Archive for the ‘Social Networking’ Category

Live VGM #1: S.S.T. Band

Monday, August 6th, 2007

You may have heard of The Black Mages. Formed in 2003 with, among other people, three Square Enix composers (including Nobuo Uematsu), TBM is the closest thing Square Enix has to an official band. Other game companies (especially during the 90’s) have had bands featuring one or more in-house composer, like Konami’s Kukeiha Club and Taito’s Zuntata, but TBM is probably the most prominent modern example.

Live performances of VGM have been not necessarily commonplace in Japan, but certainly more frequent than in the United States and elsewhere. However, in the past few years, there have been an increasing number of video game concerts like PLAY! A Video Game Symphony and Video Games Live. So, I figured it might be kind of cool to look at other, earlier VGM performances, including those by in-house bands and those like VGL. I mentioned the S.S.T. Band in “Composer Spotlight #3: Koichi Namiki,” so that’s as good a place to start as any.

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The S.S.T. Band was one of the first, possibly the first, official developer band, starting way back in 1988. “S.S.T.” stood for “Sega Sound Team,” befitting the fact that, of the six original members, three were Sega composers (Hiroshi Miyauchi, Jouji Iijima, and Koichi Namiki). A fourth member, Kimitaka Matsumae, would later become a Sega composer, as well as would two future band members who were not part of the original lineup, Hisanori Kumamaru and Takenobu Mitsuyoshi.

I was going to make an info file about the S.S.T. Band’s members, discography, etc., but their Wikipedia article is very thorough, probably more thorough than anything I would have written, so I’ll pimp that out instead. The only full arrangement albums are MEGA SELECTION I & II and BACK IN THE S.S.T. BAND!!; all of the others contain both arrangements by the S.S.T. Band and original soundtracks.

An interesting thing to note is that every single S.S.T. Band member had a stage name, most of which were taken from Sega arcade games:

Jouji Iijima: GALAXY (Galaxy Force)
Shingo Komori: BURNER (After Burner)
Hisanori Kumamaru: SPLASH Wave (”Splash Wave” is the name of a track from OutRun)
Kimitaka Matsumae: HARRIER (Space Harrier)
Takenobu Mitsuyoshi: R360 (refers to the R360 arcade cabinet)
Hiroshi Miyauchi: Hiro
Koichi Namiki: Mickey or Pretty K.N.
Masato Saito: TURBO-kun (Turbo OutRun)
Takehiko Tanabe: THUNDER (Thunder Blade)

But the best part of the S.S.T. Band, even moreso than their rockin’ arrangements, is their appearance. Remember when sleeveless vests, ponytails, bandannas, and sunglasses used to be cool on musicians?

“After Burner” (arrangement of the track of the same name from the game of the same name)
video from the S.S.T. Band Live! DVD (1990 concert)
Jouji “GALAXY” Iijima: Guitar (red)
Kimitaka “HARRIER” Matsumae: Keyboards (right)
Hiroshi “Hiro” Miyauchi: Keyboards (left)
Koichi “Mickey” Namiki: Guitar (yellow)
Masato “TURBO-kun” Saito: Bass
Takehiko “THUNDER” Tanabe: Drums

The band’s arrangements always stayed close to the original, usually being covers with the occasional solo thrown in to retain the feel of the originals, all of which were from Sega arcade, Master System, or Genesis games. Since the band’s instruments were guitars, keyboard, and drums, they usually picked upbeat songs that could easily be converted to synthrock, like the title theme from After Burner seen above. However, as the material dictated, they were not above slower, jazzier pieces like their medley of Galaxy Force tracks and ballads like their cover of “Last Wave,” the high scores theme from OutRun.

Other videos from their 1990 concert on YouTube are “Magical Sound Shower” from OutRun and an After Burner medley featuring other tracks from the game other than the title track. One last video, from no concert I can identify, is a cover of “Like the Wind” from Power Drift. Soak up the retro.

Powerglove needs your help to name a track

Friday, August 3rd, 2007

Powerglove announced via MySpace bulletin today that they need title suggestions for their cover of Final Fantasy VII’s “Still More Fighting”.

Help a brother out (with the best suggestion of course), and you receive the band’s upcoming CD, Metal Kombat for the Mortal Man, free!

Get crackin’.

(By the way, the tangentially related image, “Powerglove”, is by the versatile artist Kari Fry. Check out her portfolio.)

VGM Facebook Groups

Tuesday, July 24th, 2007

I’m going to be gone on a trip for the next couple of days, and so I’m not going to be able to get the post that I wanted to finish done. So what is this special filler edition of VGF about?

Well why don’t you just read the post title, you lazy good-for-nothing. Pretty much everyone, their mother, family pets, and great-aunt Tilly who’s never used a computer before has a Facebook account; it’s like MySpace except apparently less objectionable for some reason.

I found out earlier today that there is a group dedicated to composer Hitoshi Sakimoto, with whom I have been locked in a violent struggle since before this universe was created. In retrospect, it’s pretty obvious that there would be Facebook groups like this, but until now I never bothered to search for them.

Unfortunately, Facebook’s current group classification system doesn’t make it easy to find these groups, which are listed under, among other categories, “Entertainment & Arts - Fine Arts,” “Just for Fun - Fan Clubs,” “Music - Songwriting,” and “Music - Instruments.” So, I did a little legwork in searching for some interesting groups. If you know of any others that look good or start your own, please let me know!

General

Live Performances

Remixes

Composers

zircon review’s Beatdrop’s new album "In the Dark"

Friday, July 13th, 2007

Andrew “zircon” Aversa’s big on reviewing music. Either at Broadjam or the OverClocked ReMix judges panel, Andy’s been all about giving out criticism and hoping for some in return.

Recently, zircon has positioned his MySpace blog as a central location for music reviews, aiming to spread the good word. While zircon focuses on electronic music in general, it’s always relevant when he takes a look at original music from artists within the game music arrangement community.

Dain “Beatdrop” Olsen recently hit professional paydirt, co-winning a Broadjam-sponsored contest on May 8 to have a track added to the official soundtrack of Konami’s Dance Dance Revolution SuperNOVA 2.

If you do as zircon recommends and check out Beatdrop’s free album, In the Dark, you yourself can obtain a copy of the winning track “Until Forever”, and pretend to stomp on some arrows as you await DDR’s latest installment.

Keep an eye glued on zircon’s MySpace for additional music reviews in the near future.

"Shinji Hosoe chronology" video at YouTube

Sunday, July 8th, 2007

Shinji Hosoe is one of VGM’s most prolific and longest-working composers. From Dragon Spirit, an arcade game released in 1987, to Folklore, a PS3 game released on June 21 this year in Japan and set to be released some time in November in North America, Hosoe has worked on the soundtracks to more than fifty games. His highest profile works are those in the Ridge Racer series, those in the Street Fighter EX series, and the in-game music to Xenosaga Episode II: Jenseits von Gut und Böse (the much more well-known cutscene music was done by Yuki Kajiura, who fully scored Xenosaga Episode III: Also sprach Zarathustra).

A friend gave me a link to a YouTube video by TYKUN called “Shinji Hosoe chronology,” which samples eighteen of Hosoe’s video game and original works, along with title screen or box art pictures for each work. It’s a fascinating look at one of the industry’s distinguished veterans:

TYKUN also has a chronology video for one of Hosoe’s colleagues at Namco, Nobuyoshi “sanodg” Sano. Be sure to check it out too.

Bjørn Lynne in 5.1

Saturday, July 7th, 2007

I got my first exposure to Bjørn Lynne’s material from Song of the Week, a piece of in-game music from Spin Jam for the PlayStation. He’s got some really creative, dynamic material, as evidenced by other tracks of his I’ve heard, including “Jooli’s Song” (which I encountered from Song of the Week as well).

Lynne makes the rounds via his MySpace page, pimping the latest developments on his site to those on his friends list. If you’re up for a 14-minute experiment of sorts, give his latest message a look!

I hope you don’t mind me taking this opportunity to let you know that produced a brand new music track in 5.1 SURROUND which is now available to download from my web site, for free, in WMA (Windows Media Audio v10) and in AC3 (Dolby Digital) surround music format. The track is a 14-minute ambient rock space journey that sounds pretty cool in surround audio, and I hope you’ll enjoy it!

Download the track Voyager in 5.1 surround from my free surround music page.

PS, you can also hear it in regular stereo format (no surround speaker system required for that) on my blog

All the best,

Bjorn Lynne
www.lynnemusic.com

Dale muses on "Fail"

Tuesday, June 26th, 2007

OneUp Studios co-founder and OC ReMixer Dale North has a new post up at Destructoid on America’s history of crappy video game art and animation. Clearly the Mega Man series is in there. The video accompanying the post is tough in some cases (EarthBound? It’s different, but what’s wrong with that one?), but the gist of it is that Japanese art that’s much more relevant to games is passed up for oftentimes non sequitur art, usually resulting in cases of “fail.”

Best moment of the video for me, an iconic picture of Pac-Man is shown midway through: “Oh man! How are they gonna fuck that up???”
Seconds later, the Atari box art: “Dear LORD!”

Oof. I also don’t believe I’ve ever seen anything as comparatively anti-septic and bland as the American box art for Breath of Fire III after the vibrant Japanese art.

And say what you will about the US-based cartoons being poor. You still watched them. Never ever heard of that DarkStalkers cartoon until now. Don’t forget though that the Super Mario Bros. Super Show cartoon segments and Mario 3/Mario World cartoons by DiC were really strong all things considered.

One thing that could be noted for the present is that, with the foothold that manga and anime have on pop culture nowadays, a lot of the showcased art deemed unpalatable to American consumers back then is significantly more permissible. It remains to be seen what that’ll translate to for future releases, but hopefully the days of Mega Man’s American box art are basically behind us.

A long-time gamer, Dale’s been really active at Destructoid, so be sure to check out his regular updates.