OC ReMix #1044]
13. DarkeSword gives an impromptu interview on the OCR submission process, IMC 16, remixing without having a creative spark, games he played back in the day, the OCR judges’ panel, his typical level of arrangement in a mix & members of the ReVamped composition team [http://www.darkesword.com]
14. Nobuo Uematsu - “Underneath the Rotting Pizza” [Final Fantasy VII OST]
15. Disco Dan - Megaman 3 “Get Down” [OC ReMix #397]
16. Isao Abe, Syun Nishigaki, Setsuo Yamamoto, Yuko Kadota, Kuru-Kuru Chance Iwami, Naoshi Mizuta - “Akuma Stage” [Street Fighter Alpha OST]
17. Satoshi Ise - “Chun-Li vs. Mai” [Capcom vs. SNK OST]
18. Tetsuya Shibata & Mitsuhiko Takano - “You’ve Got a Heartache” [Marvel vs. Capcom 2 OST]
19. Tetsuya Shibata & Mitsuhiko Takano - “Capcom Logo” [Marvel vs. Capcom 2 OST]
20. Satoshi Ise - “Ending Theme 2″ [Capcom vs. SNK 2 OST]
21. Satoshi Ise - “Fight with the Wind” [Capcom vs. SNK 2 OST]
22. Yuki Iwai - “No More Swingin’” [Street Fighter Alpha 3 OST]
23. Masato Nakamura - “Hill Top Zone” [Sonic the Hedgehog 2 OSV]
24. Yuzo Koshiro - “The Last Soul” [Streets of Rage OST]
25. Yuzo Koshiro - “The Street of Rage” [Streets of Rage OST]
26. Yuki Iwai - “Breeze” [Street Fighter Alpha 3 OST]
27. Masashi Hamauzu - “Blitz Off” [Final Fantasy X OST]
28. Yoko Shimomura - “Traverse Town” [Kingdom Hearts OST]
29. Beatdrop - Super Thunder Blade “Overdrive” [OC ReMix #608]
30. Joe Redifer - Super Thunder Blade “Blue Chopper” [OC ReMix #574]
31. Nobuo Uematsu - “Walls of the Sacred Beasts” [Final Fantasy IX OST]
32. SuperGreenX - “Tell Me a Story” [http://www.mp3.com/supergreenx]
33. Rayza - Sonic the Hedgehog 2 “Green Hill Zone (Freestyle Mix)” [http://www.rayza.net]
34. Baby Quin VS Rayza - “Done Dem (Rayza Mix)” [http://www.rayza.net]
35. Star Salzman - Chrono Trigger “Chiptune” [http://www.starblast.org]
36. Takayuki Iwai, Yuki Iwai, Isao Abe, Hideki Okugawa & Tetsuya Shibata - “Getting Ready” [Street Fighter Alpha 3 OST]
37. Koji Kondo - “Lethal Lava Land” [Super Mario 64 OST]
38. DarkeSword - Mario Kart 64 “Party in the Snowland” [IronMix Challenge: Limited Edition: Christmas in June]
39. Wintermute - Final Fantasy 7 “Jenova Rose” [IronMix Challenge X: The Big One (Unmoderated)]
40. Ryu7x - Megaman 8 “Synthetic Future” [http://rzx.emugenerations.net]
41. Nobuo Uematsu - “The Spy” [Final Fantasy VIII OST]
42. Kazuhiko Uehara & Harumi Ueko - “Player Select” [Teenage Mutant Ninja Turtles IV OSV]
43. Kazuhiko Uehara & Harumi Ueko - “Going Up” [Teenage Mutant Ninja Turtles IV OSV]
44. Kazuhiko Uehara & Harumi Ueko - “Neon Night-Riders” [Teenage Mutant Ninja Turtles IV OSV]
45. Daisuke Ishiwatari - “Feel a Fear” [Guilty Gear X: Heavy Rock Tracks]
46. Yuki Iwai - “Stripes” [Street Fighter Alpha 3 OST]
47. Hideaki Kobayashi - “The Nearest Place to the Heaven (Part 1)” [Phantasy Star Online: Songs of Ragol Odyssey: Episode 1]
48. Freemind - Phantasy Star Online “Abstract Feelings” [http://www.websamba.com/freemindmusic]
49. DJ 3dn3r - ExciteBike “Title Techno Phatulence” [OC ReMix #265]
50. Ubik - Final Fantasy 3 “The Dark World (Crystal Abyss Mix)” [OC ReMix #995]
51. Nobuo Uematsu - “Normal Battle” [Final Fantasy X OST]
52. The Pancake Chef - Final Fantasy 6 “La Locura del Kefka” [OC ReMix #426]
53. Nobuo Uematsu, arranged by Masashi Hamauzu - “The Sight of Spira” [Final Fantasy X OST]