Archive for the ‘Radio’ Category

Koda Kumi in hot water for insensitive comments on older women

Monday, February 11th, 2008

Tokyograph had a good summary of the recent verbal gaffe involving J-pop star (and real Emotion/1000 Words Japanese language vocalist) Koda Kumi, and her January 31 appearance on All Night Nippon:

The comment came on Tuesday night while Koda was hosting “All Night Nippon.” The topic of her manager’s marriage came up, and Koda was asked about when her manager was planning to have children. She made a seemingly light-hearted reply that “when women turn 35, their amniotic fluid goes rotten, so I’d like them to have a child by 35.”

Hahaha! While I’m not personally offended, she clearly put a major foot in her mouth, resulting in:

*Record company Avex Group halting all marketing of her latest album, Kingdom, released on January 30 and already #1 on both the Oricon Weekly chart and Unified World Chart
*Cosmetic company Kosé pulling her image from all marketing of it Visée brand
*Kumi going on a self-imposed hiatus until at least the end of February

And what flub would be incomplete without a televised apology? That was in full effect, broadcast by FNN, the Fuji News Network. Before some overly negative editorializing on Kumi’s character, Random J of gaming and anime blog Dark Diamond had at least one good comment on the televised apology itself:

Even if you can’t understand Japanese, the language of ’shame’ and ‘paying for it’ is pretty universal.

We’ll see how Kumi eventually emerges from the controversy. If she can continue to sell things in spite of the flippant comment, she’ll be all good. Doesn’t sound like it should be a dealbreaker to me. Besides, she’ll eventually turn 35 herself, so she’s got plenty of time to ponder over the potential rotting of her own womb.

Larry “Liontamer” Oji guest hosts holiday-themed Nitro Game Injection

Tuesday, January 29th, 2008

I actually forgot to mention this since KyleJCrb took a while to get the archive posted up, but a few weeks ago I guest hosted Nitro Game Injection #110 alongside Kyle and Mae. We had a great selection of holiday-themed video game music, but not in the traditional sense of picking Xmas material. Kyle and I worked around that by picking lots of material with holiday/winter-themed names.

The 8bitpeoples - The 8bits of Christmas

We three also reviewed 8bitpeople’s The 8bits of Christmas and the legendary Konami arrange album Kukeiha Club pro-fusion ~Salamander~. If you want to hear how some great stuff from Street Fighter EX2 Plus and D2 actually fits in with the wintery show format, definitely check it out.

ThaSauce hijacks your music player with SauceCast

Saturday, January 19th, 2008

Video game music news portal ThaSauce has launched the first full episode of their podcast, SauceCast, hosted by Dyne and injury, the premiere edition focusing on the events of MAGFest 6 along with other community news at developments at ThaSauce.

Aside from (or dare I say “including”) the comical overuse of the word “phenomenal” (that’s starla’s version of me saying “aight”, “tite”, “hot”, “yo”, and “bro” in my radio days), I was enjoying every minute. There were a few slight dead spaces in the convo I would have edited to make things keep flowing, but I’m anal. Regardless, this was way slicker than anything I’d ever put out, with iTunes sections and everything. Very nice.

iTunes - SauceCast

Dyne and injury were able to keep things short and to the point while I felt like I’d gotten the info I needed. Granted, I was there for MAGFest, so none of the info was new to me specifically.I’m interested to see how it goes when news I’m not familiar with is tackled, but the team at ThaSauce sound up for the task. Lots of fun akin to the other girl/guy podcast teamups of VGDJ-past. I definitely enjoyed SauceCast and am looking forward to more!

Music4Games lends expertise to BBC radio show “The Choir”

Wednesday, January 9th, 2008

Announced recently via MySpace blog, if you’ve got RealPlayer integrated into your browser, check out Music4Games founder Greg O’Connor-Read contributing to BBC Radio 3’s The Choir. The most recent episode focused on choral music in games and film, with an impressively thorough list of examples. Read through what games are on tap for the show, and swing by to check it out:

Music4Games logo

On Sunday, 6th January 2008 The BBC Radio 3 show “The Choir” profiled choral music from film and video game soundtracks including “Assassin’s Creed,” “Clive Barker’s Jericho,” “Final Fantasy,” “Halo,” “Headhunter,” “Hitman,” “Primal” with commentary from Music4Games’ Editor Greg O’Connor-Read. The show is hosted by Aled Jones (”The Snowman.”)

pixietricks’ “Hajime” single selected for radioMystic’s Best Tracks of 2007

Monday, December 31st, 2007

Following up on exciting news from months ago, zircon lays it out better than I can, so enjoy:

radioMystic - Best of 2007A few months ago, ReMixer & judge Jill Goldin (aka pixietricks) was added into rotation at radioMystic, a popular net radio station specializing in new age music. She was also made a featured artist on the site with a front page spotlight.

Now, the station has brought her under the spotlight again; her original song “Hajime” (stream it at her MySpace) has been selected as one of their Best Tracks of 2007! Only twenty-three songs were selected in total from the entire year, especially impressive considering radioMystic’s rotation includes new age stars as Enya, Loreena McKennitt, David Arkenstone, and Enigma. The top tracks were selected both by the staff of radioMystic as well as favorites from listeners, and you can listen to the 2-hour podcast with all of them at this page (artists are not listed in any particular order.)

Once again, congratulations, Jill!!

ps. Keep your eyes peeled for her upcoming album release “Origins”, which will contain the full-quality version of Hajime as well as lots of other awesome tracks.

Nitro Game Injection interviews Sonic the Hedgehog comics writer Ian Flynn

Friday, November 23rd, 2007

Kyle “KyleJCrb” Crouse knows friends in high places, in this case through his co-director of the Tales of Phantasia/Tales of Symphonia arrangement album Summoning of Sprits, Aleah “Kureejii Lea” Baker, also the wife of Archie Comics scribe Ian “Potto” Flynn. Flynn, who has handled writing duties for Sonic the Hedgehog and Sonic X, was interviewed on the most recent installment of Nitro Game Injection.

Sonic X #30

Besides discussing his career so far and future aspirations, Flynn selected three tracks for the podcast, two of which were from OC ReMix. After selecting Sonic R’s “Can You Feel the Sunshine?” (shamelessly close to “Super Sonic Racing”), Flynn also selected SnappleMan’s “Malicious Fingers” from the Sonic 3 & Knuckles arrangement album Project Chaos, as well as the five-way Sonic & Knuckles effort from zircon, Geoffrey Taucer, pixietricks, Shonen Samurai & D-Lux, “Lover Reef”.

Actually gaining his spot with Archie via unsolicited story submissions (typically discouraged in the creative industry), Flynn is currently living out his dream. If you’re a fan of video game-themed comics or are interested in hearing how Flynn views the games and music from the various titles in the Sonic franchise, you’ll pick up a great deal of info from the NGI interview.

OC ReMix judge Larry “Liontamer” Oji interviewed on Nitro Game Injection

Tuesday, November 6th, 2007

Nitro Game Injection logoOC ReMix judge and all-around swell coffee-and-cream stallion Larry “Liontamer” Oji (Editor’s note: When you write about yourself, you can make the description colorful too) interviewed on this past Sunday’s broadcast of Nitro Game Injection, episode #103, now available for download. Let’s drop the 3rd-person pretense so I can overview my appearance. Myself and the NGI duo, KyleJCrb & AkumuHau discussed:

*KyleJCrb: Did the vikings even know of Africa? I don’t think so. [laughs]
*Akumu’s English (!)
*My background in the community
*What I look for in a good VGM arrangement
*The stupidity of artists who react poorly to criticisms
*Criticisms of the VGMix review system
*How Akumu got involved in the VGM fan arrangement scene
*The burden of provide content to readers or listeners
*The origin of Akumu’s NSF Archive
*The Cheetahmen
*Criticisms of Final Fantasy VII: Voices of the Lifestream
*Akumu hanging with Chris Hülsbeck and Arnie Roth at PLAY!
*The VG Frequency blog
*The worldwide depth of the VGM fan arrangement scene
*Criticisms of Dwelling of Duels
*Artists who refuse to arrange from game soundtrack they’re not nostalgic for
*Our own video game nostalgia; and
*What I want to see from the fan arrangement community in the future including pimpage for The OneUps, Minibosses and zircon

My appearance also features 4 tracks personally chosen for airplay by me, selections from ktriton & Christian Pacaud, Israfel, Tim Follin and S.S.H. Random: At the 136-minute mark, the word we were looking for was “refugee”. Also, you’re put on notice not to listen to the show at work. It’s not work-safe in the slightest. Tune into the recently resurrected show Sunday nights, 6PM EST.

Another Soundscape arrangement featured on first-ever FF-XIII.net podcast

Monday, November 5th, 2007

Stockholm, Sweden native Mattias “Another Soundscape” Gerdt helped kick off the inaugural edition of FF-XIII.net’s FXN Final Fantasy XIII Podcast, lending his Final Fantasy VII “Fanfare” arrangement, “Too Much Fighting”, fresh off the Voices of the Lifestream album.

The Final Fantasy XIII fansite obtained permission directly from the artist to use “Too Much Fighting” as the podcast’s first song presentation. Swing by FF-XIII.net’s podcast section to check out Episode 1, and you can jump up to around the 128-minute mark to hear the Canadian crew discuss Voices of the Lifestream and Another Soundscape before closing the show out with his excellent ReMix. FF-XIII.net is hoping to feature additional OC ReMix artists for future podcasts, so keep an eye out for additional episodes as they’re released.

Tweek on sound design highlights WUGA’s rebroadcasting of “The War of the Worlds”

Tuesday, October 30th, 2007

When I heard the University of Georgia was broadcasting a modernized take of H. G. Wells‘ (and Orson Welles‘) The War of the Worlds featuring Brian “Tweek” Arnold on sound design, I made my appointment right there for October 13th. My girlfriend, The Lady, and I listened to the entire two hour broadcast and loved it.

The program ended up being so successful that The War of the Worlds is being rebroadcast for Halloween night [PDF] by WUGA. Let’s quote Tweek with shameless journalistic liberties (i.e. fixing his typos) in order to provide you the needed info:

UGA - War of The Worlds logo

Ok people, it’s official!

Because of how popular the show was and how much positive response the station got from airing it, they have decided to re-broadcast it the night of Halloween!! That is Wednesday, October 31 at 8:00 PM EST!!!!

That’s right, my friends. If you missed it the first time, you have another shot to hear it. It is, without doubt, the best production I have ever been apart of or designed in theatre, and it shows (try to ignore my extreme bias ).

The instructions for streaming are the EXACT SAME!!

For those of you who didn’t hear about the production the first time around, check below to catch up on the publicity and promotions there are.

————————————

Hello all!

While I may be Tweek, a mild mannered OCR mixer by day, I am also Brian Arnold, “Super Sound-Design Boy” by night! MWWWAHAHAHAHAHA…..cough…..sorry….

I want to plug a show that is turning out exceptionally well, and it’s something that all of you can be involved in!

The University of Geogia’s Department of Theatre and Film Studies (which I am an Undergrad in) is performing “War of the Worlds.” Here is the UGA Official announcement:

“WAR OF THE WORLDS, adapted by John Kundert-Gibbs from the novel by H. G. Wells”

“A STUDIO THEATRE PRODUCTION. Just in time for Halloween, UGA will present a brand-new adaptation, for stage and radio, of this tale of Martian invasion that terrified the nation seventy years ago in Orson Welles’ legendary broadcast. This performance will be broadcast live on WUGA. Seating at the Classic Center will be at 7:30 pm (with no late seating) for the 8:00 pm broadcast.”

As it says, the performance will be broadcast at 8:00 PM EST. For those of you not in the Athens area, the broadcast will be streamed on the WUGA Website. Details are still pending in terms of where to go to stream the show, but I will post the instructions as soon as the information is available!

The radio station is providing us with wonderful coverage and exposure which can be seen here. More information is coming in daily, so check back for news and updates.

We have promos (that I recorded, mixed, and composed) going out on the air right now, but you can find them right below. There are multiple promotions on the air, but I will release them one at a time, so be sure to check back often:

Promotion 1
Promotion 2

Publicity/News for the show:

University of Georgia Website Article
Full UGA Article (longer than the first with more info)

INTERNET STREAMING INSTRUCTIONS:
To tune in, open the following URL in iTunes (or other internet music software).
Choose Advanced > Open Stream, and copy in the following:
http://live.wuga.org:8000/

This will be a great show, so be sure to tune in!

Don’t mess this up. If you really want a memorable Halloween, you need to check out this excellent performance. The acting is very solid, and the sound design and effects provided by Tweek will be sure to impress even the filthiest, most skeptical internet denizens. Once an actual audio recording of the radio broadcast is available, we’ll hopefully fill you in.

Into the Score interviews zircon on Final Fantasy VII “Voices of the Lifestream”

Sunday, October 21st, 2007

Thanks to siven7 for forwarding the news.

Like I’ve said before, Kenley Kristofferson’s got some good energy as a radio personality on Into the Score. He’s so nice to people, you just can’t hate the guy. I’d almost love to see him swear up and down in his Canadian accent, just to verify that he actually can.

Early this month, Kenley interviewed Andrew “zircon” Aversa for the podcast’s 13th episode (released this past Thursday), covering the OC ReMix album that the latter directed, Final Fantasy VII’s Voices of the Lifestream.

zirconA whole host of topics were covered including the many originally planned contributors dropping out, how Voices compared to other OCR album projects, what zircon would have done differently with hindsight, standout pieces arranging obscure material, the creation process of the popular “Black Wing Metamorphosis”, the diversity of fan reactions, celebrity endorsements, and the highlighting of upcoming projects on OverClocked ReMix.

In addition, several selections from the album were interspersed throughout the interview. Clocking in at nearly 72 minutes, even if you’ve already heard all of the arrangements that are played, you’ll end up learning a lot about the album from the head honcho himself.

As Kenley would say, “Right on!”

KyleJCrb revives Nitro Game Injection radio show with AkumuHau

Sunday, October 14th, 2007

Kyle “KyleJCrb” Crouse has been busy with being a loyal Shizzy as well as project director of the upcoming Tales of Phantasia/Tales of Symphonia OC ReMix album Summoning of Spirits, but the one thing missing from his plate was his old webradio show Nitro Game Injection.

As of last Sunday however, Kyle and NGI has returned with 3 hours of VGM goodness. And now with twice the whiteness, with Norwegian firebrand Audun “AkumuHau” Sørlie joining the show as co-host. Akumu, who’s engaged to Dwelling of Duels/OC ReMix guitar god(ess) LuIzA and runs the authoritative Nintendo soundtrack destination Akumu’s NSF Archive, adds to the mix through his extensive knowledge of the Japanese doujin VGM arrangement scene as well as his own friendships throughout the VGM arrangement scene and demoscene.

Nitro Game Injection flyer

One of the key features of the show remains the monthly Dwelling of Duels feature at the end of each month, as anonymous entries from the recently concluded creation phase of that month’s DoD are spotlighted. Fans and competition regulars frequently come by to listen to the show and get their point spreads ready to help determine the upcoming winners.

You can check out Nitro Game Injection every Sunday evening from 6-9PM EST by streaming http://kngi.servegame.com in your media player, and chat with the hosts and other listeners live via IRC at #ngi on the irc.esper.net server. Keep an eye on the Nitro Game Injection MySpace page for archived editions of each show as it makes its way to the masses.

pixietricks earns featured artist spot on radioMystic

Wednesday, September 26th, 2007

Straight from the most reliable source, let’s hand it off to zircon, who gets mentioned way too many times around here (it’s a joke, don’t hurt!), with the latest news on pixietricks.

Late Monday night, Jill was recognized as contemporary web radio station radioMystic’s newest Featured Artist:

pixietricks (Jillian Goldin)I’m proud to announce that pixietricks (Jill Goldin) is being featured on the front page of radioMystic, a popular streaming radio station that plays new age, world, chillout, and ambient music. Jill’s music has been added into their rotation with selections from her upcoming solo album. This is certainly an honor given radioMystic’s high-profile lineup of artists like Enya, Loreena McKennitt, David Arkenstone, and Enigma.

You can check out her feature and listen to the radioMystic stream here:

http://radiomystic.com/index.asp

And don’t forget to check out her website at www.jilliangoldin.com.

Congratulations, Jill!

Yeah, props are in order. I’ve already heard one cut from Jill’s upcoming album entitled “Red July,” now available through Jill’s MySpace, which I thought was extra swanky. (The perks of having her as a colleague.) In all, five tracks are now available in regular rotation at radioMystic for your perusal, also including “Breathe and Dive,” “The Winds of Change,” “Hajime” and “Shadows.”

Be sure to use radioMystic’s e-mail request system on their sidebar in order to put your request forward and check out all of pixietrick’s new material. Fresh off of providing vocals to 2K GamesCivilization IV: Beyond the Sword, keep an eye out, as Jill’s got some good works brewing that haven’t seen the light of day yet!

zircon’s “Antigravity” selected for Pandora Radio

Tuesday, September 4th, 2007

Pandora logoI believe I first heard of Pandora in early 2006, but zircon may have been the one to put it on my radar way back when. With his ear constantly to the ground, he’s pretty good about those things.

Personally, I don’t have much time in my life to dedicate to discovering new music outside of VGM, partly by choice, but mostly due to a complete lack of time, as I do appreciate anything that sounds good. But Pandora makes it easy for any listener to discover new music via its ties to the Music Genome Project. In short, give ‘em a seed track, and they aim to find you more of what you’ll like.

Straight from the horse’s mouth, zircon displayed his excitement at the OC ReMix forums upon discovering his inclusion in Pandora’s unique ranks, thanks to his third original album, Antigravity:

zircon - Antigravity

I just can’t get this big grin off my face. Over a month ago I sent my CD “Antigravity” to pandora.com, which is one of the biggest internet radio stations in the world. They operate using the “Music Genome Engine” which attempts to quantify defining characteristics of a song using hundreds of parameters, all input by actual humans. No computerization! All of the music that Pandora gets is hand-screened and they do not take everything. After 5 weeks (or so) I hadn’t heard back about my submission, and was told that they probably turned me down. But just for fun I tried typing in “zircon” today and lo and behold, I was added!

Some of my “defining characteristics”, apparently;

* Electronica roots
* Highly synthetic sonority
* A use of modal harmonies
* Tight kicks
* A wet recording sound

Good to know, eh? ;)

Anyway, I’m just really excited about this because it means significantly greater exposure. Plus, I genuinely thought they weren’t going to take me. “We hate technos!!” :<

Even without an account, visit Pandora, type in any artist, and you’re up and running with a new song potentially in the same vein nearly instantly. Read up on both Pandora and the Music Genome Project via Wikipedia to get a good background on the intricacies involved in song classification and recommendations.

Congratulations are in order again for zircon, who keeps the accolades and sales coming with his latest original album offering.

Vega Projekt score top 10 finish on Cortsen’s Countdown

Wednesday, August 29th, 2007

bLiNdFollowing up from earlier this month, thanks to support from OverClocked ReMix forum-goers, Vega Projekt (comprised of OC ReMixers bLiNd & Leifo) reached the top 10 of Ferry’s Cortsen’s radio show Cortsen’s Countdown for the month of August, taking 4.74% of the spread and fifth place with their single “The First Day”: (more…)

"Into the Score" podcast blends VGM with academia

Wednesday, August 15th, 2007

In my regular perusal of the various blog trackers, I came across one blog/podcast yesterday that was very unique, so I was surprised that I hadn’t heard of it before. Kenley “siven7″ Kristofferson’s Into the Score is dubbed “the only podcast devoted to the academic study of video game music,” which is a hell of a format and one worth checking out as soon as possible.

In the second part of Into the Score’s tenth episode (entitled “…to the Orchestra!”), Kenley gives a great overview of arranger Jeremy Robson and Robson’s Final Fantasy VII “Philharmonic Suite”, the first and fifth parts of which are hosted at OverClocked ReMix. Included are a rundown of Robson’s musical influences, a reading of djpretzel’s writeup for the first movement at OCR, and complete playthroughs of all five movements in the suite.

Kenley’s a little rough on the delivery but no more so than me during my time with college radio, plus he’s got great energy, an earnest respect for video game music, and genuine knowledge about the technicalities and structure of music. He also claims to play a mean euphonium, having studied at the University of Manitoba. And he sounds like a nice guy. If you’ve heard Mazedude’s voice before, this guy is just as good natured. (Ironically, he also looks like Makke.) He’s got a good voice, and, with more poise on his delivery, could quickly be mistaken for someone on NPR or XM Classics.

For those that aren’t into music theory discussions or referencing the roots of classical music, Into the Score’s subject matter may feel difficult to access, at least for a bum such as myself. But whatever subject matter goes over my head pales in comparison to the enjoyment of what does remain accessible to me, that being a sincere appreciation of the medium of video game music. New episodes of the show come out infrequently enough that one can’t set their watch to it, which impedes the building of a large audience. But don’t sleep on Into the Score and this podcast’s unique and enlightening format; you may just learn something. Give it that look.

NPR covers Video Games Live in Washington, DC

Wednesday, August 15th, 2007

While attending Video Games Live in Washington, DC this past June, I saw some young reporters from NPR interviewing fans for an upcoming story. Checking around the web, I finally caught onto the story, having been released about a week ago by Benjamin Frisch in both written and broadcast form. They’re two different presentations of the story, so check them both out.

Joystiq’s Justin McElroy (employing the royal “we) had me laughing with his observation of one portion of the broadcast version:

We have to admit to being a little bit perturbed by the tone of the reporter, who appears to be mystified by the idea that anyone would be in the seats. “Why is video game music so compelling to these people?” he wonders aloud, the disdain deliciously audible.

Sure, one could interpret it that way, but I’ll give Ben the benefit of the doubt, as the tone of his question is mean to evoke what a casual listener may be thinking, and may not necessarily be his own point of view. We may never know, but I also don’t lose any sleep over it.

OverClocked ReMix’s djpretzel was interviewed for the article, but in the final cut NPR went for a generalized angle on video game fandom and the increased attraction it’s brought to the orchestra rather than the rise of the profile of video game music. More’s the loss, I say, but I have my preferences. :-D


Tommy Tallarico reasoned that Beethoven would have been a video game composer, which has gained some criticism from various people who’ve encountered the article. While Tommy was wildly speculative in his assertion, when you think about it, it is really that far out there a scenario? Not to merely be biased toward video game music, but when one thinks about the decline of the traditional symphony in terms of attendance and cultural relevance, you realize that orchestration remains healthy in the mediums of film, television, and video games.

As mentioned, the story is still a good read and listen, even if the overall tone of the piece is very much in layman’s terms. Give it a look and see what you think. And the next time Video Games Live or PLAY! or Eminience shows up in your town, make every effort you can to head on out there and partake in the experience.

bLiNd and Leifo playlisted by Ferry Corsten

Wednesday, August 1st, 2007

I’ve known Jordan “bLiNd” Aguirre and Randy “Leifo” Oxley for many years. Leifo first hit OverClocked ReMix in 2002 with a Mario Paint ReMix entitled “BLind is Dah BomB”, a tribute to the style of bLiNd. bLiNd’s music was an inspiration to Leifo, and, once the two became friends and musical collaborators, Leifo vowed to move from New Jersey to Las Vegas with the intent on making his name alongside bLiNd as an electronic musician.

Given Leifo’s own astronomical growth as an artist in the past 5 years and bLiNd’s staunch dedication to his craft, it’s not a surprise to me that these two have finally been able to gain some traction in the electronic music scene, under their collaborative name “Vega Projekt”.

Aaron “Global-Trance” Wu announced today at OC ReMix that renowned DJ Ferry Corsten has included Vega Projekt’s single “The First Day” on the playlist of his radio show “Corsten’s Countdown”, syndicated on Digitally Imported (di.fm) and XM Satellite Radio. If you register at the Ferry Cortsen forums, you’ll be able to vote at the Cortsen’s Countdown page for “The First Day” to make the monthly top 10 countdown. It’s a quick signup and will help Vega Projekt earn more recognition with an accomplished DJ and producer.

Wu also let it be known that the track may also be may also be incorporated into an upcoming DJ set of his and is also under strong consideration for pickup by Corsten’s record label, Flashover Recordings. Hopefully, this is a watershed event for Vega Projekt towards expanding their audience and gaining notice within industry circles. They’ve certainly given it their all thus far.

Half-Life: Black Mesa developers on Cockbite Radio

Saturday, July 28th, 2007

Uh…Cockbite Radio.

But yes, the developers of the upcoming Half-Life 2 mod Black Mesa were on episode 5 of Cockbite Radio (there’s that name again) this past Wednesday to discuss all things Black Mesa and how they’re remaking the first Half-Life from the ground up. OC ReMixer Kevin “Lorenzo” Sisk, one of the voice actors of the game, intros the podcast. (Check for him also at the 11-minute and 53-minute marks as well.)

Kevin adds: “That screenshot [below], other than the surface tension dam, is a prime example of how the team is trying to bring the original game up to date with today’s graphic standards, while preserving the game’s spirit.” Definitely give it that look.

Also of note for this podcast, 30 seconds in has a hilarious rant from Casey about 12-year-old boys on Xbox Live. Creepy, immature boys on the internet? Never.

How a Russo-Nigerian Stallion Found Video Game Music, Part 4: VG Frequency (The Radio Show)

Sunday, May 20th, 2007

After a semester of my (Insert Name Here) radio show, split between my favorite mainstream tracks and tracks from the amateur VGM arrangement community, I realized that most of my listening audience stuck around for the video game music. Having promoted my show more thoroughly on OverClocked ReMix’s message boards, I managed to secure a tight-knit group of listeners who I’d gather up on AOL Instant Messenger in a chat room. Among them were Scott “SeattleOverCoat” Porter (later just “OverCoat“, my first regular listener), a.p. “analoqmatthews, Candy “JuvernaBullard, and Danny “SuperGreenX” Adler (now “SGX“). I honestly don’t remember if any specific track prompted me to also follow the original music that amateur VGM arrangers made. Having done a great amount of personal research on the artists’ homepages, I was able to familiarize myself with the fact that many of them also had original works on MP3.com or personal homepages.

As far as I recall, it was around the end of the 2002 school year when I decided to do an episode of (Insert Name Here) exclusively featuring original tracks by artists in the OC ReMix community. Mixers who had already heard of my show quickly turned out, so I ended up with material from all the names mentioned prior. SGX’s stuff in particular was very impressive (and continues to be to this day). I was also excited to receive material from top names like Disco Dan, Ailsean, Injury, DarkeSword, Protricity, and Star Salzman.

One particular thing I remember in preparation was that I printed notes on each musician and track to reference for the introduction of each song. Not to sound egotistical, because my shows were both very loose and tongue-in-cheek, but I’m impressed at the degree of seriousness that I gave to the subject matter at the time. I was able to note real names, music competitions that they had recently taken part in, as well as previous works and relevance to the community. There was no moment where my audience went “Damn, he respects the community. He knows his stuff,” but I feel those things were inherent and unspoken to those from the VGM arrangement community who tuned in.

In the summer of 2003, I finally made the move to focusing on video game music and the amateur VGM arrangement community entirely. After being stuck on a name for weeks (the best I could initially come with was VGM: Very Good Music, which I allowed Steve “D-Lux” King to steal years later), my friend Joe bantered out a few radio sounding words, including the word “Frequency.” As soon as I put “VG” in front of it and said it aloud, I knew I had a very strong name for the show.

Looking back to my first episode’s playlist from VGF, I’m certainly astonished by a few things:

*I forgot about my penchant for inserting songs into my playlists on the fly when requests popped up; my first track of the show was a request for Gröûp X.
*Just friends at the time, “The Lady,” Paige, called into the very first show. Though basically a hater (you’ll hear more from her when the time comes), she was impressed by the music of Jared Hudson and Quinn Fox.
*My selection was nowhere near as deep back then. Most of the tracks were favorite OC ReMixes.

It would take too much time to go through all the various developments in the show that were very important to me at the time. The ball started rolling with people I had known beforehand, and soon enough I was joined by people I didn’t know well but knew of the show. The show clearly became more important over time as ReMixers started going out of their way to catch it, started providing me with audio bumpers, tracks to play (many times, before anyone else had heard them), works-in-progress to provide feedback to or interviews, and started treating the show’s chat room as a important place to be to interact with lots of community members.

Memories of those 3 years, in shorthand:

*The headache that was streaming in RealAudio
*Commercials for Zwings ‘n Things (”Miss the old days when a wing was a wing?”, which Spencer Koch later admitted he had no idea how he came up with that when recording the ad)
*Bubb Rubb during all of the early aftershows
*Coining the term “e-penis” while interviewing KyleJCrb and reading the chat room window contents over the air; if you’ve ever heard the term anywhere, I somehow invented it
*The Wingless explains the meaning of bukkake
*The Valentine’s Day shows
*Being saved in a big way by 5 interviews when audio from my computer was a no-go one week
*Interviewing Protricity, the arrival of Jim Holland and newly being able to record the shows myself, leading to jump in popularity once show MP3s became available every week
*Having friend, Emory student, WMRE DJ, and old-school OC ReMixer Electron on board as guest host
*The yearly “Best of the Best” episodes capping off each year’s run
*Interviewing OC ReMix founder, David “djpretzel” Lloyd
*The surprise return for one more season after graduating from Emory University in 2005

VG Frequency certainly was a memorable experience that fueled my love for broadcasting to this day. The radio show kept me in tune with the goings-on of the amateur VGM arrangement community for quite a long time in an Internet age where people move fast and events move faster. The casual fan misses out on the high quality, diversity and vast selection in arrangements outside of OC ReMix and especially original works from artists’ homepages. It made me respect the community’s musicians even more, and bringing those tracks awareness they may have otherwise not received is something I’m proud of doing.

Though I served an unconventional role in the community as a radio DJ, the role was one that provided me not only the opportunity to observe the community’s contributors, but ultimately the ability to actively shape the community’s direction in my own small way. After doing community music reviews during the summer of 2004, I entered a few people’s radar as a serious candidate for a position on the OverClocked ReMix Judges Panel. That’ll take us to Part 5…

How a Russo-Nigerian Stallion Found Video Game Music, Part 2: Starting in Radio

Tuesday, May 1st, 2007

Along with using Napster to seek out the occasional video game tracks, I also amassed a collection of mainstream tracks that I had liked over the years. Being detail-oriented, I always changed filenames, and I used Winamp to tag my tracks pretty meticulously: release year, album, publisher. But also being a very particular fan, I didn’t have anything more than maybe 275-300 tracks, most bands or artists having only 1 or 2 tracks. Still though, whenever I found something good enough to keep, it was always a big deal. Especially in music, I’m of the view that one should be open to all new music, but also feel one’s preferences to be the most interesting out of anybody’s.

In late 2001, I guested a lot on my friend Anna Scruggs’ radio show at WMRE, Emory University Student Radio. She played a good deal of pop music, but within the mix she had a lot of interesting bands, including Coldplay just before I was familiar with ‘em. She picked her music well, and at the time she was a particularly big fan of Guster as well as the Moulin Rouge soundtrack. I don’t even recollect why I first joined her on the air other than to hang out; I hadn’t been bitten by the radio bug yet.

Due to WMRE having a webcam and being broadcast on Emory on-campus cable system, Anna, much like any and all females visible on WMRE, was frequently propositioned to flash the webcam by horny male students, always funny and/or mildly annoying on- or off-air. Thems were the breaks.

One aspect of WMRE I particularly enjoyed was working with its primitive soundboard (which was eventually upgraded to a very professional one). Using it to broadcast was pretty fun, and joining the station to be allowed to actually work with the equipment was one reason I joined. The other reason went back to my earlier mantra: one should feel one’s musical preferences to be the most interesting out of anybody’s. Discovering the opportunity to share my favorite music with people and spread the good word about it was all the impetus I needed to ask about having my own timeslot on the station in February 2002.

One thing job-seeking websites and books promote heavily for hungry individuals looking for opportunities is to grab tenaciously at even the smallest bite, in order to get one’s foot in the door. At WMRE, that meant eagerly accepting the Thursday night, 2-4AM timeslot when it was the only one offered to me. While an objectively lousy slot, the time wasn’t bad relative to my Friday class schedule, so I went for the hand I was dealt. My original show name, (Insert Name Here), sounded witty enough given that I couldn’t come up with anything else. In any case, that’s where seizing the opportunity factored in.

Where luck and the ability to stand out eventually factored in was in how diligently I filled in for DJs who couldn’t make it to their scheduled shows. Most of the time, whenever a DJ announced they couldn’t make it, I would swoop in and reply offering to cover their slot. Most of the time, it didn’t matter how short notice it was; I was able to compose a fresh playlist in half an hour that I felt had pretty good flow and subsequently hotfoot it with my laptop over to the Longstreet dorm where the station was housed. Being committed to only 4 two-hour shows per month, within my first month at WMRE I instead managed to host over 40. By that time, I frequently got calls from people recognizing me, telling me that they saw me in the studio all of the time, with most people liking what I was playing.

My format at the time was a mixture of mainstream music, mostly UK-based bands (Travis, The Verve, Coldplay) and video game music that I could find at reasonable quality in MP3 format. That limited me to stuff like Street Fighter Alpha 3, GoldenEye 007, Marvel vs. Capcom 2, Capcom vs. SNK and other assorted goods, but I still had a fairly deep selection.

After coming in on one occasion to cover for a timeslot after another friend of mine, Matt Kertz, Matt asked me what my show format was and I mentioned the video game music portion of the playlist. Particularly a fan of the CastleVania series mixes available there, Matt recommended me to http://remix.overclocked.org, emphasizing that the tracks available there were abundantly free. Making a mental note of it, I followed up on it a few days later, which I’ll elaborate on next time around.

After that month of constantly filling in for people, I received an email from WMRE’s then-Program Director Caroline Riegel, who had also provided me my initial DJ training. It turned out that the Saturday night, 10PM-Midnight slot had been freed up and she had noticed my dedication to being on the air. She had sent me the email letting me know that the timeslot was free and that, due to my enthusiasm, she was offering me the opportunity to take it over or decline it before she publicly put it up for grabs. I quickly thanked her and accepted my new slot. And of course, I kept right on plowing through and substituting for other people. I loved being on the air.

While I felt it important to plug video game music on my radio show, it truly took on a life of its own once I became familiar with OverClocked ReMix. That’ll take us to Part 3…

VG Frequency #084.99 Playlist

Tuesday, March 28th, 2006

3/28, 1:40AM
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VG Frequency #084 Playlist

Sunday, March 26th, 2006

VG Frequency #084: Pull the Claado Trigger
Larry Oji - WMRE (Emory University Student Radio; Atlanta, GA)
Saturday, March 25, 2006 / 10:55 PM - 4:08 AM EST
Liontamer f/TCK, Rexy, KyleJCrb, Species8472, Fusion2004, Kevin “Lorenzo” Sisk & Compyfox
Eon_Blue: “I’m pretty sure Larry just called my artwork garbage.”

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VG Frequency #083 Playlist

Wednesday, March 22nd, 2006

3/22 - 1:55AM
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VG Frequency #082 Playlist

Sunday, March 12th, 2006

3/11 - 11:45PM
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VG Frequency #081 Playlist

Saturday, March 11th, 2006

3/11 - 8:35PM
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